Mitsurugi Deck #766313 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Lamia x3, Mulcharmy Fuwalos x3, Ame no Murakumo no Mitsurugi x3. Created Oct 18, 2026 by YGO Mod.

Deck Mitsurugi Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
60± 7/ 100
Power Score
Structural 64
Reliability 62
Going First 66
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 63.8
Going First 66
Going Second 63
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon Reptile boss monsters (Ame no Murakumo no Mitsurugi, Ame no Habakiri no Mitsurugi, Futsu no Mitama no Mitsurugi) via Mitsurugi Ritual and Mitsurugi Mirror, backed by Extra Deck link, xyz, fusion and synchro threats.; Extra Deck pressure from Dark Magician of Destruction, Albion the Branded Dragon, Ecclesia and the Dark Dragon and Super Starslayer TY-PHON, plus Habakiri's -800 ATK effect on opposing monsters.
  • Turn 1 (going first): Search a Mitsurugi piece (Pre-Preparation of Rites, Lamia, Mitsurugi no Mikoto Saji/Aramasa/Kusanagi, or Mitsurugi Prayers), tribute Reptile monsters into a ritual, and keep Ash Blossom and Maxx C for the opponent's turn.
  • Turn 2 (going second): Use Ash Blossom, Maxx C and Dominus Impulse to slow the opponent's summons, then recover board through Reptile recursion (Futsu no Mitama, Mitsurugi Mirror) and a Murakumo or Habakiri ritual.
  • Recovery: Re-enter Reptile monsters from the Graveyard through Futsu no Mitama no Mitsurugi and Mitsurugi Mirror, and refill the hand with searchers (17 searcher-text cards).
  • After siding: Not applicable: the deck has no Side Deck (side count 0) and Master Duel is a single game with no sideboarding.

Why it scores here

The deck reliably opens its engine: 17 searcher-text cards give about a 94% chance of at least one searcher in a 5-card opening hand, and the archetype core gives about 98% access to some Mitsurugi piece (Inferred from hypergeometric estimates). It converts that access into large Reptile Ritual Summons (Murakumo 3200 ATK, Habakiri 2400 ATK, Futsu 2000/3400) and a 15-card Extra Deck with strong link and xyz threats, which earns the closing-power score. Interaction comes from four hand traps and multiple negate and removal texts, but the deck has no recorded boards, so combo ceiling and floor are text-based inference only and are scored low-confidence. Popularity and the archetype's usage data confirm the list is real and accessible, but they did not raise the score; the score comes from consistency, closing power and interaction on the whole system, and no card scores were averaged. The 40 off-archetype copies, including 5 Dominus and 5 Mulcharmy cards that need specific conditions, and the absence of a Side Deck hold the score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher in 5-card hand) 0.94 across 17 searcher-text cards; archetype core P(>=1 in hand5) 0.98 (Inferred)
D2 Opening-Hand Quality & Brick Management 68 Dense searchers offset bricks, but 10 Dominus/Mulcharmy copies need conditions and 4 hand traps are the only disruption (Inferred)
D3 Combo Conversion & Ceiling 68 Ritual boss ceiling (Murakumo destroys all opposing monsters, Habakiri shrinks them by 800 ATK) read from card text; no recorded boards (Inferred)
D4 Combo Floor & Median Output 56 No parseable recorded boards, so the median is unknown; scored conservatively and flagged as a data gap (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ash, Maxx and Dominus Impulse give interaction, and Reptile recursion gives a second route, but a single Droll-style lock is a known risk per the guide (Inferred)
D6 Resource Economy, Recovery & Grind 66 Reptile tributes and Futsu/Mirror recursion regenerate resources; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Maxx C, Dominus Impulse and Mitsurugi Great Purification give layered negates; Dominus Impulse depends on a Trap in the GY (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Murakumo and Habakiri are board breakers; about 47% chance of at least one of 4 hand traps in a 6-card going-second hand (Inferred)
D9 Offensive Pressure & Closing Power 74 Ritual bosses reach 2400-3200 ATK and Extra Deck options include 2500-2900 ATK monsters (Verified card stats)
D10 Main Deck Efficiency & Flexibility 58 42 Main cards with 3-copy staples but only 29.8% exact-name purity and 10 off-theme copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 Full 15-card Extra Deck, 8 Link monsters; only 52% of the archetype's core Extra cards are present, so several slots are niche (Verified usage)
D12 Side Deck Adaptability 35 No Side Deck; Master Duel has no sideboarding, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 55 No tournament link or dated metagame sample; guide notes the deck is cheap but vulnerable to Droll & Lock Bird (Provisional)
D14 Pilotability & Error Tolerance 60 Multiple Tribute and Ritual decision points and several Reptile-specific conditions; moderate complexity (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo as tiebreak; no reliable weight shift applied. Structural ≈ 63.8, Going First ≈ 66, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Unrecoverable choke point (-2); Off-archetype dilution (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*63.8 + 0.20*62 = 63.4, plus modifiers -3 = 60.4, rounded to 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 17 searcher-text cards give about 94% searcher access in a 5-card opening hand (Inferred)
  • Ritual bosses (Murakumo 3200 ATK, Habakiri 2400 ATK, Futsu 2000/3400) give strong closing power (Verified card stats)
  • Four hand traps plus multiple negate texts give layered interaction (Inferred)
  • Full, legal list with no violations and a legal Limited/Semi-Limited restricted-card count (Verified)

Weaknesses

  • No recorded combo boards, so combo ceiling and floor are inferred from text only (Verified data gap)
  • Exact-name purity 29.8%; 10 Dominus/Mulcharmy copies are conditional and dilute the engine (Verified)
  • No Side Deck, so no post-side adaptation (Verified)
  • Most of the archetype's core Extra cards (e.g. King of the Feral Imps, S:P Little Knight) are not run (Verified usage)

Critical choke points

  • Mitsurugi Ritual and Mitsurugi Mirror are the gate to all Ritual bosses; each single copy is hard to find, though searchers mitigate this (Inferred)
  • Droll & Lock Bird, per the Vietnamese guide, is a single-card problem for the deck (Provisional)
  • Banish-heavy Graveyard strategies, per the guide, hamper Reptile recursion (Provisional)
Priority Remove Add Reason
1 One Dominus Spark or one Mulcharmy Purulia A second card that continues the Mitsurugi Reptile line (searcher or Ritual piece) Reduces off-archetype conditional cards and raises exact-name purity without touching the main engine (Inferred)

Evidence & confidence

  • Verified: Deck is Legal for master-duel: 42 Main, 15 Extra, 0 Side; no violations; Restricted cards: Maxx C (1 Limited), Mitsurugi Prayers (1 Limited), Ame no Habakiri (2 Semi-Limited), The Fallen & The Virtuous (2 Semi-Limited); Exact-name purity 29.8%; off-archetype copies 40; Core-card presence 13 of 25 (52%)
  • Observed: Usage: Mitsurugi archetype core cards appear in 100% of the sampled lists (usage statistics)
  • Inferred: P(>=1 searcher in 5-card opening hand) 0.94 (hypergeometric); Interaction layers from hand trap and negate text (semantic read); Going-first and going-second estimates from hand-trap and starter probabilities
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link; Guide's claim that Droll & Lock Bird and banish-heavy Graveyards are the main threats
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates): these signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck (Master Duel is single-game); D12 cannot be measured from post-side data

More Master Duel Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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