Artmage Deck #766149 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 15, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
35± 10/ 100
Power Score
Structural 59
Reliability 45
Going First 55
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 55
Going Second 66
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion, Link, Synchro and Xyz Power Patron / Artmage boards (Nerva, Jupiter, Vidolium, Mediclius, Junora) that overwhelm the opponent with 3000+ ATK bodies after an Artmage starter opens the line; Artmage Non-Finito and Artmage Diactorus value and removal chains off Medius the Pure and Artmage Academic Arcane Arts Acropolis
  • Turn 1 (going first): Open with Artmage Power Patron, Artmage Finmel or Medius-style searchers, use Pendulum Treasure or Artmage Academic Arcane Arts Acropolis to reach an Artmage Fusion or Link boss, and hold Ash Blossom, Infinite Impermanence and Typhoon for responses
  • Turn 2 (going second): Use Droll and Lock Bird, Ash Blossom and Nibiru or Mulcharmy hand traps to disrupt the opponent's first board, then rebuild through Artmage Litera or Artmage Graflare special summons
  • Recovery: Recover through Artmage Litera and Theorealize Past Lull recursion from the GY and banished Power Patron monsters, with Artmage Varnish -Alteration- and Pendulum Treasure as searchers
  • After siding: No side deck is registered, so no post-side plan exists; this is a structural read only

Why it scores here

The Artmage core (24 copies, about 95% chance of at least one in a 5-card opening hand) gives the deck a fairly reliable starter, and the Power Patron and Ars Magna boards supply high-ATK closing bodies. Eleven hand traps plus Droll and Ash Blossom give good going-second interaction and layered responses to the opponent's first board. The score is held back by the illegal copy count of Ash Blossom, the complete absence of recorded boards so the floor and median cannot be measured, and the empty side deck. Structural strength was computed from dimension scores on the Combo weight profile, not from averaging card scores, and the deck's archetype popularity was not credited as strength. The final score is capped low because an illegal list does not earn a normal contextual score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.95 across 24 core copies; starter density is high but depends on a multi-step Fusion/Link chain (Inferred)
D2 Opening-Hand Quality & Brick Management 55 17 singleton slots and 18 non-engine or conditional cards give moderate brick and garnet risk; no hand-level simulation data exists (Inferred)
D3 Combo Conversion & Ceiling 65 Ceiling inferred from card text: Artmage Fusion or Link chains reach 3000+ ATK boards, but no recorded combo boards exist (Inferred)
D4 Combo Floor & Median Output 50 Median output cannot be measured because combos_evidence contains zero parseable boards; scored as a neutral provisional value (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Redundant hand traps (Ash Blossom, Droll, Infinite Impermanence, Nibiru) and two recursion routes give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 21 searcher-text cards and GY recursion through Litera and Past Lull support rebuilding after the board is cleared (Inferred)
D7 End-Board & Interaction Quality 66 Typhoon, Infinite Impermanence, Artmage Impasto, Called by the Grave and Nervedo give layered negation and removal, but several are conditional on Artmage presence (Inferred)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap probability is about 0.76 for at least one hand trap in six cards, and Droll is 94% included in archetype usage (Observed)
D9 Offensive Pressure & Closing Power 70 Closing bodies include Vidolium 5000 ATK, Jupiter 3500 ATK, Nerva 3300 ATK and Varudras 3000 ATK, though all require Extra Deck summons to land (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 main-deck cards with 17 singletons and 31 distinct cards; the copy-limit violation lowers consistency efficiency (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across Fusion, Link, Synchro and Xyz with heavy Power Patron overlap, but several required-core Extra cards are absent from the list (Verified)
D12 Side Deck Adaptability 15 Side deck is empty, so there is no post-side adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share is absent; no tournament link or dated metagame sample was supplied (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-zone Fusion, Link and Pendulum sequencing with a 25-plus-card hand of decision points makes this deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59, Going First ≈ 55, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12). Final formula: Illegal-deck cap applied: unrounded 0.80*59.4 + 0.20*45 - 12 (banlist modifier) = 44.5, capped to 35; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Artmage and Power Patron cards are present at near-full copy counts, giving high starter access
  • Eleven hand traps and multiple negation and removal options give layered interaction
  • High-ATK Extra Deck closers provide several independent win conditions

Weaknesses

  • Ash Blossom is run at 3 copies against a 2-copy limit, so the list is illegal
  • Side deck is empty, leaving no post-side adaptation
  • Several core Extra Deck cards from the archetype (Nerva, Varudras, Diactorus) are only partially supported in the list

Critical choke points

  • Artmage Fusion or Link summon line depends on Artmage Academic Arcane Arts Acropolis, Medius and Artmage Finmel being present
  • Single Extra Deck Fusion for Artmage Non-Finito and Diactorus is a one-copy dependency
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring none required; this fixes the legality violation Reduces Ash Blossom from 3 to the legal 2-copy limit so the deck can receive a normal contextual score
2 none a 15-card side deck with extra negation and removal An empty side deck gives no post-side plan, and D12 is the weakest dimension

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring 3 copies exceeds Semi-Limited limit of 2; Main deck 55 cards and Extra deck 15 cards are within TCG size rules; Side deck is empty
  • Observed: Droll & Lock Bird included at 94% inclusion across archetype usage stats; Ash Blossom and Mulcharmy core cards at 100% usage
  • Inferred: Artmage core gives about 95% at-least-one starter in five cards; Hand-trap probability at least one in six cards is about 0.76; Engine and interaction scores derived from card text
  • Provisional: Meta power and matchup fit need a dated metagame sample
  • Data gaps: no combos supplied, so floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry, so going-first and going-second splits are inferred Meta Power is provisional without a dated metagame sample No side deck was supplied

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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