Tearlaments Deck #766856 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Griffoh x3, Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3. Created Oct 18, 2026 by YGO Mod.

Deck Tearlaments TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.4
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Fusion and Link pressure from Tearlaments Kashtira, Tearlaments Reinoheart and Tearlaments Kaleido-Heart, backed by Nibiru and Light and Darkness Ritual boss monsters (Black Luster Soldier, Magician of Dark Chaos).; Ritual boss monsters (Black Luster Soldier, Magician of Dark Chaos, Black Chaos) reached via Light and Darkness Ritual; Hyperinvoked Aeon and Mudragon as Extra Deck extenders.
  • Turn 1 (going first): Open Tearlaments starters (Scheiren, Havnis, Merrli, Reinoheart, Scream) and Special Summon into a Fusion or Link line; Foolish Burial or Mulcharmy for card flow. Interaction is weaker on the first turn because most hand traps need the opponent to act first.
  • Turn 2 (going second): Hold Ash Blossom, Kuriboh and Nibiru as hand traps against the opponent's first summon or activation, then convert the surviving hand into a Tearlaments Fusion or a Ritual boss.
  • Recovery: Tearlaments Reinoheart and Kashtira recur from the GY, and Scream, Sulliek and Perlereino add search/recovery. This depends on the legal copy limits being met, so the recovery plan is structural only for this illegal list.
  • After siding: Not evaluable: the side deck is empty (0 cards), so no post-side plan is available in a best-of-3 context.

Why it scores here

The deck's engine is accessible: P(at least one archetype-core card in a 5-card opening hand) is about 0.87 across the 18 core copies (Inferred), and the hand-trap suite of Ash Blossom, Kuriboh and Nibiru gives a real going-second interaction plan. The score comes from how these pieces interact on the system (engine access, hand-trap density, ritual and fusion boss access), not from averaging the card scores and not from Tearlaments being a popular archetype; the archetype is only 15.7% exact-name pure (11 of 70 archetype-tagged copies), and 59 off-archetype copies (Light and Darkness Ritual, Mulcharmy, Kashtira, Kuriboh) dilute the engine. The list is Illegal: 8 copy-limit violations, including 5 Forbidden cards (Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom, Cross-Sheep, Dugares) and 3 over-limit copies of Kashtira, Ash Blossom and Super Polymerization. Under the rubric it is capped at 35 and labeled theoretical/structural-only. Combo, tournament and side-deck data are absent, so the floor, median and ceiling are text-only inference and the Extra Deck is missing Chaos Angel.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(>=1 archetype-core card in 5-card hand) ~0.87 from 18 core copies; 3-copy Reinoheart, Ash and Kuriboh raise starter access (Inferred).
D2 Opening-Hand Quality & Brick Management 55 Many single-copy hands (17 single-copy distinct cards) and 25 generic-archetype copies raise brick risk; no brick estimate computed (Inferred).
D3 Combo Conversion & Ceiling 50 No parseable boards (combos_evidence total 0); ceiling is a text-only read of Kashtira and Reinoheart Fusion/Special Summon lines (Inferred).
D4 Combo Floor & Median Output 45 No recorded boards, so the median and floor are unknown; the 45 score reflects the dilution from 59 off-archetype copies (Inferred).
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom x3, Kuriboh x3, Nibiru x3 and Foolish/Scream recursion give multiple independent lines (Inferred from card text).
D6 Resource Economy, Recovery & Grind 55 Searcher text on 17 cards, Mulcharmy draw and GY recursion (Reinoheart, Kashtira) offset card spend (Inferred from text).
D7 End-Board & Interaction Quality 62 Six hand traps and about 10 negation-text cards (Ash, Kuriboh, Trivikarma, Sulliek, Mind Shuffle) give layered interaction (Inferred semantic read).
D8 Going-Second & Board-Breaking Power 60 Nibiru, Black Luster Soldier, Black Chaos and Magician of Dark Chaos give going-second board-breaking bodies (Inferred from text; no split data).
D9 Offensive Pressure & Closing Power 60 Ritual bosses at 2800-3000 ATK and Hyperinvoked Aeon at 3800 ATK give closing power (Verified stat, Inferred closing).
D10 Main Deck Efficiency & Flexibility 45 Archetype purity 15.7% exact-name and 59 off-archetype copies make the main deck diluted (Verified composition).
D11 Extra Deck Efficiency & Coverage 45 Link, Fusion and Xyz extenders present but Chaos Angel is missing and 3 Extra cards are Forbidden (Verified legality).
D12 Side Deck Adaptability 10 Side deck is empty (side_count 0), so no adaptability is available (Verified).
D13 Matchup Coverage & Format Fit 45 No tournament link; archetype meta-share absent, so format fit is provisional (Provisional).
D14 Pilotability & Error Tolerance 50 Multi-engine line with Ritual, Fusion and Link decisions, and many hand-trap timing choices; moderately demanding (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.4, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); engine_conflicts_dilution (-4). Final formula: min(35 illegal cap, 0.80*53.4 + 0.20*45 + (-12) = 39.7) -> 35; no dated metagame, so Meta is provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Accessible archetype engine: about 0.87 P(>=1 core card in opening 5).
  • Layered hand-trap suite (Ash Blossom, Kuriboh, Nibiru) for going second.
  • Multiple Ritual and Fusion boss routes with high ATK bodies.

Weaknesses

  • Illegal list: 8 copy-limit violations including 5 Forbidden cards.
  • Low archetype purity (15.7%) with heavy off-archetype dilution.
  • No side deck, so no post-side adaptability.
  • Chaos Angel is absent from the Extra Deck, leaving the Extra extender coverage thin.

Critical choke points

  • Tearlaments Kashtira x3 and Super Polymerization x3 both exceed the current limits, so the engine core cannot be run as built.
  • Single-copy Limited starters (Scheiren, Havnis, Merrli) each remove a key starter route if drawn once.
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom, Cross-Sheep, Number 60: Dugares the Timeless Legal in-archetype or core replacements (e.g. 2 Tearlaments staples, and Chaos Angel for the Extra Deck) Makes the list legal and removes the banlist exposure that caps the score.
2 1 copy each of Kashtira, Ash Blossom and Super Polymerization (down to legal limits) Single-copy Tearlaments support Brings the copy counts within limits while keeping the engine's main starters.
3 Off-archetype filler Side deck of 15 (e.g. Ash Blossom/Kuriboh answers, Trivikarma) Restores post-side adaptability, currently 0.

Evidence & confidence

  • Verified: Legality: Illegal, 8 copy-limit violations and 5 Forbidden cards in the Main and Extra Deck.; Composition: 55 Main / 15 Extra / 0 Side; archetype purity 15.7% exact-name.; Probabilities: P(>=1 core in 5-card hand) 0.8747 for 18 archetype-core copies.
  • Observed: Usage stats: 9 of 11 core cards present (81.8%); Chaos Angel and W:P Fancy Ball missing.
  • Inferred: Engine accessibility and hand-trap interaction estimates from text and hypergeometric draws.; Going-first and going-second splits (no board data; derived from text and hand-trap count).; Brick risk and recovery plans from composition and card text.
  • Provisional: Meta Power is null: no dated metagame sample.; Format fit (D13) and tournament reliability depend on the absent tournament context.
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot record absent. No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown. Side deck is empty (0 cards): no post-side evaluation. Meta Power is Provisional unless a dated metagame sample is supplied.

More TCG Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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