Artmage Deck #766337 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3, Ash Blossom & Joyous Spring x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (40)
- Artmage Finmel x2
- Artmage Graflare x1
- Artmage Litera x1
- Artmage Power Patron x2
- Droll & Lock Bird x2
- Maxx "C" x1
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x1
- Nervedo the Shadebeast Power Patron x3
- Shade the Obscure x1
- Vidolium the Unstable Power Patron of Unity x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x1
- Artmage Academic Arcane Arts Acropolis x2
- Artmage Vandalism -Assault- x2
- Artmage Varnish -Alteration- x1
- Pendulum Treasure x3
- Prohibited Power Patron Portal - Terminus x2
- Super Polymerization x2
- Theorealize Past Lull x1
- Artmage Impasto -Recapture- x1
- Artmage Pact -Awakening- x1
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x1
- Azamina Ilia Silvia x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x1
- Predaplant Dragostapelia x1
- Beyond the Pendulum x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Purification Power Patron x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Junora the Power Patron of Tuning x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.6 |
| Going First | 66 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Fusion/Link/Synchro, Pendulum
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion/Synchro/Link boss pressure (Nerva the Power Patron of Creation 3300 ATK, Junora 3100 ATK, Vidolium 5000 ATK via Pendulum) reached through the Artmage/Power Patron chain; Negation-backed board control (Diactorus, Varudras, Predaplant Dragostapelia, Junora) with Azamina/Garura battle-damage doubling
- Turn 1 (going first): Artmage Vandalism or Academic Acropolis to reach Medius the Pure, then Artmage Power Patron or Finmel Fusion Summon toward Nerva or Diactorus; Pendulum Treasure to add a Pendulum monster to the Extra Deck
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx C, Ghost Ogre and Impasto to break the opponent's board, then Special Summon Medius or use Artmage Pact to re-establish a boss
- Recovery: Medius the Pure GY recursion (shuffle a monster to Special Summon it, banished when it leaves) and Artmage Litera adding an Artmage from the GY
- After siding: No side deck is registered (0 cards), so the evidence supports no post-side plan; adaptation is limited to in-match choices
Why it scores here
The deck reliably opens its engine through several searchers (19 searcher-text cards; P(at least one in a 5-card opening hand) ≈ 0.97 for the group) and two Medius the Pure copies, which are the main Artmage starter line. Its Extra Deck converts that line into boss monsters, and the 12 negation-text cards and 7 hand traps give it a layered interaction package. The score comes from consistency, interaction density, and going-second disruption on the system, not from Artmage being a popular archetype (usage stats only confirm the list is standard). No recorded boards exist, so the median and floor are scored conservatively and not from any average of card scores. Missing side deck, absent tournament data and high pilot complexity hold the score down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(≥1 Medius in opening 5) ≈ 0.24 per 2-copy card; searcher-text group P(≥1 in hand 5) ≈ 0.97; 24 archetype-core copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 24 distinct main-deck cards with 12 singletons; 7 hand traps and several Pendulum-only cards risk dead draws in some hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Fusion chain into Nerva (3300 ATK) and Diactorus with Medius and Power Patron enablers; no recorded board data to measure output (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 48 | combos_evidence has 0 parseable boards, so median and power distribution are unmeasured; scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Medius GY recursion, Acropolis/Vandalism/Pact as independent Medius sources, and 7 hand traps for disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Pendulum Treasure, Litera GY recovery and Medius recursion regenerate resources across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 12 negation-text and 17 removal-text cards; Diactorus, Varudras, Junora and Impasto provide layered negation (Inferred semantic, flags from text) |
| D8 | Going-Second & Board-Breaking Power | 66 | P(≥1 hand trap in going-second 6-card hand) ≈ 0.71 across 7 hand traps; Vidolium, Nerva and Varudras break boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Vidolium 5000 ATK (conditional), Nerva 3300 ATK, Junora 3100 ATK and Azamina damage doubling; closing power is strong but conditional (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main cards with 24 distinct entries and 9 tech cards dilute engine density; Pendulum and Fusion requirements pull slots toward non-starters (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15/15 Extra slots used (7 Fusion, 6 Link, 1 Synchro, 1 XYZ); mostly single copies, several requiring Medius or Artmage enablers (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck in the evidence and Master Duel has no post-side ladder; no post-side performance data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament_context unavailable; no archetype meta-share or dated metagame sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion, Pendulum and Power Patron interactions with many 1-of decision points raise pilot complexity (Inferred) |
How the score was computed
Strategy profile: 0.7 Combo / 0.3 Midrange. Structural ≈ 60.6, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Engine conflicts (Pendulum, Fusion and Synchro split) (-2); Single-card dependence on Medius the Pure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and enabler package (19 searcher-text cards) gives high opening-hand engine access
- Layered interaction: 7 hand traps and 12 negation-text cards across both turn orders
- Extra Deck supplies multiple boss options (Nerva, Diactorus, Varudras, Junora, Vidolium)
Weaknesses
- No side deck, so no post-side adaptation
- Pendulum, Fusion and Power Patron requirements create conflicting engine pieces and dead-draw risk
- High pilot complexity from multi-step Fusion and Pendulum sequencing
Critical choke points
- Medius the Pure (2 copies) as the main Artmage starter
- Fusion Summon enablers (Artmage Power Patron, Finmel) needed to reach Nerva or Diactorus
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Pendulum-only card with a narrow enabler requirement (e.g. Junoldo the Shadespirit Power Patron) | A second generic Artmage or Medius enabler | Reduces Pendulum-only dead draws and strengthens the main starter line (Inferred) |
| 2 | One singleton tech card with low engine contribution | A side-independent consistency card such as an extra Artmage searcher | Increases starter access on T1 without changing the Extra Deck (Inferred) |
Evidence & confidence
- Verified: Legal under BanMasterDuel: Maxx C 1/1 Limited, Droll & Lock Bird 2/2 Semi-Limited, Super Polymerization 2/2 Semi-Limited; Main 40 / Extra 15 / Side 0 within size rules; Exact-name archetype purity 32.7%
- Inferred: Starter access and consistency from hypergeometric draw probabilities; Interaction density from card text flags (12 negation, 17 removal); Going-second disruption from 7 hand traps; Closing power from listed ATK values and conditional text
- Provisional: Meta Power (null) and matchup fit (D13); Side-deck adaptability (D12) given no side deck; Median output (D4) with no recorded boards
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates No side deck registered; post-side plan cannot be evaluated Meta Power is Provisional without a dated metagame sample archetype_spread contains malformed entries (e.g. '| supports_archetypes Power Patron', '"C"'); treated as data artifacts and not used as evidence
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