Ars Magna Deck #766775 — Yu-Gi-Oh! TCG
41 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Griffoh x3, Kuriboh - Multiply! x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (41)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x3
- Black Chaos x2
- Droll & Lock Bird x2
- Griffoh x3
- Kuriboh - Multiply! x3
- Magicians' Souls x1
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Skull Archfiend of Chaos x1
- The Great Gallant Bandit x2
- Theorealized Medius x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ars Magna "Citrinitas" x1
- Light and Darkness Ritual x2
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- Theorealize Liberation x1
- Mind Shuffle x1
Extra Deck (15)
- Artmage Diactorus x1
- Dark Magician of Destruction x1
- Magistus Chorozo x1
- Red-Eyes Dark Dragoon x1
- Barricadeborg Blocker x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
- Chaos Angel x1
- XX-Saber Gottoms x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Light and Darkness Ritual boards (Black Chaos, Magician of Dark Chaos - Black Chaos, Black Luster Soldier) converting into 2800-3000 ATK beaters; Power Patron and Medius link-style pressure with Ars Magna and Mulcharmy card advantage
- Turn 1 (going first): Open Mulcharmy and Griffoh-based draw and search lines, then Ritual Summon through Light and Darkness Ritual into Black Chaos or Black Luster Soldier
- Turn 2 (going second): Hold Ash Blossom and Droll & Lock Bird for the opponent's first activation or add, then rebuild through Medius and Ritual searches
- Recovery: Ritual Spells and monsters in the GY through Skull Archfiend of Chaos and Mind Shuffle, plus Theorealize Liberation and Medius the Pure special summons
- After siding: Not available: the deck runs no Side Deck (side_count 0), so there is no post-side plan to evaluate
Why it scores here
The evaluation scores the deck as a system: the three Ritual Spell and Ritual monster lines, the Mulcharmy draw engine, and the Power Patron and Medius link package together. Consistency is moderate, since the 17-card archetype core has a 94% chance of at least one copy in a 5-card hand, but the cards pull in different directions, and Mulcharmy's 'if you control no cards' requirement conflicts with Power Patron board building and Ritual setups. Interaction is the strongest part of the list, with 5 hand traps and 6 negation-text cards, and the closers (Black Chaos and Black Luster Soldier at 3000 ATK, Chaos Angel at 3500) give real board pressure. The deck is Illegal as built: it runs 7 copy or ban violations, including 5 Forbidden cards, so it is capped at a theoretical, structural-only score of 33. Popularity and archetype usage stats were not credited, and card scores were not averaged into the deck result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 3 copies of a 3-copy starter in a 5-card hand) = 0.33 and archetype-core P(>=1 in hand5) = 0.94; Ritual-chain bootstrap is uncertain (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Mulcharmy empty-field conditions and a Ritual GY dependency create conflicting or dead hands; 5 hand traps help only when held (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | Zero parseable boards; ceiling read from text of Black Chaos plus Magician of Dark Chaos and Ritual recursion, not recorded output (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo sample; median output is unmeasured and assumed well below ceiling given Mulcharmy and Ritual conflicts (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Redundant interruption answers (Ash x2 types, Droll, Kuriboh, Griffoh, Gallant Bandit) support recovery, but many lines need a Ritual monster to stay alive (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | 18 searcher-text cards and Mulcharmy draws give resource regeneration, offset by Ritual material spend and the extra-deck commitment (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Negation and removal text on Ash, Droll, Kuriboh, Gallant Bandit, Spell Shattering Sword and Medius-based effects; interaction density unmeasured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps plus Gallant Bandit and Light and Darkness Ritual boards give a fair going-second plan; Forbidden Red-Eyes Dark Dragoon removal is not legal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | 3000 ATK Ritual beaters and Chaos Angel 3500 ATK give closing power, but no end-board or win-rate data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 41 Main Deck cards over 23 distinct names; 11 singletons and 50 of 41 off-exact-archetype copies lower coherence (Verified composition, Inferred cost) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots, but 4 are Forbidden and off-plan, leaving 11 legal Extra cards; 9 Link monsters offer access (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck at all, so no adaptability is available (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; meta fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Multi-engine decision tree with Mulcharmy conflicts and Ritual timing is hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist_exposure (-6); no_side_deck (-2); engine_conflicts (-2). Final formula: Illegal deck cap: 0.80*Structural(47) + 0.20*TournamentReliability(30) + ContextModifiers(-10) = 33; theoretical/structural-only, no meta data (Meta provisional)
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