Mitsurugi Deck #766473 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Cooky☆Yummy x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (40)
- Cooky☆Yummy x3
- Cupsy☆Yummy x1
- Droll & Lock Bird x1
- Lollipo☆Yummy x2
- Marshmao☆Yummy x2
- Maxx "C" x1
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Ame no Habakiri no Mitsurugi x2
- Ame no Murakumo no Mitsurugi x1
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x2
- Pre-Preparation of Rites x3
- Sky Striker Mecha - Hornet Drones x1
- Yummy☆Surprise x1
- Yummyusment★Acroquey x1
- Yummyusment☆Mignon x1
- Infinite Impermanence x3
- Mitsurugi Great Purification x1
Extra Deck (15)
- Gravity Controller x1
- I:P Masquerena x1
- Linkuriboh x1
- S:P Little Knight x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Kagari x1
- Spright Elf x1
- W:P Fancy Ball x1
- Yummy★Snatchy x1
- Baronne de Fleur x1
- Herald of the Arc Light x1
- Cooky★Yummy Way x1
- Cupsy★Yummy Way x1
- Lollipo★Yummy Way x1
- Shamisen Samsara Sorrowcat x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 60 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual Summon Ame no Murakumo no Mitsurugi or Ame no Habakiri no Mitsurugi (via Mitsurugi Ritual or Mitsurugi Mirror, tributing Reptiles) to swing the board, backed by Yummy and Link/Synchro pressure.; Yummy Level-2 Synchro Way monsters and Link-1 enablers recurring Yummy beaters and Yummy removal.
- Turn 1 (going first): Normal Summon a Level 1 Yummy monster (Cooky, Lollipo, Marshmao), search a Reptile via Saji, Aramasa or Kusanagi, then Ritual Summon Habakiri or Murakumo.
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll and Maxx C for the opponent's first summon or search, then Ritual Summon Murakumo or Futsu to answer the resulting board.
- Recovery: Reuse Reptile tributes from the GY via Kusanagi and Futsu no Mitama's GY effect; Mulcharmy draws refill the hand once the field is empty.
- After siding: None: the deck runs 0 Side Deck cards and Master Duel is a single-game format, so there is no post-side plan.
Why it scores here
The deck reliably opens a functional starter: 14 searchers and a 0.90 chance of at least one searcher in a 5-card opening hand, plus a 0.98 chance of at least one archetype-core card (Inferred). Its two engines, Yummy Level-1 bodies and Mitsurugi Reptiles, feed Ritual Summons of Murakumo and Habakiri, which give it a high ceiling and a strong board-breaking effect on Special Summon. Eight hand traps and eight negation or removal effects make its interaction layered for both going first and going second, though the hand-trap density also creates dead cards on the play. Scoring rests on consistency and interaction across the whole system, and popularity or the Mitsurugi archetype's usage stats earned no points; card scores were not averaged. No recorded boards exist, so the median and ceiling are text-based inference, and Meta Power is left provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(at least one searcher in hand of 5) = 0.90 and P(at least one core card) = 0.98; Yummy Level-1 bodies are easy Normal Summons (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Dead cards on the play from hand traps and the Mulcharmy 'no cards' clause; 40 cards with 25 distinct; no brick estimate from data (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Murakumo's on-Special-Summon board wipe and Habakiri's -800 ATK aura give a high ceiling; no recorded combos (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No recorded boards; two-engine dependency likely lowers the median below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Two independent starter families (Yummy and Mitsurugi) plus GY recursion from Kusanagi, Saji and Futsu (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Five or more searchers and Mulcharmy draw offset costs such as Prayers' 800 LP; Reptile recursion refills (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 8 hand traps, 8 negation and 8 removal text roles, plus negation effects on Herald and Baronne (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 72 | Murakumo, Futsu and Habakiri on Special Summon or Ritual Summon answer a board; 76% chance of a hand trap in a 6-card hand going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Murakumo 3200 and Habakiri 2400 with -800 to opponent monsters; Baronne 3000; finisher depth is moderate (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 main cards with 25 distinct and a 21.8% exact-name archetype purity; two engines plus off-archetype Sky Striker and Mulcharmy reduce coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 9 Link and 6 Synchro; several Link-1 enablers and Yummy Way Synchros are multi-role, but Spright and Masquerena are niche (Verified structure, Inferred use) |
| D12 | Side Deck Adaptability | 25 | 0 Side Deck cards in a single-game format, so there is no post-side adaptability (Verified structure) |
| D13 | Matchup Coverage & Format Fit | 55 | No tournament link or meta share; archetype usage stats (core present 70%) show a real, accessible list (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Ritual tribute arithmetic plus Link-1 and Synchro enabler chains give several decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 65, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist_exposure (-2); engine_conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no dated meta sample; Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 14 searchers and a 0.90 chance of at least one searcher in an opening hand of 5.
- Ritual Summon Murakumo and Habakiri give a high ceiling with board-wiping and ATK-reduction effects.
- Eight hand traps and eight negation or removal effects give layered interaction on either turn order.
- Two engines (Yummy and Mitsurugi) give redundant starters and multiple lines.
Weaknesses
- No Side Deck, so there is no adaptability beyond the main deck.
- Hand-trap density creates dead cards when going first.
- Off-archetype cards (Mulcharmy, Sky Striker) dilute the engine.
- No recorded boards, so the median output is unknown and the score carries high uncertainty.
Critical choke points
- Reptile tributes (Saji, Aramasa, Kusanagi) gate every Mitsurugi Ritual Summon.
- Droll and Lock Bird and Mitsurugi Prayers' LP cost are a sensitive point for the searcher density.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Sky Striker Mecha - Hornet Drones | A second Mitsurugi Reptile or a Mitsurugi searcher | Hornet Drones is off-archetype and Limited; a Reptile searcher keeps the Ritual engine coherent. |
| 2 | Yummyusment★Acroquey | A Reptile Ritual support card | Acroquey is a narrow Field Spell that needs a Synchro; a Ritual enabler adds to the main engine. |
Evidence & confidence
- Verified: Legal in master-duel: 40 Main, 15 Extra, 0 Side; 8 restricted cards within their legal copy limits.; Card text for all 40 Main and 15 Extra cards; archetype usage stats present (core present 70%).
- Inferred: Hypergeometric draw estimates: searcher 0.90, core 0.98, hand trap 0.76 going second.; Consistency, brick, and interaction reads derived from card text and role tags.
- Provisional: Matchup and format fit (D13) and Meta Power: no dated metagame sample or tournament link.
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot record absent. No win-rate telemetry (going-first/second, matchup, brick rate). Meta Power is provisional without a dated metagame sample.
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