Gem-Knights Deck #766499 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Gem-Knight Nepyrim x3, Gem-Knight Quartz x3, Mulcharmy Fuwalos x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (40)
- Droll & Lock Bird x2
- Gem-Armadillo x1
- Gem-Knight Hollowcore x2
- Gem-Knight Nepyrim x3
- Gem-Knight Quartz x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Book of Eclipse x1
- Brilliant Fusion x3
- Forbidden Droplet x3
- Gem-Knight Dispersion x3
- Gem-Knight Fusion x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Illusion Gate x1
- Lightning Storm x1
- Pot of Sloth x3
- Scatter Fusion x1
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
Extra Deck (15)
- Gem-Knight Aquamarine x1
- Gem-Knight Lady Brilliant Diamond x1
- Gem-Knight Lady Lapis Lazuli x1
- Gem-Knight Lady Rose Diamond x1
- Gem-Knight Master Diamond x1
- Gem-Knight Master Diamond Dispersion x1
- Gem-Knight Prismaura x1
- Gem-Knight Ruby x1
- Gem-Knight Seraphinite x1
- Gem-Knight Topaz x1
- Gem-Knight Phantom Quartz x2
- S:P Little Knight x1
- Ecclesia and the Dark Dragon x1
- Light Dragon @Ignister x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 60 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck Gem-Knight Fusion boss (Lady Brilliant Diamond 3400 ATK, Master Diamond Dispersion 3000 ATK, Ruby, Topaz, Prismaura) reached through Brilliant Fusion, Gem-Knight Dispersion and Nepyrim/Quartz starts; Gem-Knight Fusion recursion from the GY and repeated Fusion Summons from the Extra Deck, with Droll, Maxx C and Forbidden Droplet keeping the opponent off the board
- Turn 1 (going first): Normal Summon Gem-Knight Quartz or Nepyrim to search a Gem-Knight, then Brilliant Fusion or Dispersion into a Gem-Knight Fusion Monster
- Turn 2 (going second): Hand trap (Droll and Lock Bird, Maxx C) or Forbidden Droplet to slow the board, then Gem-Knight Hollowcore or a Fusion from the Extra Deck on the next turn
- Recovery: Banish Gem-Knight monsters from the GY to re-add Gem-Knight Fusion, Hollowcore re-summons from hand and Fusion Monsters reused via GY effects
- After siding: None. Side deck is 0 cards and Master Duel is a single game, so no post-side plan exists
Why it scores here
The score comes from the deck as a system: a 12-copy starter group (Quartz, Nepyrim, Dispersion, Brilliant Fusion) gives about an 85% chance of at least one starter in a 5-card opening hand, which is an Inferred hypergeometric estimate, and the Extra Deck supplies several high-ATK bosses that convert a live engine into pressure. Interaction is broad (13 removal-text and 5 negation-text cards, Droplet, Droll, Maxx C, Heavy Storm, Lightning Storm, Illusion Gate), which lifts the end-board and resilience dimensions, and the Gem-Knight recursion keeps resources recoverable. Penalties come from six single-copy situational spells diluting the main deck, the absence of any side plan in a single-game format, and no recorded boards or tournament data, so median output and matchup fit stay Provisional. Archetype popularity did not add points, and no card scores were averaged into the deck result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one of 12 starter copies in hand 5) = 0.85 (Inferred, hypergeometric); 9 Gem- Main Deck monsters for fusion material (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 23 Spells vs 17 monsters and 11 single-copy slots mean some hands are spell-heavy or need specific fusion material (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | No recorded boards; ceiling read from Extra Deck boss text (Lady Brilliant Diamond, Master Diamond Dispersion, Ruby, Topaz) (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combos supplied, so median output cannot be measured and the score stays near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple starters and hand traps (Droll, Maxx C) give independent lines after one disruption; Ash Blossom absent (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | GY recursion from Gem-Knight Fusion and Hollowcore plus Pot of Sloth and Mulcharmy draw effects (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 74 | Removal and negation text across 13 and 5 cards, with Droplet, Heavy Storm and Lightning Storm as board-clearing options (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 64 | Going-second relies on Droll, Maxx C and Droplet plus Hollowcore negation; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Extra Deck ATK 2400 to 3400 with Topaz double attack and Lady Brilliant Diamond recursion (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 56 | 40 Main Deck cards with a legal 3/2/1 copy histogram, but six single-copy tech/situational spells add dilution (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra cards with 10 Fusion monsters and several non-engine Link/Synchro/Xyz options (Verified composition) |
| D12 | Side Deck Adaptability | 40 | No Side Deck; Master Duel is single-game, so post-side adaptability is structurally absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta-share data attached; matchup fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion lines with several interacting Quick Effects demand careful sequencing (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 63, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Tech dilution (-2); No post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*63.2 + 0.20*55 = 61.5, then modifiers -4 = 57.5, rounded to 58
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense starter group (12 copies) gives high P(live engine) in hand 5
- Broad interaction: hand traps, Droplet, board-clearing spells, Illusion Gate, Book of Eclipse
- High-ATK Extra Deck bosses with recursion options
- Legal in full: no copy-limit or size violations
Weaknesses
- Spell-heavy main (23 of 40) with 6 situational single-copy spells
- Single-game format with no side plan
- No recorded combos, no tournament data, so median output and matchup fit are unknown
- Ash Blossom and Gem-Knight Amethyst absent despite high archetype usage
Critical choke points
- Gem-Knight Fusion-dependent lines need a Gem- monster on field or GY; a hand of spells alone can stall
- Heavy Storm and Lightning Storm are Limited or conditional and cannot be relied on as recovery
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Illusion Gate | Ash Blossom & Joyous Spring | Usage stats show Ash Blossom in 66% of archetype lists at typical 3 copies; the deck has no such hand trap and the Gate is a situational one-of |
| 2 | Triple Tactics Thrust | Gem-Knight Amethyst | Amethyst is in 78% of archetype lists per usage stats; the deck runs no copy. Text not in evidence, so confirm before shipping |
Evidence & confidence
- Verified: Legal: 40 Main, 15 Extra, 0 Side within Master Duel size rules; Copy limits respected for Limited and Semi-Limited cards (Heavy Storm, Maxx C, Droll x2, Fallen x2); Extra Deck composition 10 Fusion, 3 Link, 1 Synchro, 1 Xyz
- Observed: Usage statistics: 9 archetype rows; Ash Blossom and Amethyst absent from the list
- Inferred: 12-copy starter group gives about 85% P(at least one in hand 5); Interaction density and resilience read from card text; Going-second and closing estimates from text and stats
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) usage_statistics in_this_deck flags mark 9 Extra Deck cards as missing (Master Diamond, Prismaura, Topaz, Ruby, Aquamarine, Seraphinite, Lady Brilliant Diamond, Phantom Quartz, Master Diamond Dispersion) although cards[] lists them in the extra zone; treated as present; core_present_pct 52 is an exporter artifact and was not used deck title is null no side deck (single-game format)
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