Jurrac Deck #766381 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Jurrac Stego x3, Miscellaneousaurus x3, Mulcharmy Fuwalos x3. Created Oct 18, 2026 by YGO Mod.

Deck Jurrac Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
58± 6/ 100
Power Score
Structural 61
Reliability 58
Going First 62
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Jurrac Synchro boards (Jurrac Meteor, Jurrac Astero, Jurrac Velphito) and Ryu-Ge 3000+ ATK monsters (Kairo Ryu-Ge Emva, Genro Ryu-Ge Hakva, Tensei Ryu-Ge Anva, Sosei Ryu-Ge Mistva) closing through a hand-trap-protected board; Ultimate Conductor Tyranno and Dogoran as large single-body pressure once the Dinosaur sub-engine is live
  • Turn 1 (going first): Open a Dinosaur starter (Jurrac Megalo, Jurrac Aeolo, Jurrac Stego or Miscellaneousaurus), search with Fossil Dig or The Melody of Awakening Dragon, then stack Jurrac or Ryu-Ge monsters through Jurrac Volcano and Ryu-Ge War Zone into a Synchro or Extra Deck summon
  • Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Ghost Ogre, Infinite Impermanence and Dominus Impulse to stop the opponent's first summon, then rebuild from the graveyard through Jurrac Aeolo and Ryu-Ge Rising
  • Recovery: Recur Dinosaurs from the graveyard with Jurrac Aeolo and Jurrac Megalo, then re-enter Synchro material through Ryu-Ge Realm - Wyrm Winds and Kairo Ryu-Ge Emva's graveyard revival
  • After siding: No side deck is registered, so there is no post-side plan in the evidence; the deck cannot adapt between games

Why it scores here

The deck reliably opens a live Dinosaur or Jurrac starter: the archetype core group has about 99% odds of at least one copy in a 5-card opening hand, and 20 searcher-text cards add redundancy. Its interaction suite (Ash Blossom, Droll and Lock Bird, Ghost Ogre, two Infinite Impermanence, Dominus Impulse, Maxx C, Ryu-Ge War Zone and Ryu-Ge Realm) is dense enough to earn a strong end-board score, and the Ryu-Ge boss monsters give it a credible closing threat. Combo conversion and median output are scored only from text reads because no recorded boards exist, so the ceiling and floor carry wide uncertainty. The score comes from consistency and interaction on the whole system; the Jurrac archetype's popularity and usage stats confirm the list is real but earned no points on their own, and card scores were not averaged. The absence of any side deck and the weak 21% exact-archetype purity pull the score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype core card in a 5-card hand) ≈ 0.99; 3 copies each of Jurrac Megalo and Ryu-Ge Rising give P ≈ 0.23 per copy-set in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Copy histogram 12 cards at 3 copies and 6 singletons; sub-archetype mix (Ryu-Ge 15, Mulcharmy 6, Branded 3) creates some conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable recorded boards; ceiling read only from card text such as Jurrac Astero negation and Ryu-Ge Realm banishing (Inferred)
D4 Combo Floor & Median Output 52 No combo evidence, so median output is inferred from starter diversity and the 20 searcher-text cards (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Nine hand traps and several redundant starters give at least two lines after one disruption; Ryu-Ge Realm and Ryu-Ge War Zone recur (Inferred)
D6 Resource Economy, Recovery & Grind 64 Searchers and draws are present (Fossil Dig x3, The Melody of Awakening Dragon x3, Jurrac Megalo draw, Mulcharmy draw) but there is no recorded resource data (Inferred)
D7 End-Board & Interaction Quality 70 9 hand traps, 2 Infinite Impermanence, Dominus Impulse, Fallen and the Virtuous removal, and 34 removal-text cards (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density is strong (64% of games have a hand trap in the first 6 cards); Ultimate Conductor Tyranno adds board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 66 Closing monsters are Sosei Ryu-Ge Mistva 3500, Ultimate Conductor Tyranno 3500 and several Ryu-Ge 3000 ATK bodies (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 64 60 main slots with 27 distinct cards and 59 off-exact-archetype copies; compact enough but purity 21% means a diluted engine (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots spread across 11 distinct cards; core synchro set present (Jurrac Meteor 3, Jurrac Astero 3) while several usage-core cards are absent (Verified)
D12 Side Deck Adaptability 15 Side deck count is 0 in the list; no post-side plan exists in evidence (Verified absence, Provisional impact)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta share in the export; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 62 Multi-step Ryu-Ge and Jurrac sequencing with Extra Deck summon conditions raises decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Near-guaranteed archetype core access in the opening hand
  • Dense, layered interaction with 9 hand traps and two Infinite Impermanence
  • Multiple Dinosaur and Ryu-Ge routes to Synchro and Extra Deck summons

Weaknesses

  • Zero side deck
  • Low exact-archetype purity (21%) dilutes the engine
  • No recorded boards, so combo ceiling and median are unverified

Critical choke points

  • Jurrac Megalo and Jurrac Aeolo as the first Dinosaur starter
  • Ryu-Ge War Zone and Ryu-Ge Realm for the Ryu-Ge sub-engine
Priority Remove Add Reason
1 one Maxx C one side-compatible Dinosaur or Jurrac non-engine card Maxx C is Limited and sits in a generic slot; a flex slot gives more core consistency

Evidence & confidence

  • Verified: Legal: 60 main, 15 extra, 0 side; Maxx C Limited 1 copy, Droll and Fallen Semi-Limited 2 copies; Archetype purity 21.3%; hand trap count 9; searcher text count 20
  • Observed: Usage stats show 16 of 25 core cards present
  • Inferred: Hypergeometric starter access ≈ 0.99 for archetype core; Combo ceiling and median from card text only; Interaction quality from text roles
  • Provisional: Meta power and matchup fit (no dated meta sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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