@Ignister Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Achichi @Ignister
R Rarity
Achichi @Ignister
R Rarity
Achichi @Ignister
FIRE 2
Achichi @Ignister
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

R Rarity
Gatchiri @Ignister
R Rarity
Gatchiri @Ignister
R Rarity
Gatchiri @Ignister
EARTH 8
Gatchiri @Ignister
  • ATK:

  • 0

  • DEF:

  • 3000


The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.

N Rarity
Hiyari @Ignister
N Rarity
Hiyari @Ignister
N Rarity
Hiyari @Ignister
WATER 1
Hiyari @Ignister
  • ATK:

  • 300

  • DEF:

  • 400


If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.

R Rarity
Mathmech Addition
R Rarity
Mathmech Addition
R Rarity
Mathmech Addition
FIRE 4
Mathmech Addition
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.

UR Rarity
Mathmech Circular
UR Rarity
Mathmech Circular
UR Rarity
Mathmech Circular
LIGHT 4
Mathmech Circular
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

R Rarity
Pikari @Ignister
R Rarity
Pikari @Ignister
R Rarity
Pikari @Ignister
LIGHT 4
Pikari @Ignister
  • ATK:

  • 1200

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.

SR Rarity
Wizard @Ignister
SR Rarity
Wizard @Ignister
SR Rarity
Wizard @Ignister
DARK 4
Wizard @Ignister
  • ATK:

  • 1800

  • DEF:

  • 800


If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card in your hand and that monster, in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Backup @Ignister
UR Rarity
Backup @Ignister
UR Rarity
Backup @Ignister
DARK 3
Backup @Ignister
  • ATK:

  • 1200

  • DEF:

  • 800


If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.

SR Rarity
Mathmech Sigma
SR Rarity
Mathmech Sigma
SR Rarity
Mathmech Sigma
LIGHT 4
Mathmech Sigma
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.

SR Rarity
A.I. Connect
SR Rarity
A.I. Connect
SR Rarity
A.I. Connect
Spell Normal
A.I. Connect

    Reveal 1 Cyberse monster in your hand; apply this effect based on its Attribute, also you cannot Special Summon for the rest of this turn after this card resolves, except Cyberse monsters. ● DARK: Special Summon the revealed monster, and if you do, add 1 Level 4 or lower non-DARK Cyberse monster from your Deck to your hand. ● Other: Shuffle the revealed monster into the Deck, and if you do, add 1 "@Ignister" monster with a different Attribute from your Deck to your hand. You can only activate 1 "A.I. Connect" per turn.

    SR Rarity
    A.I. Meet You
    SR Rarity
    A.I. Meet You
    SR Rarity
    A.I. Meet You
    Spell Normal
    A.I. Meet You

      Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn.

      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



          Tag(s):

          SR Rarity
          Ignister A.I.Land
          SR Rarity
          Ignister A.I.Land
          SR Rarity
          Ignister A.I.Land
          Spell Field
          Ignister A.I.Land

            If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.

            N Rarity
            Mathmech Equation
            N Rarity
            Mathmech Equation
            N Rarity
            Mathmech Equation
            Spell Normal
            Mathmech Equation

              Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.

              Extra Deck

              UR Rarity
              Allied Code Talker @Ignister
              UR Rarity
              Allied Code Talker @Ignister
              UR Rarity
              Allied Code Talker @Ignister
              DARK
              Allied Code Talker @Ignister
              • ATK:

              • 2300

              • LINK-5

              Link Arrow:

              Left

              Right

              Bottom-Left

              Bottom

              Bottom-Right


              3+ Effect Monsters If this card is Link Summoned: You can Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each, also you cannot Special Summon for the rest of this turn. When your opponent activates a card or effect (Quick Effect): You can Tribute 1 of your Link Monsters this card points to; negate the activation, and if you do, banish that card. You can only use this effect of "Allied Code Talker @Ignister" once per turn.

              R Rarity
              Cyberse Wicckid
              R Rarity
              Cyberse Wicckid
              R Rarity
              Cyberse Wicckid
              DARK
              Cyberse Wicckid
              • ATK:

              • 800

              • LINK-2

              Link Arrow:

              Bottom

              Bottom-Right


              2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.

              SR Rarity
              Dark Infant @Ignister
              SR Rarity
              Dark Infant @Ignister
              SR Rarity
              Dark Infant @Ignister
              DARK
              Dark Infant @Ignister
              • ATK:

              • 500

              • LINK-1

              Link Arrow:

              Left


              1 non-Link "@Ignister" monster If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.

