Tearlaments Deck #766856 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Griffoh x3, Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (55)
- Black Chaos x2
- Fairy Tail - Snow x1
- Griffoh x3
- Keldo the Sacred Protector x1
- Kuriboh - Multiply! x3
- Mudora the Sword Oracle x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- Tearlaments Havnis x1
- Tearlaments Kashtira x3
- Tearlaments Merrli x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x1
- The Great Gallant Bandit x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Foolish Burial x1
- Foolish Burial Goods x1
- Light and Darkness Ritual x1
- Primeval Planet Perlereino x2
- Spell Shattering Sword x1
- Super Polymerization x3
- Tearlaments Scream x2
- Triple Tactics Talent x1
- Mind Shuffle x1
- Tearlaments Metanoise x1
- Tearlaments Sulliek x2
- Trivikarma x1
Extra Deck (15)
- Clown Crew Diabolo x1
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Hyperinvoked Aeon x1
- Mixousia the Confounder x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Tearlaments Kaleido-Heart x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Dharc the Dark Charmer, Gloomy x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Chaos Angel x1
- Number 60: Dugares the Timeless x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.4 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Fusion and Link pressure from Tearlaments Kashtira, Tearlaments Reinoheart and Tearlaments Kaleido-Heart, backed by Nibiru and Light and Darkness Ritual boss monsters (Black Luster Soldier, Magician of Dark Chaos).; Ritual boss monsters (Black Luster Soldier, Magician of Dark Chaos, Black Chaos) reached via Light and Darkness Ritual; Hyperinvoked Aeon and Mudragon as Extra Deck extenders.
- Turn 1 (going first): Open Tearlaments starters (Scheiren, Havnis, Merrli, Reinoheart, Scream) and Special Summon into a Fusion or Link line; Foolish Burial or Mulcharmy for card flow. Interaction is weaker on the first turn because most hand traps need the opponent to act first.
- Turn 2 (going second): Hold Ash Blossom, Kuriboh and Nibiru as hand traps against the opponent's first summon or activation, then convert the surviving hand into a Tearlaments Fusion or a Ritual boss.
- Recovery: Tearlaments Reinoheart and Kashtira recur from the GY, and Scream, Sulliek and Perlereino add search/recovery. This depends on the legal copy limits being met, so the recovery plan is structural only for this illegal list.
- After siding: Not evaluable: the side deck is empty (0 cards), so no post-side plan is available in a best-of-3 context.
Why it scores here
The deck's engine is accessible: P(at least one archetype-core card in a 5-card opening hand) is about 0.87 across the 18 core copies (Inferred), and the hand-trap suite of Ash Blossom, Kuriboh and Nibiru gives a real going-second interaction plan. The score comes from how these pieces interact on the system (engine access, hand-trap density, ritual and fusion boss access), not from averaging the card scores and not from Tearlaments being a popular archetype; the archetype is only 15.7% exact-name pure (11 of 70 archetype-tagged copies), and 59 off-archetype copies (Light and Darkness Ritual, Mulcharmy, Kashtira, Kuriboh) dilute the engine. The list is Illegal: 8 copy-limit violations, including 5 Forbidden cards (Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom, Cross-Sheep, Dugares) and 3 over-limit copies of Kashtira, Ash Blossom and Super Polymerization. Under the rubric it is capped at 35 and labeled theoretical/structural-only. Combo, tournament and side-deck data are absent, so the floor, median and ceiling are text-only inference and the Extra Deck is missing Chaos Angel.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(>=1 archetype-core card in 5-card hand) ~0.87 from 18 core copies; 3-copy Reinoheart, Ash and Kuriboh raise starter access (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 55 | Many single-copy hands (17 single-copy distinct cards) and 25 generic-archetype copies raise brick risk; no brick estimate computed (Inferred). |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards (combos_evidence total 0); ceiling is a text-only read of Kashtira and Reinoheart Fusion/Special Summon lines (Inferred). |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median and floor are unknown; the 45 score reflects the dilution from 59 off-archetype copies (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash Blossom x3, Kuriboh x3, Nibiru x3 and Foolish/Scream recursion give multiple independent lines (Inferred from card text). |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher text on 17 cards, Mulcharmy draw and GY recursion (Reinoheart, Kashtira) offset card spend (Inferred from text). |
