Shark Deck #766545 — Yu-Gi-Oh! Duel Links

20 Main, 9 Extra, incl. Abyss Shark x3, Dream Shark x3, Mulcharmy Fuwalos x2 - Skill: Barian Battlemorph! Leader of the Seven. Created Oct 18, 2026 by YGO Mod.

Deck Shark Duel Links

Created by: YGO Mod (20517634)

Created On: 10/18/2026

Barian Battlemorph! Leader of the Seven
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
64± 6/ 100
Power Score
Structural 66
Reliability 62
Going First 68
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65.9
Going First 68
Going Second 66
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: duel-links

Legality

Main 20 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz pressure from the Extra Deck: Number 101 / Number C101 / N.As.H. Knight ladder and Stealth Kragen Spawn, fed by WATER hand-summons (Dream Shark, Abyss Shark, Surfacing Big Jaws, Crystal Shark) and the Gazer Shark graveyard loop.; Gazer Shark banishes from the GY to summon two Level 5 WATER monsters and Xyz Summon from them, recurring the engine after a board wipe or trade.
  • Turn 1 (going first): Hand-summon a WATER starter (Dream Shark or Abyss Shark, which require an all-WATER board or empty board) and use its effect to add or send Xyz material toward a Level 4/5 Number Xyz, then build toward Number 101 or N.As.H. Knight.
  • Turn 2 (going second): Respond to the opponent's Special Summons with Gazer Shark, Xyz Block, or Number 101 (attach an opposing summoned monster), then rebuild from the GY via Gazer Shark and Stealth Kragen Spawn.
  • Recovery: Gazer Shark loop from the GY using two Level 5 WATER monsters (Dream, Abyss, Crystal), plus Xyz Revive Splash to restore a Rank 4 or lower Xyz.
  • After siding: Not applicable: Duel Links is single-game and the deck runs no Side Deck (side_count 0).

Why it scores here

The deck opens a functional plan reliably: nine main-deck cards can be Special Summoned from hand under WATER-board or Spell-activation conditions, and the probability of at least one such starter in a 5-card opening hand is about 0.97 (Inferred, hypergeometric over the resolved list). Conversion is supported by a full nine-card Extra Deck of Xyz monsters with overlapping material requirements (Number 101, Number C101, N.As.H. Knight, Stealth Kragen Spawn), and the floor is held up by Gazer Shark's graveyard loop. Interaction is layered but conditional: Xyz Block, Gazer Shark, Number 101 and Stealth Kragen Spawn cover negation and removal, while Dark Hole is a self-hurting one-copy wipe. The score comes from consistency, recursion, and interaction on the system, not from Shark being a popular archetype and not from averaging card scores; the usage stats only confirm the list resembles the standard core. Two structural defects cost points: two Mulcharmy Fuwalos (WIND) conflict with the WATER-only hand-summon conditions, and D/D/D Wave High King Caesar cannot be summoned from this main deck because it needs two Level 6 Fiends.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 76 P(>=1 hand-summon starter in 5) ~ 0.97 across Dream Shark, Abyss Shark, Surfacing Big Jaws and Crystal Shark; the WATER-board condition lowers this in practice (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Six of 20 main slots are situational spells/traps (Dark Hole, Hey Trunade, Xyz Veil, Xyz Block, Triple Tactics Thrust, Xyz Revive Splash) and two Mulcharmy conflict with WATER-only summons (Inferred)
D3 Combo Conversion & Ceiling 72 Ceiling from Number 101 / Number C101 / N.As.H. Knight ladder and Gazer Shark loop; no recorded boards to verify the ceiling, so it is a text-based read (Inferred)
D4 Combo Floor & Median Output 55 No recorded combo boards, so the median is an estimate from brick risk and conditional starters, not observed output (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Four distinct hand-summon starters and multiple Xyz routes give redundancy after one disruption; Xyz Veil protects the Xyz (Inferred)
D6 Resource Economy, Recovery & Grind 74 Gazer Shark GY loop, Xyz Revive Splash, Stealth Kragen Spawn GY summon, and searcher text on Abyss Shark, Big Jaws and Triple Tactics Thrust (Inferred from card text)
D7 End-Board & Interaction Quality 72 Eight removal-text and two negation-text cards: Xyz Block, Gazer Shark, Number 101, Number 4 / Stealth Kragen Spawn, D/D/D Caesar; interaction is WATER-target-limited (Inferred from card text)
D8 Going-Second & Board-Breaking Power 68 Going-second 6-card hand has ~0.99 chance of a hand starter; Dark Hole is 0.30 to be in hand; Number 101 and Gazer Shark answer summons (Inferred)
D9 Offensive Pressure & Closing Power 70 Attack-based closers: Number C101 (2800 ATK), D/D/D Caesar (2800 ATK, unsummonable here), Barian Hope (+1000 ATK per material), Number 4 damage on destroy (verified card text; closing power Inferred)
D10 Main Deck Efficiency & Flexibility 62 20 main, 14 distinct, copy counts 3/3/2/2 on the core starters; six conditional spells/traps dilute density (Inferred)
D11 Extra Deck Efficiency & Coverage 60 All nine Extra Deck slots are used, but D/D/D Caesar is effectively dead and Barian Hope needs a Number C101 monster on the field (Inferred)
D12 Side Deck Adaptability 50 Duel Links is single-game and the deck has no Side Deck; score is a neutral placeholder and is not rewarded (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; the only tier signal is a 2024 guide snippet (Tier 3), which is stale (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Xyz chains with optional triggers, WATER-condition timing and material counting; manageable but not trivial (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 65.9, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Dead Extra Deck slot (-2); Engine conflict (-1); Redundant hand starters (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, null) = 0.80*65.9 + 0.20*62 - 1 = 64.1

