Artmage Deck #766493 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Medius the Pure x3, Nervedo the Shadebeast Power Patron x3, Ash Blossom & Joyous Spring x3. Created Oct 18, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
58± 8/ 100
Power Score
Structural 61
Reliability 56
Going First 60
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 60
Going Second 63
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion-driven boards: Artmage Non-Finito, Nerva, Diactorus and Power Patron Extra Deck monsters convert the Artmage/Power Patron engine into large attackers and board control.; Synchro/Link/Xyz pressure from Junora, Jupiter, Exceed the Pendulum and Purification Power Patron when Fusion access is blocked.
  • Turn 1 (going first): Use searchers (Medius, Artmage Vandalism, Artmage Academic Acropolis) to reach Artmage Power Patron or Medius, then Fusion Summon through Artmage Power Patron while protecting it with Artmage Pact and Impasto.
  • Turn 2 (going second): Open with hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird, Maxx C) to stop the opponent's board, then rebuild through Medius and the Power Patron searchers.
  • Recovery: Recur Medius from the GY via its shuffle effect and use Theorealize Past Lull and Artmage Litera to add Artmage cards back to hand.
  • After siding: No side deck is registered, so there is no post-side plan; the deck relies on its 15 Main Deck tech and hand traps for every matchup.

Why it scores here

The deck reliably opens its engine: the 23-card Artmage core and 18 searcher-text cards give a high chance of a searcher in hand, and Medius the Pure at three copies provides a repeatable starter. Conversion relies on Fusion Summons through Artmage Power Patron and the Extra Deck, which can reach strong closing bodies such as Artmage Non-Finito and Nerva, but no recorded boards exist to confirm a ceiling. Survival comes from nine hand traps and a set of tech negations that can answer the opponent's first interaction. Its weaknesses are a large generic and sub-archetype share (only 27 percent exact-name purity), no side deck, and a complex Pendulum/Fusion sequence that raises the error rate. Popularity and archetype usage stats confirm the list is real, but they did not add points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in hand of 5) is about 0.99 and P(at least one searcher-text card) is about 0.96; Medius has 3 copies at P about 0.34 in hand of 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Brick risk is moderate: 9 hand traps and 11 tech cards are dead outside specific board states, and 14 generic cards dilute the engine (Inferred)
D3 Combo Conversion & Ceiling 65 Ceiling comes from Fusion chains through Artmage Power Patron into Extra Deck bodies, but no recorded combo boards exist (Inferred)
D4 Combo Floor & Median Output 52 Median output cannot be measured because combos_evidence has zero parseable boards; this score is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Three Ash Blossom and three Infinite Impermanence plus Droll, Maxx C and Ghost Ogre give several independent answers to one interruption, and Medius and the Power Patron searchers offer alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 62 Eighteen searcher-text cards and recursion through Medius and Theorealize offer good regeneration, but no resource-signature data exists (Inferred)
D7 End-Board & Interaction Quality 64 Nine hand traps and negation text are strong for a Main Deck, though the deck has no floodgate and few durable face-up backrow answers (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second value rests on the hand traps, which reach about 0.81 in a six-card hand; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 70 Closing bodies include Vidolium at 5000 ATK, Junora at 3100 ATK, Nerva at 3300 ATK and Jupiter at 3500 ATK in the Extra Deck (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 The 40-card Main Deck has 26 distinct cards, 17 singletons and only 27 percent exact-name archetype purity, so compactness is limited (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra Deck slots are full with a mix of Fusion, Link, Synchro and Xyz monsters; the Power Patron Fusions are the core and the generic Links add flexibility (Verified composition)
D12 Side Deck Adaptability 25 No side deck is registered, so post-side adaptability cannot be assessed and is scored low (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample exists, so matchup fit is Provisional and set to a neutral 50 (Provisional)
D14 Pilotability & Error Tolerance 35 The deck has many decision points, Fusion material choices, Pendulum Scale interactions and Link/Synchro sequencing, which raises the error rate (Inferred)

How the score was computed

Strategy profile: Combo 100 percent; Midrange used only as a descriptive secondary label. Structural ≈ 61, Going First ≈ 60, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-2)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and engine access through the Artmage core and Medius
  • Nine hand traps plus tech negations give strong early interaction, especially on the going-second side
  • Full Extra Deck with multiple high-ATK closing monsters (Vidolium, Nerva, Jupiter, Junora)

Weaknesses

  • Low exact-name purity (27 percent) with 14 generic cards and a 10-card Power Patron sub-archetype spread
  • No side deck, so no post-side adaptation
  • Pendulum, Fusion and Link sequencing raises pilot error risk

Critical choke points

  • Artmage Power Patron (1 copy) is the sole source of the Fusion Summon route; losing it to a single hand trap or board wipe slows the whole plan
  • Medius the Pure is the main starter at 3 copies, so a hand missing it relies on the searcher text alone
Priority Remove Add Reason
1 One Droll and Lock Bird One additional Artmage or Medius engine card (for example Artmage Litera, if not already at three copies) Droll and Lock Bird is a semi-limited hand trap that often blanks against decks without draw effects; swapping it for engine density improves hand functionality (Inferred)
2 Super Polymerization copies that are not needed for the Fusion line A side-deck-compatible or additional-searcher card Two copies of a semi-limited card add fragility; a side deck or search would improve adaptability (Inferred)

Evidence & confidence

  • Verified: Main Deck size 40, Extra Deck size 15, legal under Master Duel size rules; Copy counts and banlist status for Maxx C (Limited), Droll and Lock Bird (Semi-Limited) and Super Polymerization (Semi-Limited); Archetype exact-name purity 27.3 percent and role-tag counts; Usage statistics show the Artmage core and Medius as core cards at 76 to 100 percent inclusion
  • Observed: Usage statistics indicate this deck runs most of the archetype-standard core (15 of 25 core cards present)
  • Inferred: Starter access and consistency from hypergeometric estimates and card text; Hand-trap and tech value from text role hints; Going-first and going-second estimates
  • Provisional: Meta Power (null) and matchup fit (D13 = 50)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first or going-second, matchups, or brick and starter rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so D12 is an absence-based estimate

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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