              UR Rarity
              Dark Templar @Ignister
              UR Rarity
              Dark Templar @Ignister
              UR Rarity
              Dark Templar @Ignister
              DARK
              Dark Templar @Ignister
              • ATK:

              • 2300

              • LINK-3

              Link Arrow:

              Bottom-Left

              Bottom

              Bottom-Right


              3 monsters with different names If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.

              UR Rarity
              Firewall Dragon
              UR Rarity
              Firewall Dragon
              UR Rarity
              Firewall Dragon
              LIGHT
              Firewall Dragon
              • ATK:

              • 2500

              • LINK-4

              Link Arrow:

              Top

              Left

              Right

              Bottom


              2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

              UR Rarity
              Firewall Dragon Singularity
              UR Rarity
              Firewall Dragon Singularity
              UR Rarity
              Firewall Dragon Singularity
              DARK
              Firewall Dragon Singularity
              • ATK:

              • 3500

              • LINK-6

              Link Arrow:

              Top-Left

              Top

              Top-Right

              Left

              Right

              Bottom


              3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.

              SR Rarity
              G Golem Crystal Heart
              SR Rarity
              G Golem Crystal Heart
              SR Rarity
              G Golem Crystal Heart
              WATER
              G Golem Crystal Heart
              • ATK:

              • 0

              • LINK-2

              Link Arrow:

              Left

              Bottom


              2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.

              UR Rarity
              Link Decoder
              UR Rarity
              Link Decoder
              UR Rarity
              Link Decoder
              DARK
              Link Decoder
              • ATK:

              • 300

              • LINK-1

              Link Arrow:

              Bottom


              1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.

              SR Rarity
              Splash Mage
              SR Rarity
              Splash Mage
              SR Rarity
              Splash Mage
              WATER
              Splash Mage
              • ATK:

              • 1100

              • LINK-2

              Link Arrow:

              Top-Right

              Bottom-Right


              2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

              SR Rarity
              Transcode Talker
              SR Rarity
              Transcode Talker
              SR Rarity
              Transcode Talker
              EARTH
              Transcode Talker
              • ATK:

              • 2300

              • LINK-3

              Link Arrow:

              Top

              Right

              Bottom


              2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.

              R Rarity
              Firewall Saber Dragon
              R Rarity
              Firewall Saber Dragon
              R Rarity
              Firewall Saber Dragon
              DARK 7
              Firewall Saber Dragon
              • ATK:

              • 2300

              • DEF:

              • 2000


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Cyberse monster in your GY or banishment; add it to your hand. You can target 1 other Cyberse monster you control with a Level; this card's Level becomes that monster's. If this card is sent to the GY as Link Material: You can add 1 "A.I." Spell from your Deck to your hand. You can only use each effect of "Firewall Saber Dragon" once per turn.

              UR Rarity
              Primathmech Alembertian
              UR Rarity
              Primathmech Alembertian
              UR Rarity
              Primathmech Alembertian
              EARTH
              Primathmech Alembertian
              • ATK:

              • 2000

              • DEF:

              • 0


              2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.

              Need 24 UR

              UR Rarity
              Mathmech Circular3 card
              UR Rarity
              Maxx "C"2 card
              UR Rarity
              Nibiru, the Primal Being1 card
              UR Rarity
              Cyberse Desavewurm1 card
              UR Rarity
              Allied Code Talker @Ignister1 card
              UR Rarity
              Dark Templar @Ignister1 card
              UR Rarity
              Firewall Dragon1 card
              UR Rarity
              Firewall Dragon Singularity1 card
              UR Rarity
              Link Decoder1 card
              UR Rarity
              Ash Blossom & Joyous Spring2 card
              UR Rarity
              Backup @Ignister3 card
              UR Rarity
              Primathmech Alembertian1 card
              UR Rarity
              Called by the Grave1 card
              UR Rarity
              Crossout Designator1 card
              UR Rarity
              Cynet Mining3 card
              UR Rarity
              Forbidden Droplet1 card

              Main: 41 Extra: 15

              R Rarity
              1 cardAchichi @Ignister
              R Rarity
              1 cardAchichi @Ignister
              Achichi @Ignister
              FIRE 2
              Achichi @Ignister
              • ATK:

              • 800

              • DEF:

              • 800


              If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.


