Light and Darkness Ritual Deck #766855 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Griffoh x3, Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3. Created Oct 18, 2026 by YGO Mod.

Deck Light and Darkness Ritual TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 59
Reliability 48
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Black Luster Soldier or Black Chaos / Magician of Dark Chaos off Light and Darkness Ritual, with Fusion and Link pressure from the Tearlaments and Kashtira material as the secondary route; Tearlaments Kaleido-Heart, Chaos Angel and Hyperinvoked Aeon from the Extra Deck once materials are in the GY
  • Turn 1 (going first): Open on Light and Darkness Ritual or a Mulcharmy/Tearlaments starter, Ritual Summon a 8-level boss, and keep Ash Blossom and Griffoh up for protection
  • Turn 2 (going second): Use Ash Blossom, Kuriboh and Nibiru as hand traps, then recover the engine with Mind Shuffle and Skull Archfiend of Chaos
  • Recovery: Skull Archfiend of Chaos and Mulcharmy draws rebuild the hand from the GY and banished zone; Light and Darkness Ritual retrieves the Ritual Spell
  • After siding: Not available: the side deck is empty (0 cards), so there is no post-side plan in this list

Why it scores here

The list is Illegal in TCG: five Forbidden cards are in the deck and four copies exceed their Limited or Semi-Limited caps, so it is scored as a theoretical structural read only and capped at 35. Structurally the engine is real: the archetype core has about a 92% chance of at least one piece in a 5-card opening hand (Inferred), and the Ritual bosses (Black Luster Soldier, Black Chaos, Magician of Dark Chaos) plus the Extra Deck threats give a high closing ceiling. Interaction density is good (Ash Blossom x3, Griffoh, Kuriboh, Nibiru, Spell Shattering Sword, Trivikarma) but it is spread across several hand traps that conflict with one another. The deck does not earn points from archetype popularity: only 12 of 55 main cards match the exact archetype name (17% purity) and the Tearlaments and Kashtira material is a second engine, so the score reflects the system's cohesion and not an average of card scores. No combo boards, tournament link, or side deck exist, so median output, going-second conversion and post-side strength are unmeasured.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core of 21 copies gives P(at least one in a 5-card hand) = 0.92; 3-copy starters only 0.25 per hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 6 hand traps and 17 searcher-text cards help, but 18 level-0 spells/traps and 5 Forbidden dead slots add brick risk (Inferred)
D3 Combo Conversion & Ceiling 70 Ritual bosses (Black Luster Soldier, Black Chaos, Magician of Dark Chaos) give a strong ceiling; no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 50 No combos_evidence boards, so the median output cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Several independent hand-trap and draw routes (Ash, Kuriboh, Nibiru, Griffoh, Mulcharmy) allow recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Mulcharmy draw effects and 17 searcher-text cards support card economy; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom x3, Griffoh, Spell Shattering Sword, Trivikarma and Sulliek give broad semantic interaction; no negation-density aggregate (Inferred)
D8 Going-Second & Board-Breaking Power 62 Ash Blossom, The Great Gallant Bandit and Kashtira challenge the going-second board, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 72 Level 8+ 3000-ATK bosses and Chaos Angel 3500 / Hyperinvoked Aeon 3800 give strong closing power (Verified card text, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 32 distinct, 18 level-0 spells/traps and 4 excess copies lowers compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots include 3 Forbidden cards, leaving 12 legal Extra Deck cards with fusion, link and synchro access (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament context; archetype meta-share absent, so this is Provisional and dropped from the meta-neutral structural formula
D14 Pilotability & Error Tolerance 35 Multi-step Ritual, Fusion and Tearlaments chains with many 0-level enablers give a high decision load (Inferred)

How the score was computed

Strategy profile: Combo, meta-neutral: D13 dropped and weights renormalised over 97. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-6). Final formula: Uncapped: 0.80*Structural(59) + 0.20*TournamentReliability(48) - 6 banlist modifier = about 51. Illegal list: capped to 35 as a theoretical, structural-only score; no normal Final Contextual score is given.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is highly accessible: 21 archetype copies give a 0.92 chance of at least one in a 5-card hand
  • Broad interaction: Ash Blossom x3, Griffoh, Kuriboh, Nibiru, Spell Shattering Sword, Trivikarma
  • Strong closing ceiling from Level 8+ Ritual bosses and Extra Deck threats (Chaos Angel, Hyperinvoked Aeon, Kaleido-Heart)

Weaknesses

  • Illegal as listed: five Forbidden cards and four copies over the cap
  • Two engines (Light and Darkness Ritual and Tearlaments/Kashtira) with 17% exact-archetype purity
  • No side deck, so no post-side plan or matchup adaptation
  • Heavy on 0-level enablers (18) that can brick a hand

Critical choke points

  • Light and Darkness Ritual (1 copy) gates the Ritual boss line
  • Black Chaos and Magician of Dark Chaos both depend on the single Ritual Spell in hand or GY
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom, Cross-Sheep, Number 60: Dugares the Timeless Legal in-archetype or unrestricted replacements, chosen by the player Forbidden cards make the list unplayable in TCG; the evaluation cannot be final until they are removed
2 2 copies of Tearlaments Kashtira, 1 Ash Blossom & Joyous Spring, 1 Super Polymerization Legal copies (1 Kashtira, 2 Ash, 2 Super Polymerization) Brings the copy counts within the Limited and Semi-Limited caps
3 Optional: a 0-level enabler Droll & Lock Bird or another high-usage core card, if legal in the format Droll & Lock Bird is the highest-usage archetype core card (93.75%) and is absent; banlist status is not in the evidence, so this is unverified

Evidence & confidence

  • Verified: Illegal in TCG: 5 Forbidden cards and 3 copies over the Semi-Limited/Limited caps (Kashtira 3/1, Ash 3/2, Super Polymerization 3/2); Main 55, Extra 15, Side 0 are within TCG size rules; Usage: 12 of 18 core cards present; Droll & Lock Bird missing at 93.75%; Hypergeometric figures match the Main Deck composition
  • Inferred: Engine accessibility from the core-copy probability (0.92); Interaction and closing ratings from card text; Brick risk from level-0 count and Forbidden dead slots; Going-first and going-second estimates from the structural read
  • Provisional: Meta Power (null) and D13 matchup fit: no dated meta sample or tournament link; Median output (D4): no recorded boards
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) No side deck: post-side adaptability (D12) cannot be scored Banlist status of Droll & Lock Bird and other core gaps is not in the evidence Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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