Light and Darkness Ritual Deck #766728 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Lava Golem x3. Created Oct 18, 2026 by YGO Mod.

Deck Light and Darkness Ritual TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Black Chaos / Black Luster Soldier / Magician of Dark Chaos - Black Chaos with Light and Darkness Ritual, then close with 3000-ATK boss monsters and Fusion/Synchro follow-ups (theoretical; no combo data); Fusion/Synchro Extra Deck pressure (Mirrorjade, The Dragon that Devours the Dogma, Chaos Angel) enabled by Fallen of Albaz and Ecclesia-line starters
  • Turn 1 (going first): Open a Light and Darkness Ritual or Fallen of Albaz starter, use Ash Blossom / Griffoh / Droll to protect the first engine card, then ritual or fuse into a 3000-ATK boss
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Nibiru) to interrupt the opponent's board, then convert from the remaining hand; the 6-card hand has a 0.73 chance of holding a hand trap
  • Recovery: Recover through Ragged Records of Rites, Pre-Preparation of Rites, Skull Archfiend of Chaos recursion from GY, and Mind Shuffle to refill the ritual line
  • After siding: Not evaluable: the deck has an empty Side Deck, so no post-side plan exists in the export

Why it scores here

The deck reliably opens a starter: the archetype core (24 copies) has a 0.935 chance of at least one copy in a 5-card opening hand, and searchers cover most hands (0.83). Interaction is dense, with about 11 hand traps and about 8 negation effects, which earns the going-second and interaction dimensions. Conversion is the weak point: there are no recorded boards, so the ceiling and median are text-only inferences and score low. Scores come from consistency and interaction on the whole 74-card system, not from averaging card scores and not from the popularity of the archetype. The deck is Illegal (five copy-limit or Forbidden violations, including Albion the Branded Dragon at 1 copy with a limit of 0), so the normal Final formula is capped as structural-only at 25; the uncapped formula would give about 39 before the modifiers. The Main Deck is 59 cards and the Extra Deck is 15, both within size rules.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core copy in opening 5) ≈ 0.94 and P(>=1 searcher) ≈ 0.83, but the core spans several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Proxy brick rate about 6.5% (no core card in a 5-card hand); copy histogram is spread (13 singles, 8 doubles, 10 triples), so some redundancy (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; ceiling inferred from text only (Black Chaos/BLS 3000 ATK, Magician of Dark Chaos 2800 ATK, Mirrorjade 3000 ATK) (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so the median is unknown and scored conservatively (Inferred/Unknown)
D5 Interruption Resilience & Route Redundancy 60 Independent lines via Fallen of Albaz, Ecclesia Synchros, and Ritual lines plus recursion from Skull Archfiend and Ragged Records (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher and recursion text is heavy (17 searchers), but Extra Deck materials and Ritual costs drain resources quickly (Inferred)
D7 End-Board & Interaction Quality 68 interaction_density_avg not available; 11 hand traps and 8 negation texts, with Solemn Judgment and Spell Shattering Sword as end-board interaction (Inferred/Verified text)
D8 Going-Second & Board-Breaking Power 62 Going-second split unobserved; 6-card hand has 0.73 chance of a hand trap; boss-level monsters are present (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 3000-ATK boss monsters and Chaos Angel 3500 ATK, but no damage or closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 46 59 Main cards with only 18.9% exact-archetype purity and 60 off-archetype copies; the high distinct count reduces engine coherence (Verified count / Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots: 8 Fusion and 7 Synchro across varied sub-archetypes; several Extra cards are flex picks (Verified composition / Inferred)
D12 Side Deck Adaptability 20 No Side Deck (side_count 0), so no adaptability is available for best-of-3 play (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; Meta Power is Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points and multi-step ritual, fusion, and synchro sequences need careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange 100%; Combo not blended because no combo evidence supports it. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Illegal cap: uncapped 0.80*52 + 0.20*45 + modifiers(-12) ≈ 39, capped to 25 as structural-only theoretical evaluation

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (11 hand traps, 8 negation texts)
  • High starter density: 0.94 chance of an archetype-core card in opening 5
  • Several 3000-ATK boss monsters across Ritual and Fusion lines
  • Good recursion through Skull Archfiend and Ragged Records of Rites

Weaknesses

  • Illegal list: five copy-limit or Forbidden violations, including a Forbidden card
  • No side deck, so no post-side plan
  • Low archetype purity (18.9%) and many off-archetype sub-archetype cards
  • No recorded combos to confirm conversion

Critical choke points

  • Light and Darkness Ritual (1 copy) and Pre-Preparation (1 copy) are single points for the ritual line
  • Ash Blossom and Droll are the main hand-trap answers; if the legal limits drop them to fewer copies, going-second protection falls
Priority Remove Add Reason
1 1 Albion the Branded Dragon a legal Extra Deck Fusion or Synchro Forbidden card (limit 0) makes the list illegal
2 1 Ash Blossom & Joyous Spring and 1 The Fallen & The Virtuous 1 Droll-free or non-Semi-Limited tech card (e.g. a non-restricted hand trap) Semi-Limited copy limit is 2; cut to legal copies
3 1 Branded in High Spirits and 1 Droll & Lock Bird Main Deck replacements that are not Limited Limited copy limit is 1; cut to legal copies
4 0 a 15-card Side Deck Enables a post-side plan and best-of-3 adaptability

Evidence & confidence

  • Verified: Illegal status and five copy-limit or Forbidden violations (legality block); Main 59 / Extra 15 / Side 0 counts; Archetype purity 18.9% and spread; Banlist statuses of restricted cards
  • Inferred: Starter probabilities 0.935 (core) and 0.83 (searchers) from hypergeometric draws; Brick proxy 0.065; Hand-trap coverage 0.73 on the going-second 6-card hand; Interaction and resilience reads from card text
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck in export, so no post-side evaluation No guides attached (guides_evidence total 0)

More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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