Prophecy Deck #766682 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Black Chaos x3, Dark Magician Girl the Magician's Apprentice x3, Griffoh x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (60)
- Black Chaos x3
- Black Skull Dragon, the Archfiend of Unity x1
- Celtic Mystic x1
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x2
- Gandora-G the Dragon of Destruction x1
- Griffoh x3
- Lava Golem x2
- Magician's Rod x3
- Magicians' Souls x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x2
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x1
- Light and Darkness Ritual x2
- Secret Village of the Spellcasters x3
- Shining Sarcophagus x1
- Soul Servant x1
- Spell Shattering Sword x1
- The Fallen & The Virtuous x2
- The Gaze of Timaeus x1
- Mind Shuffle x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Dark Magician of Destruction x2
- Red-Eyes Dark Dragoon x2
- Accesscode Talker x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Cyberse Contract Witch x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 58 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).
Identity & game plan
- Win condition: Board pressure from 3000-ATK ritual and fusion boss monsters (Black Skull Dragon, Black Chaos, Lava Golem, Black Luster Soldier, Magician of Dark Chaos) once the Prophecy / Dark Magician engine lands.; Link-based pressure and Extra Deck recursion through Link and Fusion monsters, with Dark Magician of Destruction as a backup boss.
- Turn 1 (going first): Open a Dark Magician or Dark Magical Curtain engine starter, search through Dark Magical Circle or Shining Sarcophagus, and protect the line with Ash Blossom and the Ghost hand traps.
- Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird) to break the opponent's first board, then rebuild through the Ritual or Link route.
- Recovery: Recover through Light and Darkness Ritual or Illusion of Chaos to rebuild the field from the GY, and use Soul Servant and Magician's Rod to recover searches.
- After siding: No side deck is present, so no post-side plan is evaluable. The deck would need a side to be playable in best-of-3.
Why it scores here
This list cannot be scored as a normal legal deck. It runs nine Forbidden or over-limit copy violations in TCG (including three Secret Village of the Spellcasters and two Red-Eyes Dark Dragoon), so the score is a theoretical, structural-only read capped at 30. The engine itself is coherent: the archetype core has about a 0.91 chance of at least one copy in the opening hand (Inferred), and the 12 hand traps and 21 removal-text cards give the deck real interaction density on paper. Floor and median output are unmeasured because the deck has zero recorded boards, so any ceiling claim is text-only (Inferred). Archetype popularity earned no points, and card scores were not averaged into the deck score. The deck has no side deck, so its post-side and best-of-3 adaptability is scored as near zero.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 archetype-core card in opening 5) ≈ 0.91; searcher-text group P(≥1) ≈ 0.86 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Copy histogram 17/8/9 is mostly sane, but 12 hand traps and 14 tech cards add dead-card risk when they miss; no brick estimate from combos (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling is read only from text: 3000-ATK ritual and fusion bosses reachable through Light and Darkness Ritual and Black Chaos (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence has total_combos 0, so floor and median are unmeasured and kept near the middle (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple independent starters (Dark Magician, Mulcharmy, Griffoh, Dark Magical Curtain) and redundant negation/hand traps (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recovery is via Illusion of Chaos, Soul Servant and Magician's Rod text; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Harpie's Feather Duster and Spell Shattering Sword give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Droll, Harpie's Feather Duster, Black Chaos and Lava Golem threaten an established board, but no going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK reaches 3000-3200 (Black Skull Dragon 3200, Black Chaos 3000); Gandora-G removal adds closing power (Verified stat / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Main Deck 60 is at the maximum of the 40–60 TCG range; 34 distinct cards with 9 three-copy slots (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is full at 15, including 2 Forbidden Fusions and Forbidden Cross-Sheep and Charmer Quartet (Verified) |
| D12 | Side Deck Adaptability | 20 | No side deck at all (side_count 0), so no post-side plan exists to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; archetype meta-share unavailable, so this stays provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step ritual and link sequencing with many decision points on each turn (Inferred) |
How the score was computed
Strategy profile: 0.8 Midrange + 0.2 Combo (disclosed). Structural ≈ 56, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-12); no_side_deck (0). Final formula: No reliable metagame, so Meta is provisional: Final = 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*56 + 0.20*50 − 12 ≈ 43; capped at 30 because the list is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High archetype-core consistency: about 91% chance of at least one core card in the opening five
- Layered interaction: 12 hand traps, 9 negation-text cards and 21 removal-text cards
- Boss ceiling of 3000+ ATK from Ritual and Fusion monsters
Weaknesses
- Illegal in TCG: seven Forbidden cards and two copy-limit overages
- No side deck, so there is no best-of-3 plan
- No recorded combos, so floor and median output are unknown
Critical choke points
- Forbidden Secret Village of the Spellcasters and Magicians' Souls remove core engine redundancy once the list is made legal
- Ash Blossom and Droll are over the copy limits, so the hand-trap suite shrinks after legalization
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Secret Village of the Spellcasters x3, Called by the Grave x1, Magicians' Souls x1, Red-Eyes Dark Dragoon x2, Charmer Quartet in Bloom x1, Cross-Sheep x1, Albion the Branded Dragon x1 | Legal replacements from the Prophecy / Dark Magician pool | Required for legality; the list is Illegal and cannot receive a normal score. |
| 2 | Ash Blossom & Joyous Spring x1, Droll & Lock Bird x1 | Legal copies or other hand traps | Brings copy-limit overages within Semi-Limited and Limited caps. |
| 3 | A 15-card side deck | Side deck is empty; post-side adaptability (D12) is the largest gap for a best-of-3 build. |
Evidence & confidence
- Verified: Illegal status with nine copy/banlist violations in TCG; Main 60 and Extra 15 are within size rules; Side is 0; Archetype-core group P(≥1 in opening 5) = 0.9081
- Inferred: Engine consistency and brick estimates come from the hypergeometric probabilities and text reads; Ceiling read from the 3000-ATK ritual and fusion bosses in the card text; Interaction quality is a semantic read of the negation and removal text
- Provisional: Meta-share and matchup fit (D13) lack a dated metagame sample
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN No side deck: post-side plan cannot be evaluated Meta Power is provisional unless a dated metagame sample is supplied
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