Mulcharmy Deck #766199 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
30± 8/ 100
Power Score
Structural 54
Reliability 40
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Kewl Tune Synchro chains into Kewl Tune Remix / Loudness War / B2B Synchro boards; Stardust Dragon and Nibiru as late-game boss monsters
  • Turn 1 (going first): Normal Summon a Kewl Tune Tuner, use its once-per-turn search or Special Summon, then Synchro Summon into a Kewl Tune Synchro
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and Droll as hand interaction, then rebuild a Synchro board from the Tuner-heavy hand
  • Recovery: Recycle Tuners from the GY through Kewl Tune Track Maker, Remix and Reco effects
  • After siding: Not evaluable: the deck has no Side Deck

Why it scores here

The deck's Kewl Tune core (31 cards, 12 counted in the main deck) gives an estimated 72% chance of at least one core card in a 5-card opening hand, so the engine is reachable on turn 1 in most games. Its interaction suite (17 hand traps plus negation and removal text) gives it a strong going-second profile, and multiple independent Tuner lines add some resilience against single interruptions. The score is held back by an illegal list: three copy-limit violations on Limited and Semi-Limited cards, which caps the result and leaves only a structural read. The Mulcharmy engine (6 exact-name copies) and the Kewl Tune sub-archetype compete for hand space, and there is no Side Deck. Popularity and archetype usage did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one core card in 5-card opener) ≈ 0.72 across 12 core copies; Kewl Tune Synchro and Tuner access drive the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Tuner-heavy hands with 25 Tuner monsters, Mulcharmy drawers that need an empty field, and 17 hand traps create frequent dead or conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from text of Kewl Tune Synchro chains into Remix, Loudness War and B2B Synchro boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output is low because Mulcharmy and hand-trap draws often do not convert into a board (Inferred)
D5 Interruption Resilience & Route Redundancy 60 17 hand traps and several independent Tuner routes allow recovery after one interruption, but the core Limited cards are restricted to one copy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and Duelist Genesis searches recover resources, but the Tuner loop spends many cards (Inferred)
D7 End-Board & Interaction Quality 65 16 negation-text and 21 removal-text cards with layered Synchro protection; quality reads from card text (Inferred)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap probability ≈ 0.90 in a 6-card hand plus Ghost Belle and Ash Blossom; board-breaking is limited to Raigeki and Lightning Storm (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing power depends on Kewl Tune B2B (3200 ATK), Nibiru and Stardust Dragon, with no reliable direct or piercing finisher (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards with 27 distinct names; 9 copies of the most-run tech and hand-trap slots dilute the engine density (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro slots, all Kewl Tune or Stardust, with Remix, Loudness War and Track Maker providing access (Verified structure, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck, so no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament or meta data; format fit is Provisional
D14 Pilotability & Error Tolerance 40 Multi-step Synchro sequences with many Tuner decisions and once-per-turn effects make play demanding (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist/copy-limit exposure (-12); engine conflict (-6); no side deck (-3). Final formula: Illegal deck: theoretical/structural-only cap. Structural 54 and Final 0.80*54 + 0.20*40 = 51 before modifiers; modifiers -21 yield 30 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reachable Kewl Tune engine (≈72% core access in a 5-card hand)
  • Dense going-second hand-trap suite (17 hand traps)
  • Multiple Synchro payoffs, including B2B and Loudness War

Weaknesses

  • Illegal list: copy-limit violations on Ash Blossom, Kewl Tune Cue, Kewl Tune Synchro and Kewl Tune Reco
  • Split engine between Kewl Tune and Mulcharmy
  • No Side Deck and no recorded combo or tournament data

Critical choke points

  • Kewl Tune Synchro and the Tuner requirement, which the hand has to supply to start the Synchro sequence
  • Limited-card legality: the deck cannot be played as listed in any format that enforces these copy limits
Priority Remove Add Reason
1 2 Kewl Tune Cue, 2 Kewl Tune Synchro, 2 Kewl Tune Reco (or reduce to 1 copy each) Legal 1-copy Kewl Tune or Tuner replacements from the same archetype Restores legality; the copy-limit violations are the primary cap on this evaluation
2 1 Ash Blossom & Joyous Spring Ghost Belle or Ghost Ogre as a second-tier hand trap Brings Ash Blossom to its Semi-Limited legal count of 2 without weakening the hand-trap suite
3 A Mulcharmy draw card A Kewl Tune Tuner Reduces the engine split between Kewl Tune and Mulcharmy

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 sizes are within format rules; Illegal status from four copy-limit violations (Ash Blossom 3/2, Kewl Tune Cue 3/1, Kewl Tune Synchro 3/1, Kewl Tune Reco 3/1); Card text for the hand traps and Kewl Tune Synchro
  • Inferred: ≈72% core-access probability and ≈90% going-second hand-trap probability (hypergeometric estimates); Structural D1–D14 scores and the combo-style weight profile; Engine-conflict penalty from the archetype split
  • Provisional: Meta Power and format fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match data are absent No win-rate telemetry (going-first/second, matchup, brick and OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so post-side plan cannot be assessed

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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