Light and Darkness Ritual Deck #766774 — Yu-Gi-Oh! TCG
41 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Griffoh x3, Kuriboh - Multiply! x3. Created Oct 18, 2026 by YGO Mod.
Deck Light and Darkness Ritual TCG
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (41)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x3
- Black Chaos x2
- Droll & Lock Bird x2
- Griffoh x3
- Kuriboh - Multiply! x3
- Magicians' Souls x1
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Skull Archfiend of Chaos x1
- The Great Gallant Bandit x2
- Theorealized Medius x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ars Magna "Citrinitas" x1
- Light and Darkness Ritual x2
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- Theorealize Liberation x1
- Mind Shuffle x1
Extra Deck (15)
- Artmage Diactorus x1
- Dark Magician of Destruction x1
- Magistus Chorozo x1
- Red-Eyes Dark Dragoon x1
- Barricadeborg Blocker x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
- Chaos Angel x1
- XX-Saber Gottoms x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 62 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: tcg
Legality
Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Ritual-summon Black Chaos or Black Luster Soldier, or Magician of Dark Chaos - Black Chaos, and close with 2800-3000 ATK bodies backed by Link and Fusion/Synchro Extra Deck threats; Ars Magna / Mulcharmy draw-and-recursion grind into Link beatdown
- Turn 1 (going first): Open Griffoh, Mulcharmy and the Ritual Spell, reach a Ritual Summon of Black Chaos or Black Luster Soldier while holding Ash Blossom or Droll as interaction
- Turn 2 (going second): Use Ash Blossom, Droll, Kuriboh and Griffoh to break the opponent's first board, then Ritual or Link into a field presence
- Recovery: Recover the Ritual Spell and Light and Darkness monsters from the GY through Skull Archfiend, Mind Shuffle and Ars Magna banish-based searches
- After siding: Not evaluable: the deck runs zero Side Deck cards and no post-side data exists
Why it scores here
The score is a theoretical, structural-only read because the list is illegal: three Ash Blossom copies and two Droll copies exceed their limits, and five Forbidden cards (Magicians' Souls, Charmer Quartet, Red-Eyes Dark Dragoon, Cross-Sheep, XX-Saber Gottoms) are run. The archetype core is consistent: the 24 core copies give an estimated 0.99 chance of at least one core card in a 5-card opening hand (Inferred). The deck can reach 2800-3000 ATK bodies and has strong interaction density from Ash, Droll, Kuriboh, Griffoh and Medius. Median output and going-second conversion are not measured, since no combo boards or win-rate data exist, so those dimensions are Provisional. The score comes from consistency, interaction and closing power on the system, not from averaging card scores, and popularity in the archetype usage stats did not earn points. The illegal cap, not the rubric, sets the final figure.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one core card in 5-card hand) >= 0.99 for 24 archetype-core copies; no hypergeometric starter check beyond that (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 5 hand traps and 6 draw-effect Mulcharmy copies give some redundancy, but Medius and Ritual-only cards can dead-draw without a Ritual Spell (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling from text: Ritual Summon of Black Chaos or Black Luster Soldier plus Ars Magna and Skull Archfiend recursion; no recorded boards to verify (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo boards in evidence, so median output is unknown and held near the midpoint (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Ash, Droll, Kuriboh, Griffoh and Mulcharmy give independent answers to a first disruption; route count is textual only (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Ars Magna and Skull Archfiend recursion and Mind Shuffle searches regrow resources; ritual costs are heavy (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Spell Shattering Sword, The Great Gallant Bandit, Medius, Chorozo and Masquerena negation text give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Gallant Bandit and Chaos Angel can challenge a board, but two of the strongest going-second cards are illegal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | Black Chaos 3000, Black Luster 3000, Chaos Angel 3500 and Link beatdown give strong end-board ATK (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 41 Main cards with 23 distinct; the 6 Mulcharmy and 3-copy staples are compact, but illegal copies drag the score (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck has 15 cards, 9 Link, 2 Synchro and 4 Fusion; 5 of 15 are Forbidden or over-limit and must be cut (Verified) |
| D12 | Side Deck Adaptability | 5 | No Side Deck cards run, so post-side adaptability cannot be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or meta-share data; archetype format fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Ritual, Link and Fusion lines with several decision points on turn 1 raise the pilot burden (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 59, Going First ≈ 62, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Illegal cap: 0.80*Structural(59) + 0.20*TournamentReliability(45) = 56, then modifiers, then capped at 30 because the deck is Illegal (theoretical/structural-only). Meta Power is null (Provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype density (24 copies) makes a starter in the opening hand very likely
- Five hand traps plus several negation and removal texts give layered interaction
- Extra Deck threats reach 2800-3500 ATK, closing power is high
- Recursion through Ars Magna and Skull Archfiend supports resource recovery
Weaknesses
- Illegal list: 3 Ash Blossom, 2 Droll and five Forbidden cards must be removed
- No Side Deck, so no post-side plan and no sideboard adaptation
- No combo or win-rate evidence, so median output is unknown
- Dependence on several Ritual Spells and Link cards in one line
Critical choke points
- Light and Darkness Ritual or a Ritual monster in hand as the enabler for the main Ritual Summon line
- Forbidden Extra Deck cards (Red-Eyes Dark Dragoon, Charmer Quartet, Cross-Sheep, XX-Saber Gottoms) occupy Extra slots that must be replaced
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep, XX-Saber Gottoms | Legal replacements for the Extra Deck slots, chosen from the archetype core list (Called by the Grave is listed as core at 71.9% inclusion, legality to verify) | These five cards are Forbidden in-format; the deck cannot be legal while it runs them |
| 2 | 1 Ash Blossom & Joyous Spring and 1 Droll & Lock Bird | Two legal cards from the archetype core or staple pool | Ash is over its Semi-Limited cap of 2 and Droll is over its Limited cap of 1 |
| 3 | None (side deck is empty) | A 15-card Side Deck with negation or ritual-matchup tech | Adds a post-side plan, which the current list entirely lacks |
Evidence & confidence
- Verified: Illegal status: 7 copy-limit violations (Forbidden, Limited, Semi-Limited); Main 41 and Extra 15 are within size rules, Side 0; Core archetype group of 24 copies, usage inclusion of core cards
- Inferred: P(at least one core card in opening 5) >= 0.99; Interaction density from hand traps and negation text; Closing power from listed ATK values
- Provisional: Median combo output; Matchup and format fit; Post-side plan and tournament reliability
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup and brick rates unknown Side Deck is empty, so post-side adaptability cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied
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