Mulcharmy Deck #766199 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 10/15/2026
Main Deck (55)
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x2
- Mulcharmy Meowls x1
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x3
- Ghost Mourner & Moonlit Chill x3
- Ghost Ogre & Snow Rabbit x3
- Kewl Tune Clip x2
- Kewl Tune Cue x3
- Kewl Tune Mix x3
- Kewl Tune Reco x3
- Called by the Grave x1
- Crossout Designator x1
- Duelist Genesis x2
- JJ "Kewl Tune" x2
- Kewl Tune Synchro x3
- Lightning Storm x1
- Over Tuning x2
- Raigeki x1
- Synchro Overtake x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Infinite Impermanence x3
- Kewl Tune Playlist x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Kewl Tune Synchro chains into Kewl Tune Remix / Loudness War / B2B Synchro boards; Stardust Dragon and Nibiru as late-game boss monsters
- Turn 1 (going first): Normal Summon a Kewl Tune Tuner, use its once-per-turn search or Special Summon, then Synchro Summon into a Kewl Tune Synchro
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and Droll as hand interaction, then rebuild a Synchro board from the Tuner-heavy hand
- Recovery: Recycle Tuners from the GY through Kewl Tune Track Maker, Remix and Reco effects
- After siding: Not evaluable: the deck has no Side Deck
Why it scores here
The deck's Kewl Tune core (31 cards, 12 counted in the main deck) gives an estimated 72% chance of at least one core card in a 5-card opening hand, so the engine is reachable on turn 1 in most games. Its interaction suite (17 hand traps plus negation and removal text) gives it a strong going-second profile, and multiple independent Tuner lines add some resilience against single interruptions. The score is held back by an illegal list: three copy-limit violations on Limited and Semi-Limited cards, which caps the result and leaves only a structural read. The Mulcharmy engine (6 exact-name copies) and the Kewl Tune sub-archetype compete for hand space, and there is no Side Deck. Popularity and archetype usage did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one core card in 5-card opener) ≈ 0.72 across 12 core copies; Kewl Tune Synchro and Tuner access drive the engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Tuner-heavy hands with 25 Tuner monsters, Mulcharmy drawers that need an empty field, and 17 hand traps create frequent dead or conflicting hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling read from text of Kewl Tune Synchro chains into Remix, Loudness War and B2B Synchro boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median output is low because Mulcharmy and hand-trap draws often do not convert into a board (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 17 hand traps and several independent Tuner routes allow recovery after one interruption, but the core Limited cards are restricted to one copy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw effects and Duelist Genesis searches recover resources, but the Tuner loop spends many cards (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 16 negation-text and 21 removal-text cards with layered Synchro protection; quality reads from card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap probability ≈ 0.90 in a 6-card hand plus Ghost Belle and Ash Blossom; board-breaking is limited to Raigeki and Lightning Storm (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing power depends on Kewl Tune B2B (3200 ATK), Nibiru and Stardust Dragon, with no reliable direct or piercing finisher (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main-deck cards with 27 distinct names; 9 copies of the most-run tech and hand-trap slots dilute the engine density (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Synchro slots, all Kewl Tune or Stardust, with Remix, Loudness War and Track Maker providing access (Verified structure, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck, so no post-side adaptability is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament or meta data; format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Synchro sequences with many Tuner decisions and once-per-turn effects make play demanding (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist/copy-limit exposure (-12); engine conflict (-6); no side deck (-3). Final formula: Illegal deck: theoretical/structural-only cap. Structural 54 and Final 0.80*54 + 0.20*40 = 51 before modifiers; modifiers -21 yield 30 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Reachable Kewl Tune engine (≈72% core access in a 5-card hand)
- Dense going-second hand-trap suite (17 hand traps)
- Multiple Synchro payoffs, including B2B and Loudness War
Weaknesses
- Illegal list: copy-limit violations on Ash Blossom, Kewl Tune Cue, Kewl Tune Synchro and Kewl Tune Reco
- Split engine between Kewl Tune and Mulcharmy
- No Side Deck and no recorded combo or tournament data
Critical choke points
- Kewl Tune Synchro and the Tuner requirement, which the hand has to supply to start the Synchro sequence
- Limited-card legality: the deck cannot be played as listed in any format that enforces these copy limits
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 Kewl Tune Cue, 2 Kewl Tune Synchro, 2 Kewl Tune Reco (or reduce to 1 copy each) | Legal 1-copy Kewl Tune or Tuner replacements from the same archetype | Restores legality; the copy-limit violations are the primary cap on this evaluation |
| 2 | 1 Ash Blossom & Joyous Spring | Ghost Belle or Ghost Ogre as a second-tier hand trap | Brings Ash Blossom to its Semi-Limited legal count of 2 without weakening the hand-trap suite |
| 3 | A Mulcharmy draw card | A Kewl Tune Tuner | Reduces the engine split between Kewl Tune and Mulcharmy |
Evidence & confidence
- Verified: Main 55 / Extra 15 / Side 0 sizes are within format rules; Illegal status from four copy-limit violations (Ash Blossom 3/2, Kewl Tune Cue 3/1, Kewl Tune Synchro 3/1, Kewl Tune Reco 3/1); Card text for the hand traps and Kewl Tune Synchro
- Inferred: ≈72% core-access probability and ≈90% going-second hand-trap probability (hypergeometric estimates); Structural D1–D14 scores and the combo-style weight profile; Engine-conflict penalty from the archetype split
- Provisional: Meta Power and format fit (no dated metagame sample)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match data are absent No win-rate telemetry (going-first/second, matchup, brick and OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so post-side plan cannot be assessed
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