@Ignister Deck #766245 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Maliss March Hare x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/15/2026
Main Deck (40)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Maliss <P> Chessy Cat x1
- Maliss <P> Dormouse x1
- Maliss <P> March Hare x3
- Maliss <P> White Rabbit x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Wizard @Ignister x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Cynet Mining x3
- Gold Sarcophagus x1
- Maliss in Underground x1
- Triple Tactics Talent x1
- Dominus Impulse x3
- Dominus Spark x3
- Infinite Impermanence x3
- Maliss <C> GWC-06 x1
- Maliss <C> MTP-07 x1
- Maliss <C> TB-11 x1
Extra Deck (15)
- Cyberse Desavewurm x1
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Cyberse Wicckid x1
- Firewall Dragon x1
- Firewall Dragon Darkfluid - Neo Tempest Terahertz x1
- I:P Masquerena x1
- Linguriboh x1
- Link Decoder x1
- Maliss <Q> Hearts Crypter x1
- Maliss <Q> White Binder x1
- S:P Little Knight x1
- Splash Mage x1
- Transcode Talker x1
- Underworld Goddess of the Closed World x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 60 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link-5 and Link-4 boards (Underworld Goddess, Firewall Dragon Darkfluid, Accesscode Talker) built through Maliss and Cyberse link chains, with 3000-ATK boss pressure as the closer; Maliss Link recursion from the GY and banish zone for repeated Link Summons
- Turn 1 (going first): Open with a searcher or a Maliss engine card (March Hare, Cynet Mining, Backup @Ignister) to reach a Link Summon, while holding a hand trap (Ash Blossom, Infinite Impermanence, Droll & Lock Bird) for the opponent's first board
- Turn 2 (going second): Hold two or more hand traps or Dominus traps to answer the opponent's first summon or Spell, then rebuild a Link board from the traps' GY recursion
- Recovery: Recover Maliss monsters and traps from the GY or banish zone through the Maliss Link Monsters and Maliss MTP-07/TB-11 effects, then Link Summon again
- After siding: No side deck is listed in the export, so no post-side plan can be scored
Why it scores here
The deck's consistency comes from a 21-copy Maliss-and-Ignister core group that has at least one card in a 5-card opening hand about 98% of the time, and from 11 searcher-text cards that do so about 82% of the time (Inferred, hypergeometric). Its midrange interaction is layered: 9 hand traps, Dominus traps and removal text give it a strong answer to the opponent's first summon, especially going second. Its Link-5 closers and recursive Maliss chains keep the board functional after one interruption, but there are no recorded boards, so the combo ceiling and median are inferred from card text alone. The score does not come from Ignister being a popular archetype or from averaging card scores: it is built on consistency, interaction, and recursion, and it is held down by a three-to-four-archetype engine that conflicts and by the absence of a side deck.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | Searcher-text group P(>=1 in 5-card hand) = 0.82; 21-copy archetype core P(>=1) = 0.98 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand-trap and reactive density is high (9 hand traps, 18 removal-text cards), so some hands lack a Link-starting line; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No recorded boards; ceiling inferred from Maliss Link recursion and Link-5 extra deck text only (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards, so the median and floor are speculative and only lightly weighted (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Nine hand traps plus GY recursion from Maliss and Dominus cards give two or more independent recovery routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Maliss GY and banish recursion, Cynet Mining, and Mulcharmy and Maxx C draw effects support card economy (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Dominus Spark and Impulse, Ash Blossom, Impermanence, Droll, and Maliss Link removal text give broad interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand traps and Dominus traps are strong when going second; Bystial and Firewall boss text covers board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Link-5 Underworld Goddess (3000 ATK) and Link-5 Firewall Darkfluid (3000 ATK) are in the Extra Deck (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main cards and 23 distinct, with several 3-copy trap cards and 12 Trap Cards; reasonably compact with some dead-card risk (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 72 | 15 Extra cards with 14 Link Monsters and 1 Fusion; most Link slots are used and cover Maliss and Cyberse routes (Verified composition) |
| D12 | Side Deck Adaptability | 25 | No side deck in the export; cannot score post-side adaptability (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample, so format fit stays neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Maliss and Link chains with many decision points; error tolerance is moderate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-2); engine_conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Couldn't load the combos