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine hand-summon starter copies across four distinct cards give high opening-hand access.
  • Full nine-card Extra Deck of Xyz monsters with overlapping material routes (Number 101, Number C101, N.As.H. Knight, Stealth Kragen Spawn).
  • Gazer Shark graveyard loop provides recursion after a board wipe or trade.
  • Layered negation and removal: Xyz Block, Gazer Shark, Number 101, Number 4 / Stealth Kragen Spawn.

Weaknesses

  • Six of 20 main slots are conditional spells/traps.
  • Two Mulcharmy Fuwalos (WIND) conflict with the WATER-only hand-summon conditions.
  • D/D/D Wave High King Caesar needs two Level 6 Fiends the main deck does not contain.
  • No hand traps and no tech cards.

Critical choke points

  • WATER-board condition on Dream Shark and Abyss Shark hand summons; a WIND Mulcharmy on the field can shut them off.
  • Number C101 on the field is required for CXyz Barian Hope and the Number C101 route; losing it removes that line.
Priority Remove Add Reason
1 1 Mulcharmy Fuwalos 1 WATER Level 4 or 5 monster that is Xyz-material compatible Removes the WIND monster that blocks the all-WATER hand-summon conditions; the replacement keeps the Xyz material count.
2 D/D/D Wave High King Caesar An Extra Deck Xyz whose material requirements the main deck can meet Caesar cannot be Xyz Summoned from this main deck, so the Extra Deck slot is dead.
3 Hey, Trunade! A second WATER starter or Xyz-material source Hey, Trunade! is a situational floodgate-like card; a starter raises the opening-hand and Xyz-route hit rate.

Evidence & confidence

  • Verified: Legal in duel-links: 20 main (range 20-30), 9 extra (range 0-9), 0 side.; Hey, Trunade! is Semi-Limited with 2 legal copies, 1 run.; Card text for the Xyz, hand-summon and negation effects, from the card excerpts.; Hypergeometric draw odds (1, 2, 3 copies) match the list (20-card main).
  • Inferred: At least one hand-summon starter in a going-first 5-card hand ~ 0.97.; Engine conflict between Mulcharmy (WIND) and WATER-only hand summons.; Caesar is unsummonable from this main deck (no Level 6 Fiend).; Floor, median and ceiling are text-based estimates, not recorded output.
  • Provisional: Meta power and matchup fit (no dated meta sample; tier signal is a stale 2024 guide).; Side-deck adaptability (not applicable in Duel Links; neutral placeholder).
  • Data gaps: No recorded combo boards (combos_evidence total_combos 0): floor, median and ceiling are text-based only. usage_statistics in_this_deck flags 9 Extra Deck cards (Number 4, CXyz Barian Hope, Number 101, N.As.H. Knight, Number C101, CXyz N.As.Ch. Knight, D/D/D Caesar, Stealth Kragen Spawn, Number 71) as absent, although the card list shows them in the extra zone. The core_present_pct of 60.9 is therefore an artifact of the join; all 23 tracked core cards are present in the list. No tournament link: archetype meta-share and per-pilot match record absent. The only tier signal is a 2024 guide snippet (Tier 3), which is stale. No win-rate telemetry exists for going-first, going-second, matchup or brick rates. Meta Power is provisional: no dated metagame sample supplied.

More Duel Links Info

Shark

Shark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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