Odion Deck #766332 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. The Man with the Mark x3, Dominus Impulse x3, Dominus Purge x3. Created Oct 18, 2026 by YGO Mod.

Deck Odion Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 20, 2026
56± 8/ 100
Power Score
Structural 59
Reliability 52
Going First 58
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 66
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Control
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Negate and trap-control the opponent's plays with Dominus, Solemn and Apophis traps, then close with Extra Deck bosses (Anubis-line Temple of the Kings boards, Divine Serpent Apophis, Chengying, TY-PHON, Baronne de Fleur).; Link and Synchro pressure (Silhouhatte Rabbit, S:P Little Knight, Link Spider, Baronne de Fleur) once the interaction layer has protected the board.
  • Turn 1 (going first): Open a searcher (Man with the Mark, Primite Dragon Ether Beryl, Treasures of the Kings, Apophis the Serpent) and keep a set trap to protect the Temple/Apophis engine from the first response.
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Infinite Impermanence, Dominus Impulse or Dominus Purge, Maxx C) and use it on the opponent's first summon or search, then rebuild with a Trap-to-Monster Apophis line.
  • Recovery: Recur Apophis Swamp Deity and Serpent from the GY, use Verdict of Anubis and Anubis the Last Judge to convert Trap GY into board presence, then re-establish a link or fusion boss.
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games in this export.

Why it scores here

The deck is scored as a connected trap-control system, not as an average of its cards. Its 14 searcher-text cards give a 0.90 probability of at least one searcher in a 5-card opening hand (hypergeometric, recomputed and matching the evidence), and the three Man with the Mark copies carry a 0.34 chance of at least one in hand, which gives a reasonable but not guaranteed engine start. Interaction is the strongest part of the system: four Solemns (Limited, one copy each), two Dominus traps with three copies each, Ash Blossom, Infinite Impermanence, Maxx C, Verdict of Anubis and Primite Drillbeam together give broad negation and layering, which is why D7 scores highest. There is no recorded combo data, so conversion and floor scores are text-based inference and carry wide uncertainty. Usage statistics show 22 of 25 core cards are present, which confirms the list is real and accessible, but popularity did not add points. No side deck and no meta sample keep adaptability and matchup fit low and provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in 5-card hand) = 0.90; P(>=1 Man with the Mark in 5) = 0.34; engine needs two or more specific pieces to go live (Inferred)
D2 Opening-Hand Quality & Brick Management 55 22 traps and 11 single-copy tech/negation cards create some dead or conditional hands; 5 hand traps give a 0.58 chance of at least one going second (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable combos; ceiling read from card text (Apophis trap-to-monster, Anubis summon, Divine Serpent Apophis fusion) (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so floor and median are unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent interaction and recursion routes (Apophis GY recursion, Verdict, Dominus), but single-copy engine pieces limit redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 62 Man with the Mark, Treasures and Apophis searches plus trap-to-GY recursion give steady card flow; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 78 17 negation/removal text hits, 4 Solemns, 5 hand traps and 3 interaction monsters give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap density and negation through the opponent's board breaker; no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck bosses reach 2800-3000 ATK but close-out depends on an unverified engine; no endboard data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40/40 main with 24 distinct cards, 11 singletons and 17 off-archetype copies; compact enough but tech-heavy (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 58 15/15 Extra with 4 Synchro, 3 Fusion, 7 Link and 1 Xyz; Link and Synchro reach is broad, but 3 cards are flagged absent in usage stats (Verified count, Inferred)
D12 Side Deck Adaptability 35 No Side Deck registered; post-side adaptation cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share context; matchup and format fit are provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Trap-to-monster Apophis lines and multi-step Temple chains require many decision points (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*59 + 0.20*52 = 57.6, minus 2 = 55.6, rounded to 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense, layered negation: 4 Solemns, 2 Dominus traps, Ash Blossom, Infinite Impermanence, Maxx C and Verdict of Anubis
  • Searcher density: 14 searcher-text cards gives a 0.90 chance of at least one in the opening hand
  • Extra Deck covers Synchro, Fusion, Link and Xyz with multiple 2800-3000 ATK bosses
  • Legal in Master Duel with all Limited and Semi-Limited copy counts respected

Weaknesses

  • No Side Deck, so the deck cannot adapt to a matchup or a post-side plan
  • Trap-heavy hands need the Temple/Apophis chain to convert, and many traps are dead without a Normal Summon or set space
  • Several single-copy techs (Draco-Utopian Aura, Primite Scream, Drillbeam, Maxx C) dilute the engine
  • Archetype label Odion does not match the cards; identity and archetype reads are weaker than the card list suggests

Critical choke points

  • Solemn Strike, Solemn Judgment and Solemn Warning are single copies each; losing them removes most of the hand-trap layer
  • Man with the Mark (3 copies) is the main searcher route into Temple of the Kings; with 0.34 odds of one in hand, the opening is inconsistent
  • Apophis trap-to-monster summons depend on having Set space and a second Apophis or Temple in the GY
Priority Remove Add Reason
1 Dimensional Fissure (2 copies) A second Side-free engine piece or a Normal Monster to support Primite Lordly Lode and Dominus Purge Fissure is a floodgate-style card that also hurts the deck's own recursion through the GY; a GY-friendly engine card keeps the trap recursion alive.
2 Primite Scream (1 copy) A Side Deck of 15 (adds post-side adaptability) The deck has no Side Deck, so the largest structural gap is post-side flexibility, not a single main-deck card.

Evidence & confidence

  • Verified: Legal in Master Duel: main 40 (40-60), extra 15 (0-15), side 0 (0-15); all Limited and Semi-Limited copy counts respected; Hypergeometric draw figures (3-copy hand5 0.3376, searcher 0.90, hand-trap hand6 0.577) recomputed and match; Copy histogram 3/2/1 = 3/10/11 distinct main cards; Extra breakdown 4 Synchro, 3 Fusion, 7 Link, 1 Xyz; Usage stats: 22 of 25 core cards present (88%)
  • Inferred: D1 consistency and brick estimates; D3 ceiling and D4 floor from card text only; D7 interaction quality from text role hints; D8 going-second value from hand trap density; D14 pilotability from step count in Apophis and Temple lines
  • Provisional: Meta Power (null) and D13 matchup fit: no dated meta sample or tournament link; Going-first and going-second power splits
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for this deck; matchup and format fit are provisional No Side Deck registered; post-side plan cannot be evaluated Deck title is null and the archetype label Odion has no matching cards (archetype_purity exact 0%) Usage statistics flag Super Starslayer TY-PHON, S:P Little Knight and Link Spider as not in this deck, but the card list includes all three and the Extra Deck totals 15 only with them; treated as present

More Master Duel Info

Odion

Odion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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