              R Rarity
              1 cardDanmari @Ignister
              R Rarity
              1 cardDanmari @Ignister
              Danmari @Ignister
              DARK 6
              Danmari @Ignister
              • ATK:

              • 2300

              • DEF:

              • 0


              When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn.


              SR Rarity
              1 cardDroll & Lock Bird
              SR Rarity
              1 cardDroll & Lock Bird
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


              R Rarity
              1 cardGatchiri @Ignister
              R Rarity
              1 cardGatchiri @Ignister
              Gatchiri @Ignister
              EARTH 8
              Gatchiri @Ignister
              • ATK:

              • 0

              • DEF:

              • 3000


              The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.


              N Rarity
              1 cardHiyari @Ignister
              N Rarity
              1 cardHiyari @Ignister
              Hiyari @Ignister
              WATER 1
              Hiyari @Ignister
              • ATK:

              • 300

              • DEF:

              • 400


              If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.


              R Rarity
              1 cardMathmech Addition
              R Rarity
              1 cardMathmech Addition
              Mathmech Addition
              FIRE 4
              Mathmech Addition
              • ATK:

              • 1000

              • DEF:

              • 1000


              You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.


              UR Rarity
              3 cardMathmech Circular
              UR Rarity
              3 cardMathmech Circular
              Mathmech Circular
              LIGHT 4
              Mathmech Circular
              • ATK:

              • 1500

              • DEF:

              • 1500


              You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.


              N Rarity
              1 cardMathmech Multiplication
              N Rarity
              1 cardMathmech Multiplication
              Mathmech Multiplication
              EARTH 4
              Mathmech Multiplication
              • ATK:

              • 500

              • DEF:

              • 2000


              You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.


              UR Rarity
              2 cardMaxx "C"
              UR Rarity
              2 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              UR Rarity
              1 cardNibiru, the Primal Being
              UR Rarity
              1 cardNibiru, the Primal Being
              Nibiru, the Primal Being
              LIGHT 11
              Nibiru, the Primal Being
              • ATK:

              • 3000

              • DEF:

              • 600


              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


              R Rarity
              1 cardPikari @Ignister
              R Rarity
              1 cardPikari @Ignister
              Pikari @Ignister
              LIGHT 4
              Pikari @Ignister
              • ATK:

              • 1200

              • DEF:

              • 600


              If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.


              SR Rarity
              3 cardSalamangreat Gazelle
              SR Rarity
              3 cardSalamangreat Gazelle
              Salamangreat Gazelle
              FIRE 3
              Salamangreat Gazelle
              • ATK:

              • 1500

              • DEF:

              • 1000


              If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


              SR Rarity
              1 cardSalamangreat Spinny
              SR Rarity
              1 cardSalamangreat Spinny
              Salamangreat Spinny
              FIRE 3
              Salamangreat Spinny
              • ATK:

              • 1000

              • DEF:

              • 1500


              If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.


              SR Rarity
              1 cardWizard @Ignister
              SR Rarity
              1 cardWizard @Ignister
              Wizard @Ignister
              DARK 4
              Wizard @Ignister
              • ATK:

              • 1800

              • DEF:

              • 800


              If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card in your hand and that monster, in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.


              UR Rarity
              2 cardAsh Blossom & Joyous Spring
              UR Rarity
              2 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              UR Rarity
              3 cardBackup @Ignister
              UR Rarity
              3 cardBackup @Ignister
              Backup @Ignister
              DARK 3
              Backup @Ignister
              • ATK:

              • 1200

              • DEF:

              • 800


              If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.


              R Rarity
              1 cardMathmech Diameter
              R Rarity
              1 cardMathmech Diameter
              Mathmech Diameter
              LIGHT 4
              Mathmech Diameter
              • ATK:

              • 1000

              • DEF:

              • 1500


              When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn.


              SR Rarity
              1 cardMathmech Sigma
              SR Rarity
              1 cardMathmech Sigma
              Mathmech Sigma
              LIGHT 4
              Mathmech Sigma
              • ATK:

              • 1000

              • DEF:

              • 1500


              If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.


