Artmage Deck #766493 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Medius the Pure x3, Nervedo the Shadebeast Power Patron x3, Ash Blossom & Joyous Spring x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (40)
- Artmage Finmel x1
- Artmage Graflare x1
- Artmage Litera x1
- Artmage Power Patron x1
- Droll & Lock Bird x1
- Maxx "C" x1
- Medius the Pure x3
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x1
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x1
- Nervedo the Shadebeast Power Patron x3
- Vidolium the Unstable Power Patron of Unity x2
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x1
- Artmage Academic Arcane Arts Acropolis x1
- Artmage Vandalism -Assault- x1
- Artmage Varnish -Alteration- x1
- Pendulum Treasure x2
- Plundered Power Patron Plane - Vidolia x1
- Prohibited Power Patron Portal - Terminus x3
- Super Polymerization x2
- Theorealize Past Lull x1
- Artmage Impasto -Recapture- x1
- Artmage Pact -Awakening- x1
- Infinite Impermanence x3
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x2
- Azamina Ilia Silvia x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x1
- Beyond the Pendulum x1
- Charmer Quartet in Bloom x1
- Exceed the Pendulum x1
- Purification Power Patron x1
- S:P Little Knight x1
- Junora the Power Patron of Tuning x1
- Jupiter the Power Patron of Destruction x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 60 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion-driven boards: Artmage Non-Finito, Nerva, Diactorus and Power Patron Extra Deck monsters convert the Artmage/Power Patron engine into large attackers and board control.; Synchro/Link/Xyz pressure from Junora, Jupiter, Exceed the Pendulum and Purification Power Patron when Fusion access is blocked.
- Turn 1 (going first): Use searchers (Medius, Artmage Vandalism, Artmage Academic Acropolis) to reach Artmage Power Patron or Medius, then Fusion Summon through Artmage Power Patron while protecting it with Artmage Pact and Impasto.
- Turn 2 (going second): Open with hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird, Maxx C) to stop the opponent's board, then rebuild through Medius and the Power Patron searchers.
- Recovery: Recur Medius from the GY via its shuffle effect and use Theorealize Past Lull and Artmage Litera to add Artmage cards back to hand.
- After siding: No side deck is registered, so there is no post-side plan; the deck relies on its 15 Main Deck tech and hand traps for every matchup.
Why it scores here
The deck reliably opens its engine: the 23-card Artmage core and 18 searcher-text cards give a high chance of a searcher in hand, and Medius the Pure at three copies provides a repeatable starter. Conversion relies on Fusion Summons through Artmage Power Patron and the Extra Deck, which can reach strong closing bodies such as Artmage Non-Finito and Nerva, but no recorded boards exist to confirm a ceiling. Survival comes from nine hand traps and a set of tech negations that can answer the opponent's first interaction. Its weaknesses are a large generic and sub-archetype share (only 27 percent exact-name purity), no side deck, and a complex Pendulum/Fusion sequence that raises the error rate. Popularity and archetype usage stats confirm the list is real, but they did not add points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one archetype-core card in hand of 5) is about 0.99 and P(at least one searcher-text card) is about 0.96; Medius has 3 copies at P about 0.34 in hand of 5 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Brick risk is moderate: 9 hand traps and 11 tech cards are dead outside specific board states, and 14 generic cards dilute the engine (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Ceiling comes from Fusion chains through Artmage Power Patron into Extra Deck bodies, but no recorded combo boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 52 | Median output cannot be measured because combos_evidence has zero parseable boards; this score is a text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Three Ash Blossom and three Infinite Impermanence plus Droll, Maxx C and Ghost Ogre give several independent answers to one interruption, and Medius and the Power Patron searchers offer alternate lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Eighteen searcher-text cards and recursion through Medius and Theorealize offer good regeneration, but no resource-signature data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 64 | Nine hand traps and negation text are strong for a Main Deck, though the deck has no floodgate and few durable face-up backrow answers (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second value rests on the hand traps, which reach about 0.81 in a six-card hand; no going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Closing bodies include Vidolium at 5000 ATK, Junora at 3100 ATK, Nerva at 3300 ATK and Jupiter at 3500 ATK in the Extra Deck (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | The 40-card Main Deck has 26 distinct cards, 17 singletons and only 27 percent exact-name archetype purity, so compactness is limited (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | All 15 Extra Deck slots are full with a mix of Fusion, Link, Synchro and Xyz monsters; the Power Patron Fusions are the core and the generic Links add flexibility (Verified composition) |
| D12 | Side Deck Adaptability | 25 | No side deck is registered, so post-side adaptability cannot be assessed and is scored low (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample exists, so matchup fit is Provisional and set to a neutral 50 (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | The deck has many decision points, Fusion material choices, Pendulum Scale interactions and Link/Synchro sequencing, which raises the error rate (Inferred) |
How the score was computed
Strategy profile: Combo 100 percent; Midrange used only as a descriptive secondary label. Structural ≈ 61, Going First ≈ 60, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-2)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and engine access through the Artmage core and Medius
- Nine hand traps plus tech negations give strong early interaction, especially on the going-second side
- Full Extra Deck with multiple high-ATK closing monsters (Vidolium, Nerva, Jupiter, Junora)
Weaknesses
- Low exact-name purity (27 percent) with 14 generic cards and a 10-card Power Patron sub-archetype spread
- No side deck, so no post-side adaptation
- Pendulum, Fusion and Link sequencing raises pilot error risk
Critical choke points
- Artmage Power Patron (1 copy) is the sole source of the Fusion Summon route; losing it to a single hand trap or board wipe slows the whole plan
- Medius the Pure is the main starter at 3 copies, so a hand missing it relies on the searcher text alone
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Droll and Lock Bird | One additional Artmage or Medius engine card (for example Artmage Litera, if not already at three copies) | Droll and Lock Bird is a semi-limited hand trap that often blanks against decks without draw effects; swapping it for engine density improves hand functionality (Inferred) |
| 2 | Super Polymerization copies that are not needed for the Fusion line | A side-deck-compatible or additional-searcher card | Two copies of a semi-limited card add fragility; a side deck or search would improve adaptability (Inferred) |
Evidence & confidence
- Verified: Main Deck size 40, Extra Deck size 15, legal under Master Duel size rules; Copy counts and banlist status for Maxx C (Limited), Droll and Lock Bird (Semi-Limited) and Super Polymerization (Semi-Limited); Archetype exact-name purity 27.3 percent and role-tag counts; Usage statistics show the Artmage core and Medius as core cards at 76 to 100 percent inclusion
- Observed: Usage statistics indicate this deck runs most of the archetype-standard core (15 of 25 core cards present)
- Inferred: Starter access and consistency from hypergeometric estimates and card text; Hand-trap and tech value from text role hints; Going-first and going-second estimates
- Provisional: Meta Power (null) and matchup fit (D13 = 50)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first or going-second, matchups, or brick and starter rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so D12 is an absence-based estimate
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