Artmage Deck #766677 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (59)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x1
- Artmage Finmel x1
- Artmage Graflare x1
- Artmage Litera x1
- Artmage Power Patron x1
- Droll & Lock Bird x2
- Kuriboh - Multiply! x2
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- The Great Gallant Bandit x3
- Theorealized Medius x1
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x1
- Nervedo the Shadebeast Power Patron x3
- Vidolium the Unstable Power Patron of Unity x2
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Ars Magna "Citrinitas" x1
- Artmage Academic Arcane Arts Acropolis x1
- Artmage Vandalism -Assault- x1
- Artmage Varnish -Alteration- x1
- Called by the Grave x1
- Pendulum Treasure x3
- Pot of Sloth x3
- Prohibited Power Patron Portal - Terminus x1
- Super Polymerization x2
- Theorealize Past Lull x1
- Triple Tactics Talent x1
- Artmage Impasto -Recapture- x1
- Artmage Pact -Awakening- x1
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x2
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x1
- Predaplant Dragostapelia x1
- Beyond the Pendulum x1
- Charmer Quartet in Bloom x1
- Exceed the Pendulum x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
- Junora the Power Patron of Tuning x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.5 |
| Going First | 52 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Artmage Fusion/Link board: Artmage Non-Finito, Artmage Diactorus, Mediclius and Vidolium (5000 ATK) once Medius and the Artmage engine are live; Mulcharmy draw-engine attrition, backed by Garura and Gallant Bandit as card-advantage and pressure threats
- Turn 1 (going first): Artmage Vandalism or Varnish to fetch Medius the Pure, Normal Summon Medius, then Artmage Academic Acropolis and Artmage Finmel/Litera to extend into Fusion Summons
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll, Kuriboh, Ghost Ogre, Nibiru) to interrupt the opponent's board, then rebuild through Medius and the Power Patron link chain
- Recovery: Mulcharmy draws, Artmage Litera/Finmel GY recursion and Theorealize Past Lull to recover Medius or a Fusion/Synchro from the GY
- After siding: None: the deck has no Side Deck, so there is no post-side plan (D12 scored accordingly)
Why it scores here
The score is the system's structural read on consistency, interaction and conversion, not a sum or average of its cards. Medius the Pure, Artmage Vandalism/Varnish and Acropolis give a plausible opening route (Inferred). The deck runs 9 hand traps and about 17 negation-text cards, which lifts interaction and going-second strength. Combo conversion and median output are weak because no boards were recorded, so those dimensions are text-based inference only. Only 20% of the main deck is exact-name Artmage, and the Power Patron, Mulcharmy, Ars Magna and Greed cards pull in different directions, which costs engine coherence. The deck is Illegal (four Forbidden cards plus two over-limit Semi-/Limited cards) and has no Side Deck, so it is capped at 30 and labelled structural/theoretical only. Popularity was not credited and no meta share was supplied.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 Medius-class starter in 5 cards) ≈ 0.24 per 3-copy card; archetype core open in hand ≈ 0.94; 20% exact-name purity (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 21 singletons and 9 hand-traps in 59 cards; archetype-core proxy brick ≈ 0.065 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; conversion inferred from text as Medius → Artmage Fusion and Power Patron link chains (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No recorded boards, so median output cannot be measured; floor set low on text-only reasoning (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Redundant interaction across Ash, Droll, Kuriboh, Ghost Ogre, Nibiru and Solemns plus a recursion route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 22 searcher-text cards and Mulcharmy draw engine give recovery; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Solemn Judgment and Solemn Warning plus 17 negation-text cards and 29 removal-text cards (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps and Droll give going-second disruption; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Vidolium 5000 ATK, Artmage Diactorus 2800 and Gallant Bandit 2500 give closers; Nerva and Junora (core, 100% usage) are absent (Verified cards, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 59 main with 36 distinct, 21 singletons; mixes three to four engines so slot efficiency is moderate (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra slots: 7 Fusion, 6 Link, 1 Synchro, 1 Xyz; the Xyz and one Link are Forbidden (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck at all, so there is no post-side plan (Verified: side_count 0) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample, so this is Provisional and set to neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-engine decision tree with many Fusion/Link steps and no pilot-error data (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54.5, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Engine conflicts / low purity (-4). Final formula: Illegal deck: theoretical/structural only. Unclamped formula 0.80*54.5 + 0.20*40 = 51.6, plus modifiers (-12) = 39.6; capped at 30 per the illegal-deck rule. Meta Power is null (Provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 9 hand traps, Solemns, Ash and Droll give layered disruption
- Artmage/Medius line plus Acropolis gives multiple draw-and-search routes
- Strong closers available (Vidolium, Diactorus, Gallant Bandit)
Weaknesses
- Illegal: four Forbidden cards plus over-limit Ash and Droll
- No Side Deck, so no adaptation
- Low exact-name purity; engines compete for the same hand
Critical choke points
- Medius the Pure is the central starter; it is mostly reached through Artmage Vandalism/Varnish, so losing those cards cuts the route
- The Forbidden Extra-Deck cards (Varudras, Charmer Quartet) cannot legally be played, leaving Extra slots that the core needs
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom, Varudras the Final Bringer | Legal copies from the Artmage/Power Patron pool or a Limited-safe interaction card | Restores legality; these four cards are Forbidden in this format |
| 2 | 1 Ash Blossom & Joyous Spring and 1 Droll & Lock Bird | Cards with legal copies available (to fill slots freed from Ash and Droll) | Brings Ash to 2 copies and Droll to 1 copy, the legal limits |
| 3 | Off-archetype tech cards | Core Artmage/Power Patron cards (for example, a third Medius or a second Artmage Finmel if legal) | Raises exact-name purity and engine coherence |
Evidence & confidence
- Verified: Legality violations and banlist statuses from the evidence pack; Card text for Medius, Artmage Vandalism/Varnish, Solemn cards and hand traps; Deck composition: 59 main, 15 extra, 0 side; 36 distinct main
- Observed: Usage: 15 of 25 archetype-core cards present (60%)
- Inferred: Opening-hand starter and brick estimates (hypergeometric); Interaction quality and going-second strength from text; Recovery and resource economy from searcher and recursion text
- Provisional: Meta Power (null) and matchup fit (D13) lack a dated metagame sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, starter/brick rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck: post-side plan cannot be evaluated
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