Mitsurugi Deck #766473 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Cooky☆Yummy x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 18, 2026 by YGO Mod.

Deck Mitsurugi Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
60± 7/ 100
Power Score
Structural 65
Reliability 58
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon Ame no Murakumo no Mitsurugi or Ame no Habakiri no Mitsurugi (via Mitsurugi Ritual or Mitsurugi Mirror, tributing Reptiles) to swing the board, backed by Yummy and Link/Synchro pressure.; Yummy Level-2 Synchro Way monsters and Link-1 enablers recurring Yummy beaters and Yummy removal.
  • Turn 1 (going first): Normal Summon a Level 1 Yummy monster (Cooky, Lollipo, Marshmao), search a Reptile via Saji, Aramasa or Kusanagi, then Ritual Summon Habakiri or Murakumo.
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll and Maxx C for the opponent's first summon or search, then Ritual Summon Murakumo or Futsu to answer the resulting board.
  • Recovery: Reuse Reptile tributes from the GY via Kusanagi and Futsu no Mitama's GY effect; Mulcharmy draws refill the hand once the field is empty.
  • After siding: None: the deck runs 0 Side Deck cards and Master Duel is a single-game format, so there is no post-side plan.

Why it scores here

The deck reliably opens a functional starter: 14 searchers and a 0.90 chance of at least one searcher in a 5-card opening hand, plus a 0.98 chance of at least one archetype-core card (Inferred). Its two engines, Yummy Level-1 bodies and Mitsurugi Reptiles, feed Ritual Summons of Murakumo and Habakiri, which give it a high ceiling and a strong board-breaking effect on Special Summon. Eight hand traps and eight negation or removal effects make its interaction layered for both going first and going second, though the hand-trap density also creates dead cards on the play. Scoring rests on consistency and interaction across the whole system, and popularity or the Mitsurugi archetype's usage stats earned no points; card scores were not averaged. No recorded boards exist, so the median and ceiling are text-based inference, and Meta Power is left provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one searcher in hand of 5) = 0.90 and P(at least one core card) = 0.98; Yummy Level-1 bodies are easy Normal Summons (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Dead cards on the play from hand traps and the Mulcharmy 'no cards' clause; 40 cards with 25 distinct; no brick estimate from data (Inferred)
D3 Combo Conversion & Ceiling 70 Murakumo's on-Special-Summon board wipe and Habakiri's -800 ATK aura give a high ceiling; no recorded combos (Inferred)
D4 Combo Floor & Median Output 58 No recorded boards; two-engine dependency likely lowers the median below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Two independent starter families (Yummy and Mitsurugi) plus GY recursion from Kusanagi, Saji and Futsu (Inferred)
D6 Resource Economy, Recovery & Grind 72 Five or more searchers and Mulcharmy draw offset costs such as Prayers' 800 LP; Reptile recursion refills (Inferred)
D7 End-Board & Interaction Quality 74 8 hand traps, 8 negation and 8 removal text roles, plus negation effects on Herald and Baronne (Inferred from card text)
D8 Going-Second & Board-Breaking Power 72 Murakumo, Futsu and Habakiri on Special Summon or Ritual Summon answer a board; 76% chance of a hand trap in a 6-card hand going second (Inferred)
D9 Offensive Pressure & Closing Power 66 Murakumo 3200 and Habakiri 2400 with -800 to opponent monsters; Baronne 3000; finisher depth is moderate (Inferred)
D10 Main Deck Efficiency & Flexibility 58 40 main cards with 25 distinct and a 21.8% exact-name archetype purity; two engines plus off-archetype Sky Striker and Mulcharmy reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 62 9 Link and 6 Synchro; several Link-1 enablers and Yummy Way Synchros are multi-role, but Spright and Masquerena are niche (Verified structure, Inferred use)
D12 Side Deck Adaptability 25 0 Side Deck cards in a single-game format, so there is no post-side adaptability (Verified structure)
D13 Matchup Coverage & Format Fit 55 No tournament link or meta share; archetype usage stats (core present 70%) show a real, accessible list (Provisional)
D14 Pilotability & Error Tolerance 50 Ritual tribute arithmetic plus Link-1 and Synchro enabler chains give several decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 65, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist_exposure (-2); engine_conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no dated meta sample; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 14 searchers and a 0.90 chance of at least one searcher in an opening hand of 5.
  • Ritual Summon Murakumo and Habakiri give a high ceiling with board-wiping and ATK-reduction effects.
  • Eight hand traps and eight negation or removal effects give layered interaction on either turn order.
  • Two engines (Yummy and Mitsurugi) give redundant starters and multiple lines.

Weaknesses

  • No Side Deck, so there is no adaptability beyond the main deck.
  • Hand-trap density creates dead cards when going first.
  • Off-archetype cards (Mulcharmy, Sky Striker) dilute the engine.
  • No recorded boards, so the median output is unknown and the score carries high uncertainty.

Critical choke points

  • Reptile tributes (Saji, Aramasa, Kusanagi) gate every Mitsurugi Ritual Summon.
  • Droll and Lock Bird and Mitsurugi Prayers' LP cost are a sensitive point for the searcher density.
Priority Remove Add Reason
1 Sky Striker Mecha - Hornet Drones A second Mitsurugi Reptile or a Mitsurugi searcher Hornet Drones is off-archetype and Limited; a Reptile searcher keeps the Ritual engine coherent.
2 Yummyusment★Acroquey A Reptile Ritual support card Acroquey is a narrow Field Spell that needs a Synchro; a Ritual enabler adds to the main engine.

Evidence & confidence

  • Verified: Legal in master-duel: 40 Main, 15 Extra, 0 Side; 8 restricted cards within their legal copy limits.; Card text for all 40 Main and 15 Extra cards; archetype usage stats present (core present 70%).
  • Inferred: Hypergeometric draw estimates: searcher 0.90, core 0.98, hand trap 0.76 going second.; Consistency, brick, and interaction reads derived from card text and role tags.
  • Provisional: Matchup and format fit (D13) and Meta Power: no dated metagame sample or tournament link.
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot record absent. No win-rate telemetry (going-first/second, matchup, brick rate). Meta Power is provisional without a dated metagame sample.

More Master Duel Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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