Ars Magna Deck #766161 — Yu-Gi-Oh! TCG

41 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Griffoh x3, Kuriboh - Multiply! x3. Created Oct 15, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 50
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 46
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 41 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ars Magna / Power Patron Link board converting into 3000-ATK ritual and Extra-Deck boss monsters (Black Chaos, Black Luster Soldier, Chaos Angel); Light and Darkness Ritual recursion into Black Chaos or Magician of Dark Chaos
  • Turn 1 (going first): Starter via Ars Magna / Mulcharmy / Light and Darkness Ritual searches, then Link into Power Patron to extend; hand traps held for the opponent's first interaction
  • Turn 2 (going second): Ash Blossom / Droll & Lock Bird / Kuriboh interrupt the opponent's first search or summon, then Medius / Theorealize recovery into a Power Patron board
  • Recovery: Mulcharmy Fuwalos/Purulia draw engine and Medius/Theorealized Medius recursion from the GY and banishment
  • After siding: Not evaluable: side deck is empty (0 cards)

Why it scores here

The deck's archetype core (17 copies of Ars Magna, Mulcharmy and Light and Darkness Ritual cards) has a Hypergeometric estimate of about 94% to have at least one core starter in a 5-card opening hand, so the engine reliably opens (Inferred). Interaction is dense for a Midrange list: five hand traps, Droll & Lock Bird and Kuriboh give several going-second answers, and the Extra Deck carries multiple boss monsters at 2800-3500 ATK, so the closing power is credible. The deck's weaknesses are structural rather than card-quality: only 10.7% of main-deck cards share the exact Ars Magna name, the archetype spread runs across several sub-archetypes, and there are no recorded boards, so the median output cannot be measured. The score is not driven by Ars Magna being a popular archetype and was not computed by averaging individual card scores. The list is illegal (Ash Blossom over its copy limit) and has no side deck, so the result is capped and labelled theoretical/structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in a 5-card opening hand) ≈ 0.94 across 17 copies; sub-archetype spread is wide (Inferred)
D2 Opening-Hand Quality & Brick Management 52 5 hand traps and redundant searchers reduce dead hands, but 50 off-archetype main-deck copies and Ritual-only pieces add conflict risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos supplied; ceiling inferred from text only (Ritual Black Chaos / Magician of Dark Chaos to Power Patron board) (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; kept near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters (Mulcharmy, Medius, Ritual) and Ash/Droll interruptions give route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 58 18 searcher-text cards plus Mulcharmy draw and Medius recursion sustain resources (Inferred)
D7 End-Board & Interaction Quality 62 6 negation-text cards, 20 removal-text cards, Ash Blossom and Droll & Lock Bird on the interaction line (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap coverage is about 0.57 for a 6-card hand; board-breaking relies on Black Chaos and Chaos Angel (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss monsters at 2800-3500 ATK (Black Chaos, Black Luster Soldier, Chaos Angel) with Power Patron piercing text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 41 main with 23 distinct cards and 11 singletons; the Ash Blossom over-limit copy hurts legality and compactness (Verified)
D11 Extra Deck Efficiency & Coverage 60 15-card Extra Deck with 9 Link, 4 Fusion and 2 Synchro; heavy Power Patron dependence limits flex (Verified breakdown, Inferred use)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame sample or tournament link; Ars Magna archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 35 Requires Ritual, Link and Mulcharmy sequencing with several decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12); no_side_deck (0). Final formula: Illegal cap applied: uncapped 0.80*Structural(54) + 0.20*TournamentReliability(40) = 51; capped to 30 as theoretical/structural-only because the list is illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine opens in about 94% of 5-card hands (Inferred)
  • Five hand traps plus Droll & Lock Bird and Kuriboh give going-second coverage
  • Extra Deck boss monsters at 2800-3500 ATK give closing power

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring over its copy limit
  • No side deck
  • Low exact-name purity (10.7%); the engine spreads across several sub-archetypes
  • No recorded boards, so the median and ceiling are inferred from text only

Critical choke points

  • Single Power Patron Link board as the conversion point for the Ars Magna plan
  • Ash Blossom over-limit copy makes the list unplayable as built until fixed
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none (or a legal card) Fixes the copy-limit violation so the list becomes legal and can receive a normal Final score
2 none a 15-card Side Deck Adds post-side plans (D12 is 10 with an empty side deck)

Evidence & confidence

  • Verified: Main 41 / Extra 15 / Side 0 are within size rules; Ash Blossom & Joyous Spring runs 3 copies vs 2 legal (Semi-Limited); S:P Little Knight is Limited at 1 copy; Extra Deck breakdown: 9 Link, 4 Fusion, 2 Synchro
  • Inferred: P(at least one archetype core card in 5-card hand) ≈ 0.94; Going-second hand-trap coverage ≈ 0.57; Dimension scores D1-D3, D5-D9, D11, D14
  • Provisional: Meta Power (null); D13 matchup and format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied Deck title is null

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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