Artmage Deck #766337 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3, Ash Blossom & Joyous Spring x3. Created Oct 18, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
58± 6/ 100
Power Score
Structural 61
Reliability 56
Going First 66
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60.6
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion/Link/Synchro, Pendulum
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion/Synchro/Link boss pressure (Nerva the Power Patron of Creation 3300 ATK, Junora 3100 ATK, Vidolium 5000 ATK via Pendulum) reached through the Artmage/Power Patron chain; Negation-backed board control (Diactorus, Varudras, Predaplant Dragostapelia, Junora) with Azamina/Garura battle-damage doubling
  • Turn 1 (going first): Artmage Vandalism or Academic Acropolis to reach Medius the Pure, then Artmage Power Patron or Finmel Fusion Summon toward Nerva or Diactorus; Pendulum Treasure to add a Pendulum monster to the Extra Deck
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx C, Ghost Ogre and Impasto to break the opponent's board, then Special Summon Medius or use Artmage Pact to re-establish a boss
  • Recovery: Medius the Pure GY recursion (shuffle a monster to Special Summon it, banished when it leaves) and Artmage Litera adding an Artmage from the GY
  • After siding: No side deck is registered (0 cards), so the evidence supports no post-side plan; adaptation is limited to in-match choices

Why it scores here

The deck reliably opens its engine through several searchers (19 searcher-text cards; P(at least one in a 5-card opening hand) ≈ 0.97 for the group) and two Medius the Pure copies, which are the main Artmage starter line. Its Extra Deck converts that line into boss monsters, and the 12 negation-text cards and 7 hand traps give it a layered interaction package. The score comes from consistency, interaction density, and going-second disruption on the system, not from Artmage being a popular archetype (usage stats only confirm the list is standard). No recorded boards exist, so the median and floor are scored conservatively and not from any average of card scores. Missing side deck, absent tournament data and high pilot complexity hold the score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(≥1 Medius in opening 5) ≈ 0.24 per 2-copy card; searcher-text group P(≥1 in hand 5) ≈ 0.97; 24 archetype-core copies (Inferred)
D2 Opening-Hand Quality & Brick Management 58 24 distinct main-deck cards with 12 singletons; 7 hand traps and several Pendulum-only cards risk dead draws in some hands (Inferred)
D3 Combo Conversion & Ceiling 66 Fusion chain into Nerva (3300 ATK) and Diactorus with Medius and Power Patron enablers; no recorded board data to measure output (Inferred semantic read)
D4 Combo Floor & Median Output 48 combos_evidence has 0 parseable boards, so median and power distribution are unmeasured; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Medius GY recursion, Acropolis/Vandalism/Pact as independent Medius sources, and 7 hand traps for disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pendulum Treasure, Litera GY recovery and Medius recursion regenerate resources across turns (Inferred)
D7 End-Board & Interaction Quality 74 12 negation-text and 17 removal-text cards; Diactorus, Varudras, Junora and Impasto provide layered negation (Inferred semantic, flags from text)
D8 Going-Second & Board-Breaking Power 66 P(≥1 hand trap in going-second 6-card hand) ≈ 0.71 across 7 hand traps; Vidolium, Nerva and Varudras break boards (Inferred)
D9 Offensive Pressure & Closing Power 68 Vidolium 5000 ATK (conditional), Nerva 3300 ATK, Junora 3100 ATK and Azamina damage doubling; closing power is strong but conditional (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 main cards with 24 distinct entries and 9 tech cards dilute engine density; Pendulum and Fusion requirements pull slots toward non-starters (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15/15 Extra slots used (7 Fusion, 6 Link, 1 Synchro, 1 XYZ); mostly single copies, several requiring Medius or Artmage enablers (Inferred)
D12 Side Deck Adaptability 30 No side deck in the evidence and Master Duel has no post-side ladder; no post-side performance data (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable; no archetype meta-share or dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion, Pendulum and Power Patron interactions with many 1-of decision points raise pilot complexity (Inferred)

How the score was computed

Strategy profile: 0.7 Combo / 0.3 Midrange. Structural ≈ 60.6, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Engine conflicts (Pendulum, Fusion and Synchro split) (-2); Single-card dependence on Medius the Pure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and enabler package (19 searcher-text cards) gives high opening-hand engine access
  • Layered interaction: 7 hand traps and 12 negation-text cards across both turn orders
  • Extra Deck supplies multiple boss options (Nerva, Diactorus, Varudras, Junora, Vidolium)

Weaknesses

  • No side deck, so no post-side adaptation
  • Pendulum, Fusion and Power Patron requirements create conflicting engine pieces and dead-draw risk
  • High pilot complexity from multi-step Fusion and Pendulum sequencing

Critical choke points

  • Medius the Pure (2 copies) as the main Artmage starter
  • Fusion Summon enablers (Artmage Power Patron, Finmel) needed to reach Nerva or Diactorus
Priority Remove Add Reason
1 One Pendulum-only card with a narrow enabler requirement (e.g. Junoldo the Shadespirit Power Patron) A second generic Artmage or Medius enabler Reduces Pendulum-only dead draws and strengthens the main starter line (Inferred)
2 One singleton tech card with low engine contribution A side-independent consistency card such as an extra Artmage searcher Increases starter access on T1 without changing the Extra Deck (Inferred)

Evidence & confidence

  • Verified: Legal under BanMasterDuel: Maxx C 1/1 Limited, Droll & Lock Bird 2/2 Semi-Limited, Super Polymerization 2/2 Semi-Limited; Main 40 / Extra 15 / Side 0 within size rules; Exact-name archetype purity 32.7%
  • Inferred: Starter access and consistency from hypergeometric draw probabilities; Interaction density from card text flags (12 negation, 17 removal); Going-second disruption from 7 hand traps; Closing power from listed ATK values and conditional text
  • Provisional: Meta Power (null) and matchup fit (D13); Side-deck adaptability (D12) given no side deck; Median output (D4) with no recorded boards
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates No side deck registered; post-side plan cannot be evaluated Meta Power is Provisional without a dated metagame sample archetype_spread contains malformed entries (e.g. '| supports_archetypes Power Patron', '"C"'); treated as data artifacts and not used as evidence

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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