              R Rarity
              1 cardSalamangreat Weasel
              R Rarity
              1 cardSalamangreat Weasel
              Salamangreat Weasel
              FIRE 3
              Salamangreat Weasel
              • ATK:

              • 700

              • DEF:

              • 1400


              If you have 2 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand. If a "Salamangreat" Ritual, Fusion, Synchro, Xyz, or Link Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 other "Salamangreat" monster in your GY; place this card on the bottom of your Deck, and if you do, Special Summon that monster to your opponent's field, then draw 1 card. You can only use each effect of "Salamangreat Weasel" once per turn.


              SR Rarity
              1 cardA.I. Connect
              SR Rarity
              1 cardA.I. Connect
              A.I. Connect
              Spell Normal
              A.I. Connect

                Reveal 1 Cyberse monster in your hand; apply this effect based on its Attribute, also you cannot Special Summon for the rest of this turn after this card resolves, except Cyberse monsters. ● DARK: Special Summon the revealed monster, and if you do, add 1 Level 4 or lower non-DARK Cyberse monster from your Deck to your hand. ● Other: Shuffle the revealed monster into the Deck, and if you do, add 1 "@Ignister" monster with a different Attribute from your Deck to your hand. You can only activate 1 "A.I. Connect" per turn.


                SR Rarity
                1 cardA.I. Meet You
                SR Rarity
                1 cardA.I. Meet You
                A.I. Meet You
                Spell Normal
                A.I. Meet You

                  Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn.


                  UR Rarity
                  1 cardCalled by the Grave
                  UR Rarity
                  1 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    UR Rarity
                    1 cardCrossout Designator
                    UR Rarity
                    1 cardCrossout Designator
                    Crossout Designator
                    Spell Quick
                    Crossout Designator

                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                      Tag(s):

                      UR Rarity
                      3 cardCynet Mining
                      UR Rarity
                      3 cardCynet Mining
                      Cynet Mining
                      Spell Normal
                      Cynet Mining

                        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                        R Rarity
                        1 cardFA.I.ghting Spirit
                        R Rarity
                        1 cardFA.I.ghting Spirit
                        FA.I.ghting Spirit
                        Spell Normal
                        FA.I.ghting Spirit

                          Target 1 "@Ignister" monster in your GY; Special Summon it. If an "@Ignister" monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead. If this card is banished: You can activate this effect; your "@Ignister" monsters with 2300 or more ATK cannot be destroyed by battle this turn. You can only activate "FA.I.ghting Spirit" once per turn.


                          UR Rarity
                          1 cardForbidden Droplet
                          UR Rarity
                          1 cardForbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            SR Rarity
                            1 cardIgnister A.I.Land
                            SR Rarity
                            1 cardIgnister A.I.Land
                            Ignister A.I.Land
                            Spell Field
                            Ignister A.I.Land

                              If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.


                              N Rarity
                              1 cardMathmech Equation
                              N Rarity
                              1 cardMathmech Equation
                              Mathmech Equation
                              Spell Normal
                              Mathmech Equation

                                Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.


                                SR Rarity
                                2 cardSalamangreat Circle
                                SR Rarity
                                2 cardSalamangreat Circle
                                Salamangreat Circle
                                Spell Quick
                                Salamangreat Circle

                                  Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                                  SR Rarity
                                  1 cardSalamangreat Sanctuary
                                  SR Rarity
                                  1 cardSalamangreat Sanctuary
                                  Salamangreat Sanctuary
                                  Spell Field
                                  Salamangreat Sanctuary

                                    If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                                    UR Rarity
                                    1 cardCyberse Desavewurm
                                    UR Rarity
                                    1 cardCyberse Desavewurm
                                    Cyberse Desavewurm
                                    DARK 6
                                    Cyberse Desavewurm
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1500


                                    1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.


                                    UR Rarity
                                    1 cardAllied Code Talker @Ignister
                                    UR Rarity
                                    1 cardAllied Code Talker @Ignister
                                    Allied Code Talker @Ignister
                                    DARK
                                    Allied Code Talker @Ignister
                                    • ATK:

                                    • 2300

                                    • LINK-5

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    3+ Effect Monsters If this card is Link Summoned: You can Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each, also you cannot Special Summon for the rest of this turn. When your opponent activates a card or effect (Quick Effect): You can Tribute 1 of your Link Monsters this card points to; negate the activation, and if you do, banish that card. You can only use this effect of "Allied Code Talker @Ignister" once per turn.


