Light and Darkness Ritual Deck #766728 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Lava Golem x3. Created Oct 18, 2026 by YGO Mod.
Deck Light and Darkness Ritual TCG
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (59)
- Black Chaos x3
- Bystial Magnamhut x1
- Celtic Mystic x1
- Dogmatika Ecclesia, the Virtuous x1
- Dogmatika Fleurdelis, the Knighted x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x3
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x3
- Incredible Ecclesia, the Virtuous x1
- Branded in High Spirits x2
- Light and Darkness Ritual x1
- Nadir Servant x2
- Pre-Preparation of Rites x1
- Ragged Records of Rites x2
- Spell Shattering Sword x1
- The Fallen & The Virtuous x3
- Mind Shuffle x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Despian Quaeritis x1
- Granguignol the Dusk Dragon x2
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Chaos Angel x1
- Chaos Archfiend x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- The Three Champions of Swordsoul x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Ritual Summon Black Chaos / Black Luster Soldier / Magician of Dark Chaos - Black Chaos with Light and Darkness Ritual, then close with 3000-ATK boss monsters and Fusion/Synchro follow-ups (theoretical; no combo data); Fusion/Synchro Extra Deck pressure (Mirrorjade, The Dragon that Devours the Dogma, Chaos Angel) enabled by Fallen of Albaz and Ecclesia-line starters
- Turn 1 (going first): Open a Light and Darkness Ritual or Fallen of Albaz starter, use Ash Blossom / Griffoh / Droll to protect the first engine card, then ritual or fuse into a 3000-ATK boss
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Nibiru) to interrupt the opponent's board, then convert from the remaining hand; the 6-card hand has a 0.73 chance of holding a hand trap
- Recovery: Recover through Ragged Records of Rites, Pre-Preparation of Rites, Skull Archfiend of Chaos recursion from GY, and Mind Shuffle to refill the ritual line
- After siding: Not evaluable: the deck has an empty Side Deck, so no post-side plan exists in the export
Why it scores here
The deck reliably opens a starter: the archetype core (24 copies) has a 0.935 chance of at least one copy in a 5-card opening hand, and searchers cover most hands (0.83). Interaction is dense, with about 11 hand traps and about 8 negation effects, which earns the going-second and interaction dimensions. Conversion is the weak point: there are no recorded boards, so the ceiling and median are text-only inferences and score low. Scores come from consistency and interaction on the whole 74-card system, not from averaging card scores and not from the popularity of the archetype. The deck is Illegal (five copy-limit or Forbidden violations, including Albion the Branded Dragon at 1 copy with a limit of 0), so the normal Final formula is capped as structural-only at 25; the uncapped formula would give about 39 before the modifiers. The Main Deck is 59 cards and the Extra Deck is 15, both within size rules.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype-core copy in opening 5) ≈ 0.94 and P(>=1 searcher) ≈ 0.83, but the core spans several sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Proxy brick rate about 6.5% (no core card in a 5-card hand); copy histogram is spread (13 singles, 8 doubles, 10 triples), so some redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards; ceiling inferred from text only (Black Chaos/BLS 3000 ATK, Magician of Dark Chaos 2800 ATK, Mirrorjade 3000 ATK) (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards, so the median is unknown and scored conservatively (Inferred/Unknown) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Independent lines via Fallen of Albaz, Ecclesia Synchros, and Ritual lines plus recursion from Skull Archfiend and Ragged Records (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher and recursion text is heavy (17 searchers), but Extra Deck materials and Ritual costs drain resources quickly (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | interaction_density_avg not available; 11 hand traps and 8 negation texts, with Solemn Judgment and Spell Shattering Sword as end-board interaction (Inferred/Verified text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second split unobserved; 6-card hand has 0.73 chance of a hand trap; boss-level monsters are present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 3000-ATK boss monsters and Chaos Angel 3500 ATK, but no damage or closing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 46 | 59 Main cards with only 18.9% exact-archetype purity and 60 off-archetype copies; the high distinct count reduces engine coherence (Verified count / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots: 8 Fusion and 7 Synchro across varied sub-archetypes; several Extra cards are flex picks (Verified composition / Inferred) |
| D12 | Side Deck Adaptability | 20 | No Side Deck (side_count 0), so no adaptability is available for best-of-3 play (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; Meta Power is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many decision points and multi-step ritual, fusion, and synchro sequences need careful sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange 100%; Combo not blended because no combo evidence supports it. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Illegal cap: uncapped 0.80*52 + 0.20*45 + modifiers(-12) ≈ 39, capped to 25 as structural-only theoretical evaluation
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (11 hand traps, 8 negation texts)
- High starter density: 0.94 chance of an archetype-core card in opening 5
- Several 3000-ATK boss monsters across Ritual and Fusion lines
- Good recursion through Skull Archfiend and Ragged Records of Rites
Weaknesses
- Illegal list: five copy-limit or Forbidden violations, including a Forbidden card
- No side deck, so no post-side plan
- Low archetype purity (18.9%) and many off-archetype sub-archetype cards
- No recorded combos to confirm conversion
Critical choke points
- Light and Darkness Ritual (1 copy) and Pre-Preparation (1 copy) are single points for the ritual line
- Ash Blossom and Droll are the main hand-trap answers; if the legal limits drop them to fewer copies, going-second protection falls
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Albion the Branded Dragon | a legal Extra Deck Fusion or Synchro | Forbidden card (limit 0) makes the list illegal |
| 2 | 1 Ash Blossom & Joyous Spring and 1 The Fallen & The Virtuous | 1 Droll-free or non-Semi-Limited tech card (e.g. a non-restricted hand trap) | Semi-Limited copy limit is 2; cut to legal copies |
| 3 | 1 Branded in High Spirits and 1 Droll & Lock Bird | Main Deck replacements that are not Limited | Limited copy limit is 1; cut to legal copies |
| 4 | 0 | a 15-card Side Deck | Enables a post-side plan and best-of-3 adaptability |
Evidence & confidence
- Verified: Illegal status and five copy-limit or Forbidden violations (legality block); Main 59 / Extra 15 / Side 0 counts; Archetype purity 18.9% and spread; Banlist statuses of restricted cards
- Inferred: Starter probabilities 0.935 (core) and 0.83 (searchers) from hypergeometric draws; Brick proxy 0.065; Hand-trap coverage 0.73 on the going-second 6-card hand; Interaction and resilience reads from card text
- Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck in export, so no post-side evaluation No guides attached (guides_evidence total 0)
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