Light and Darkness Ritual Deck #766855 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Griffoh x3, Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3. Created Oct 18, 2026 by YGO Mod.
Deck Light and Darkness Ritual TCG
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (55)
- Black Chaos x2
- Fairy Tail - Snow x1
- Griffoh x3
- Keldo the Sacred Protector x1
- Kuriboh - Multiply! x3
- Mudora the Sword Oracle x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- Tearlaments Havnis x1
- Tearlaments Kashtira x3
- Tearlaments Merrli x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x1
- The Great Gallant Bandit x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Foolish Burial x1
- Foolish Burial Goods x1
- Light and Darkness Ritual x1
- Primeval Planet Perlereino x2
- Spell Shattering Sword x1
- Super Polymerization x3
- Tearlaments Scream x2
- Triple Tactics Talent x1
- Mind Shuffle x1
- Tearlaments Metanoise x1
- Tearlaments Sulliek x2
- Trivikarma x1
Extra Deck (15)
- Clown Crew Diabolo x1
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Hyperinvoked Aeon x1
- Mixousia the Confounder x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Tearlaments Kaleido-Heart x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Dharc the Dark Charmer, Gloomy x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Chaos Angel x1
- Number 60: Dugares the Timeless x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Ritual Summon Black Luster Soldier or Black Chaos / Magician of Dark Chaos off Light and Darkness Ritual, with Fusion and Link pressure from the Tearlaments and Kashtira material as the secondary route; Tearlaments Kaleido-Heart, Chaos Angel and Hyperinvoked Aeon from the Extra Deck once materials are in the GY
- Turn 1 (going first): Open on Light and Darkness Ritual or a Mulcharmy/Tearlaments starter, Ritual Summon a 8-level boss, and keep Ash Blossom and Griffoh up for protection
- Turn 2 (going second): Use Ash Blossom, Kuriboh and Nibiru as hand traps, then recover the engine with Mind Shuffle and Skull Archfiend of Chaos
- Recovery: Skull Archfiend of Chaos and Mulcharmy draws rebuild the hand from the GY and banished zone; Light and Darkness Ritual retrieves the Ritual Spell
- After siding: Not available: the side deck is empty (0 cards), so there is no post-side plan in this list
Why it scores here
The list is Illegal in TCG: five Forbidden cards are in the deck and four copies exceed their Limited or Semi-Limited caps, so it is scored as a theoretical structural read only and capped at 35. Structurally the engine is real: the archetype core has about a 92% chance of at least one piece in a 5-card opening hand (Inferred), and the Ritual bosses (Black Luster Soldier, Black Chaos, Magician of Dark Chaos) plus the Extra Deck threats give a high closing ceiling. Interaction density is good (Ash Blossom x3, Griffoh, Kuriboh, Nibiru, Spell Shattering Sword, Trivikarma) but it is spread across several hand traps that conflict with one another. The deck does not earn points from archetype popularity: only 12 of 55 main cards match the exact archetype name (17% purity) and the Tearlaments and Kashtira material is a second engine, so the score reflects the system's cohesion and not an average of card scores. No combo boards, tournament link, or side deck exist, so median output, going-second conversion and post-side strength are unmeasured.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype core of 21 copies gives P(at least one in a 5-card hand) = 0.92; 3-copy starters only 0.25 per hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 6 hand traps and 17 searcher-text cards help, but 18 level-0 spells/traps and 5 Forbidden dead slots add brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Ritual bosses (Black Luster Soldier, Black Chaos, Magician of Dark Chaos) give a strong ceiling; no recorded boards to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combos_evidence boards, so the median output cannot be measured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several independent hand-trap and draw routes (Ash, Kuriboh, Nibiru, Griffoh, Mulcharmy) allow recovery after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Mulcharmy draw effects and 17 searcher-text cards support card economy; no resource-signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom x3, Griffoh, Spell Shattering Sword, Trivikarma and Sulliek give broad semantic interaction; no negation-density aggregate (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Ash Blossom, The Great Gallant Bandit and Kashtira challenge the going-second board, but no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Level 8+ 3000-ATK bosses and Chaos Angel 3500 / Hyperinvoked Aeon 3800 give strong closing power (Verified card text, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main cards with 32 distinct, 18 level-0 spells/traps and 4 excess copies lowers compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra slots include 3 Forbidden cards, leaving 12 legal Extra Deck cards with fusion, link and synchro access (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 cards), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context; archetype meta-share absent, so this is Provisional and dropped from the meta-neutral structural formula |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Ritual, Fusion and Tearlaments chains with many 0-level enablers give a high decision load (Inferred) |
How the score was computed
Strategy profile: Combo, meta-neutral: D13 dropped and weights renormalised over 97. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-6). Final formula: Uncapped: 0.80*Structural(59) + 0.20*TournamentReliability(48) - 6 banlist modifier = about 51. Illegal list: capped to 35 as a theoretical, structural-only score; no normal Final Contextual score is given.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine is highly accessible: 21 archetype copies give a 0.92 chance of at least one in a 5-card hand
- Broad interaction: Ash Blossom x3, Griffoh, Kuriboh, Nibiru, Spell Shattering Sword, Trivikarma
- Strong closing ceiling from Level 8+ Ritual bosses and Extra Deck threats (Chaos Angel, Hyperinvoked Aeon, Kaleido-Heart)
Weaknesses
- Illegal as listed: five Forbidden cards and four copies over the cap
- Two engines (Light and Darkness Ritual and Tearlaments/Kashtira) with 17% exact-archetype purity
- No side deck, so no post-side plan or matchup adaptation
- Heavy on 0-level enablers (18) that can brick a hand
Critical choke points
- Light and Darkness Ritual (1 copy) gates the Ritual boss line
- Black Chaos and Magician of Dark Chaos both depend on the single Ritual Spell in hand or GY
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom, Cross-Sheep, Number 60: Dugares the Timeless | Legal in-archetype or unrestricted replacements, chosen by the player | Forbidden cards make the list unplayable in TCG; the evaluation cannot be final until they are removed |
| 2 | 2 copies of Tearlaments Kashtira, 1 Ash Blossom & Joyous Spring, 1 Super Polymerization | Legal copies (1 Kashtira, 2 Ash, 2 Super Polymerization) | Brings the copy counts within the Limited and Semi-Limited caps |
| 3 | Optional: a 0-level enabler | Droll & Lock Bird or another high-usage core card, if legal in the format | Droll & Lock Bird is the highest-usage archetype core card (93.75%) and is absent; banlist status is not in the evidence, so this is unverified |
Evidence & confidence
- Verified: Illegal in TCG: 5 Forbidden cards and 3 copies over the Semi-Limited/Limited caps (Kashtira 3/1, Ash 3/2, Super Polymerization 3/2); Main 55, Extra 15, Side 0 are within TCG size rules; Usage: 12 of 18 core cards present; Droll & Lock Bird missing at 93.75%; Hypergeometric figures match the Main Deck composition
- Inferred: Engine accessibility from the core-copy probability (0.92); Interaction and closing ratings from card text; Brick risk from level-0 count and Forbidden dead slots; Going-first and going-second estimates from the structural read
- Provisional: Meta Power (null) and D13 matchup fit: no dated meta sample or tournament link; Median output (D4): no recorded boards
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) No side deck: post-side adaptability (D12) cannot be scored Banlist status of Droll & Lock Bird and other core gaps is not in the evidence Meta Power is Provisional unless a dated metagame sample is supplied
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