Exodia Deck #766481 — Yu-Gi-Oh! Master Duel

55 Main, 15 Extra, incl. Golem that Guards the Millennium Treasures x3, Mulcharmy Fuwalos x3, Sengenjin Wakes from a Millennium x3. Created Oct 18, 2026 by YGO Mod.

Deck Exodia Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
45± 8/ 100
Power Score
Structural 52
Reliability 30
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Assemble all five Forbidden One pieces (Exodia, Left/Right Arm, Left/Right Leg) in hand for an instant win, or Millennium Ankh (2 copies) showing 5 Forbidden One monsters to Special Summon The Unstoppable Exodia Incarnate from the Extra Deck.; Heart of the Blue-Eyes and Millennium-engine boards (Wedju Temple, Shield, Sengenjin, Golem) build Millennium-type board presence and searches toward Ankh; Zoodiac and Fiendsmith Link/Xyz lines are secondary pressure.
  • Turn 1 (going first): Search or draw toward Millennium Ankh / Heart of the Blue-Eyes, use Fiendsmith's Tract or Engraver for LIGHT Fiend access, and keep Ash Blossom, Ghost Ogre, and Nibiru up as interaction while the Forbidden One pieces are gathered.
  • Turn 2 (going second): Open hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle, Droll & Lock Bird, Maxx "C", Infinite Impermanence) to disrupt the opponent's board, then rebuild toward Exodia pieces or Ankh through searchers.
  • Recovery: Recover through searchers (16 searcher-text cards) and graveyard effects (Heart of the Blue-Eyes, Fiendsmith Engraver, Ghost Mourner) to re-find Ankh or missing Forbidden One pieces.
  • After siding: Not applicable: Master Duel has no side deck (side_count 0); recovery is handled within a single game.

Why it scores here

The deck's ceiling is an instant win: five single-copy Forbidden One pieces in hand, or Millennium Ankh summoning The Unstoppable Exodia Incarnate, which lifts the ceiling sharply (Inferred from card text). Its floor is weak. The hypergeometric estimate gives only about a 39% chance of at least one Exodia piece in an opening 5-card hand, and the five pieces must all be assembled through searchers and Heart of the Blue-Eyes, so most hands do not produce a functional plan. Interaction is dense (10 hand traps, 13 negation-text cards, 9 removal-text cards), which supports resilience while the combo is being built. Consistency is held back by 63 off-archetype copies (exact-name purity 10%) across Fiendsmith, Zoodiac, Mulcharmy, Elemental HERO and Gaia, which dilutes the engine. The score comes from the system: the instant-win ceiling and interaction density, minus the brick and single-piece fragility. It is not an average of card scores, and the popularity of the Exodia name did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one Exodia piece in opening 5) ≈ 0.39; full five-piece assembly from hand is near zero, so the engine depends on searchers (≈0.83 for a searcher in hand) and Ankh tutoring (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Ten hand traps and thirteen tech cards in 55 cards, with off-archetype Normal Summon lines conflicting with Exodia pieces; brick rate estimated high (Inferred)
D3 Combo Conversion & Ceiling 72 Five-piece instant win and Ankh into The Unstoppable Exodia Incarnate give a high ceiling; no recorded boards to confirm (Inferred from card text)
D4 Combo Floor & Median Output 35 Median output is low because most hands lack the pieces; no combos_evidence boards to measure median power (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Hand-trap density protects the start, but each Exodia piece and Ankh is a single point of failure to Nibiru or Ash-style interaction (Inferred)
D6 Resource Economy, Recovery & Grind 55 Sixteen searcher-text cards and Heart of the Blue-Eyes / Ghost Mourner recursion give moderate grind; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 72 Ten hand traps, thirteen negation-text cards and nine removal-text cards, including Crossout Designator and Fiendsmith's Desirae in the Extra Deck (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second probability of at least one hand trap in 6 cards is ≈0.72, giving real disruption against established boards (Inferred)
D9 Offensive Pressure & Closing Power 65 Instant-win close when the pieces land; the Unstoppable Exodia Incarnate attacks and negates spells, but the closing path is all-or-nothing (Inferred)
D10 Main Deck Efficiency & Flexibility 42 55 main cards with 35 distinct and 63 off-archetype copies; compact in size but low archetype purity, so many slots are tech or generic (Verified counts, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 45 Fifteen Extra Deck slots carry two Unstoppable Exodia, Fiendsmith and Zoodiac link/Xyz pieces, and several cards outside the Exodia engine (Verified counts, Inferred)
D12 Side Deck Adaptability 25 No side deck in Master Duel (side_count 0); score reflects the lack of a post-game plan, Inferred and low-weight
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share in the export; format fit is Provisional until a dated meta sample exists
D14 Pilotability & Error Tolerance 35 Multi-step line (search, Ankh show, Extra Deck summon) with many decision points and hand-trap timing; high pilot skill required (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Single-copy Limited choke points (-4); Engine conflicts (-3); Alternate instant-win ceiling (3); Extra Deck dependence (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.39 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Instant-win ceiling from five Forbidden One pieces or Millennium Ankh into The Unstoppable Exodia Incarnate.
  • Dense interaction: ten hand traps, thirteen negation-text cards, and nine removal-text cards.
  • Searcher density (16 searcher-text cards) and Ankh tutoring via Heart of the Blue-Eyes help find missing pieces.

Weaknesses

  • Only about a 39% chance of at least one Exodia piece in an opening hand, with every piece a single copy.
  • Low archetype purity (10%) with 63 off-archetype copies across unrelated engines.
  • Brick-prone opening hands that cannot reach the Exodia or Ankh route.

Critical choke points

  • Losing one Forbidden One piece or Millennium Ankh to a single hand trap or Nibiru-style interaction ends the main route.
  • Heart of the Blue-Eyes is the main tutor for Ankh; without it the Ankh route is not reliably reachable.
Priority Remove Add Reason
1 Off-archetype tech and generic cards that do not feed the Ankh or Exodia route (e.g. Garura, Mudragon of the Swamp, Favorite HERO Flame Wingman) Additional Millennium or Forbidden One enablers (e.g. Fiendsmith's Tract-style searchers or more Ankh access) Raises archetype purity and the chance that a hand reaches the Exodia or Ankh route.

Evidence & confidence

  • Verified: Legal in Master Duel: 55 main (40–60), 15 extra (0–15), no violations.; Five Forbidden One pieces each run one copy, all Limited.; Archetype purity 10%; 63 off-archetype copies.; Hypergeometric P(≥1 Exodia piece in 5) ≈ 0.39.; Hand traps 10, tech 13, searchers 16, negation text 13, removal text 9.
  • Inferred: Exodia and Ankh are the main route; the ceiling is instant-win.; Hand-trap density gives mid-level interaction on the start.; Brick rate is high because most hands lack the pieces.; Going-second hand-trap coverage ≈ 0.72 in 6 cards.
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link.
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot record absent. No win-rate, going-first/second, or brick telemetry in YGOVN. Guide 813 mentions Blue Dragon Summoner and Timestar Magician loops that are not in this list; the deck's real search loop could not be checked. Master Duel has no side deck, so D12 has no post-side evidence.

More Master Duel Info

Exodia

Exodia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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