                                    R Rarity
                                    1 cardCyberse Wicckid
                                    R Rarity
                                    1 cardCyberse Wicckid
                                    Cyberse Wicckid
                                    DARK
                                    Cyberse Wicckid
                                    • ATK:

                                    • 800

                                    • LINK-2

                                    Link Arrow:

                                    Bottom

                                    Bottom-Right


                                    2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


                                    SR Rarity
                                    1 cardDark Infant @Ignister
                                    SR Rarity
                                    1 cardDark Infant @Ignister
                                    Dark Infant @Ignister
                                    DARK
                                    Dark Infant @Ignister
                                    • ATK:

                                    • 500

                                    • LINK-1

                                    Link Arrow:

                                    Left


                                    1 non-Link "@Ignister" monster If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.


                                    UR Rarity
                                    1 cardDark Templar @Ignister
                                    UR Rarity
                                    1 cardDark Templar @Ignister
                                    Dark Templar @Ignister
                                    DARK
                                    Dark Templar @Ignister
                                    • ATK:

                                    • 2300

                                    • LINK-3

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    3 monsters with different names If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.


                                    UR Rarity
                                    1 cardFirewall Dragon
                                    UR Rarity
                                    1 cardFirewall Dragon
                                    Firewall Dragon
                                    LIGHT
                                    Firewall Dragon
                                    • ATK:

                                    • 2500

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom


                                    2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                    SR Rarity
                                    1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                                    SR Rarity
                                    1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                                    Firewall Dragon Darkfluid - Neo Tempest Terahertz
                                    DARK
                                    Firewall Dragon Darkfluid - Neo Tempest Terahertz
                                    • ATK:

                                    • 3000

                                    • LINK-5

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom-Left

                                    Bottom-Right


                                    3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.


                                    UR Rarity
                                    1 cardFirewall Dragon Singularity
                                    UR Rarity
                                    1 cardFirewall Dragon Singularity
                                    Firewall Dragon Singularity
                                    DARK
                                    Firewall Dragon Singularity
                                    • ATK:

                                    • 3500

                                    • LINK-6

                                    Link Arrow:

                                    Top-Left

                                    Top

                                    Top-Right

                                    Left

                                    Right

                                    Bottom


                                    3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.


                                    SR Rarity
                                    1 cardG Golem Crystal Heart
                                    SR Rarity
                                    1 cardG Golem Crystal Heart
                                    G Golem Crystal Heart
                                    WATER
                                    G Golem Crystal Heart
                                    • ATK:

                                    • 0

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Bottom


                                    2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.


                                    UR Rarity
                                    1 cardLink Decoder
                                    UR Rarity
                                    1 cardLink Decoder
                                    Link Decoder
                                    DARK
                                    Link Decoder
                                    • ATK:

                                    • 300

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.


                                    SR Rarity
                                    1 cardSalamangreat Balelynx
                                    SR Rarity
                                    1 cardSalamangreat Balelynx
                                    Salamangreat Balelynx
                                    FIRE
                                    Salamangreat Balelynx
                                    • ATK:

                                    • 500

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                    SR Rarity
                                    1 cardSplash Mage
                                    SR Rarity
                                    1 cardSplash Mage
                                    Splash Mage
                                    WATER
                                    Splash Mage
                                    • ATK:

                                    • 1100

                                    • LINK-2

                                    Link Arrow:

                                    Top-Right

                                    Bottom-Right


                                    2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                    SR Rarity
                                    1 cardTranscode Talker
                                    SR Rarity
                                    1 cardTranscode Talker
                                    Transcode Talker
                                    EARTH
                                    Transcode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Right

                                    Bottom


                                    2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                    R Rarity
                                    1 cardFirewall Saber Dragon
                                    R Rarity
                                    1 cardFirewall Saber Dragon
                                    Firewall Saber Dragon
                                    DARK 7
                                    Firewall Saber Dragon
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Cyberse monster in your GY or banishment; add it to your hand. You can target 1 other Cyberse monster you control with a Level; this card's Level becomes that monster's. If this card is sent to the GY as Link Material: You can add 1 "A.I." Spell from your Deck to your hand. You can only use each effect of "Firewall Saber Dragon" once per turn.


                                    UR Rarity
                                    1 cardPrimathmech Alembertian
                                    UR Rarity
                                    1 cardPrimathmech Alembertian
                                    Primathmech Alembertian
                                    EARTH
                                    Primathmech Alembertian
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 0


                                    2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.


                                    master-duel
                                    @Ignister
                                    5







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