| D7 | End-Board & Interaction Quality | 62 | Six hand traps and about 10 negation-text cards (Ash, Kuriboh, Trivikarma, Sulliek, Mind Shuffle) give layered interaction (Inferred semantic read). |
| D8 | Going-Second & Board-Breaking Power | 60 | Nibiru, Black Luster Soldier, Black Chaos and Magician of Dark Chaos give going-second board-breaking bodies (Inferred from text; no split data). |
| D9 | Offensive Pressure & Closing Power | 60 | Ritual bosses at 2800-3000 ATK and Hyperinvoked Aeon at 3800 ATK give closing power (Verified stat, Inferred closing). |
| D10 | Main Deck Efficiency & Flexibility | 45 | Archetype purity 15.7% exact-name and 59 off-archetype copies make the main deck diluted (Verified composition). |
| D11 | Extra Deck Efficiency & Coverage | 45 | Link, Fusion and Xyz extenders present but Chaos Angel is missing and 3 Extra cards are Forbidden (Verified legality). |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (side_count 0), so no adaptability is available (Verified). |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link; archetype meta-share absent, so format fit is provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 50 | Multi-engine line with Ritual, Fusion and Link decisions, and many hand-trap timing choices; moderately demanding (Inferred). |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53.4, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); engine_conflicts_dilution (-4). Final formula: min(35 illegal cap, 0.80*53.4 + 0.20*45 + (-12) = 39.7) -> 35; no dated metagame, so Meta is provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Accessible archetype engine: about 0.87 P(>=1 core card in opening 5).
- Layered hand-trap suite (Ash Blossom, Kuriboh, Nibiru) for going second.
- Multiple Ritual and Fusion boss routes with high ATK bodies.
Weaknesses
- Illegal list: 8 copy-limit violations including 5 Forbidden cards.
- Low archetype purity (15.7%) with heavy off-archetype dilution.
- No side deck, so no post-side adaptability.
- Chaos Angel is absent from the Extra Deck, leaving the Extra extender coverage thin.
Critical choke points
- Tearlaments Kashtira x3 and Super Polymerization x3 both exceed the current limits, so the engine core cannot be run as built.
- Single-copy Limited starters (Scheiren, Havnis, Merrli) each remove a key starter route if drawn once.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom, Cross-Sheep, Number 60: Dugares the Timeless | Legal in-archetype or core replacements (e.g. 2 Tearlaments staples, and Chaos Angel for the Extra Deck) | Makes the list legal and removes the banlist exposure that caps the score. |
| 2 | 1 copy each of Kashtira, Ash Blossom and Super Polymerization (down to legal limits) | Single-copy Tearlaments support | Brings the copy counts within limits while keeping the engine's main starters. |
| 3 | Off-archetype filler | Side deck of 15 (e.g. Ash Blossom/Kuriboh answers, Trivikarma) | Restores post-side adaptability, currently 0. |
Evidence & confidence
- Verified: Legality: Illegal, 8 copy-limit violations and 5 Forbidden cards in the Main and Extra Deck.; Composition: 55 Main / 15 Extra / 0 Side; archetype purity 15.7% exact-name.; Probabilities: P(>=1 core in 5-card hand) 0.8747 for 18 archetype-core copies.
- Observed: Usage stats: 9 of 11 core cards present (81.8%); Chaos Angel and W:P Fancy Ball missing.
- Inferred: Engine accessibility and hand-trap interaction estimates from text and hypergeometric draws.; Going-first and going-second splits (no board data; derived from text and hand-trap count).; Brick risk and recovery plans from composition and card text.
- Provisional: Meta Power is null: no dated metagame sample.; Format fit (D13) and tournament reliability depend on the absent tournament context.
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot record absent. No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown. Side deck is empty (0 cards): no post-side evaluation. Meta Power is Provisional unless a dated metagame sample is supplied.
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