Mulcharmy Deck #766142 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 54 / Extra 16 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Angelechy Extra Deck Synchro boards (Seneschal, Shatranga, Bastion at 3000 ATK) built through the Angelechy Spell/Trap engine, backed by Mulcharmy card-draw.; Mulcharmy Fuwalos / Purulia card advantage in the End Phase, converting a hand-size lead into a long grind.
  • Turn 1 (going first): Open with an Angelechy Problem or Strategy Score search; Angelechy Opening to e4 is an opponent-turn trap on the first Standby Phase, so going first gives it no value. Establish one Synchro through the Extra Deck and hold Ash Blossom / Droll & Lock Bird for the first response.
  • Turn 2 (going second): Hold hand traps (Ash, Ghost Ogre, Droll & Lock Bird, Dominus Purge / Impulse) against the opponent's first summon or search, then use Opening to e4 in their Standby Phase to place the Angelechy Field Spell and Special Summon from the Extra Deck.
  • Recovery: Recover from interaction using Angelechy Strategy Score and Foolish Burial Goods to return Spell/Trap engine pieces, Angelechy Verdict and Disturbance from the GY, and Mulcharmy draws when the field is clear.
  • After siding: Not evaluable: the deck runs an empty Side Deck, so there is no post-side plan.

Why it scores here

The deck's core engine (Angelechy Spell/Trap pieces plus Angelechy Synchros) is present in roughly three-quarters of opening hands, as the archetype-core group shows (76%, Inferred), so it usually reaches a live engine on turn 1 or 2. Interaction is the strongest part of the system: about 19 negation-text and 23 removal-text cards, plus 7 hand traps, give it multiple layers to answer an opponent's first summon or search (Inferred semantic read). Mulcharmy draw effects and Strategy Score recursion add some grind, but Mulcharmy's 'control no cards' condition conflicts with the Angelechy field presence. There are no recorded combo boards, so ceiling and median output are text-only estimates and carry low weight. The score is capped low because the list is illegal: three Semi-Limited cards are over the copy limit and the Extra Deck is one card over, with no Side Deck. Popularity (archetype core inclusion) confirms the list is real and accessible but did not earn points, and the score was not derived by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core Angelechy/Mulcharmy card in a 5-card opening) ≈ 0.76 on the archetype-core group; redundant Angelechy starters across multiple copies (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hands mix hand traps, draw engines and Spell/Trap engine pieces; 3-copy Angelechy Problem and Strategy Score can clash with Mulcharmy's empty-field condition (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; ceiling is inferred from Angelechy Synchro text such as Shatranga and Seneschal board effects (Inferred)
D4 Combo Floor & Median Output 38 No recorded boards, so median output cannot be measured; starter diversity is inferred from card text only (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent interaction routes (Ash, Droll, Ghost Ogre, Dominus, Angelechy Verdict/Disturbance) and Mulcharmy draw give redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draws, Strategy Score and Verdict/Disturbance GY recursion regenerate resources, but Extra Deck cost is high (Inferred)
D7 End-Board & Interaction Quality 70 About 19 negation-text and 23 removal-text cards and 7 hand traps give layered end-board interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second strength comes from hand traps and Opening to e4 in the opponent's Standby Phase; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Angelechy Seneschal, Shatranga and Bastion provide 3000-ATK closers, and Destrier and Castellan add banish removal (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 40 54 Main Deck cards across 22 distinct names, with 34 Level-0 Spell/Trap cards and 3-copy staples, so the list is less compact than its size suggests (Inferred)
D11 Extra Deck Efficiency & Coverage 50 16 Extra Deck cards, one over the TCG limit, across 13 distinct Synchro monsters with mandatory summon routes (verified)
D12 Side Deck Adaptability 10 No Side Deck at all (0 cards), so there is no adaptability (verified)
D13 Matchup Coverage & Format Fit 40 No tournament data or dated meta sample; Meta Power is provisional, so this dimension is provisional and held near neutral (Provisional)
D14 Pilotability & Error Tolerance 45 Many timing-sensitive Quick Effects, Synchro summons and Spell/Trap placements increase decision points; no step-count evidence exists (Inferred)

How the score was computed

Strategy profile: Midrange profile; Stun used only as a qualitative secondary, no blend weights. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (illegal copies) (-6); Engine conflict (-2). Final formula: No reliable metagame, so Meta is provisional: uncapped 0.80*Structural(51) + 0.20*TournamentReliability(45) + ContextModifiers(-8) ≈ 42, then capped to 30 because the deck is Illegal (copy-limit and Extra Deck violations). Theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 19 negation-text and 23 removal-text cards plus 7 hand traps
  • Archetype core (Angelechy/Mulcharmy) present in about 76% of opening hands (Inferred)
  • Redundant Angelechy Spell/Trap access into 3000-ATK Synchros

Weaknesses

  • Illegal list: three copy-limit violations and a 16-card Extra Deck
  • No Side Deck, so zero post-side adaptability
  • No recorded combos, so the ceiling and median output are unmeasured

Critical choke points

  • Legality: the deck cannot be played as built until the copy limits and Extra Deck size are fixed
  • Mulcharmy empty-field requirement against the Angelechy field-presence engine
  • Dependence on Angelechy Field Spell placement via Opening to e4 for a going-second plan
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse Cards with the limit at 2 copies or fewer, or 1-copy replacements Fixes the copy-limit violations so the deck can be legal and scored normally.
2 One Angelechy Synchro from the Extra Deck None (keep the Extra Deck at 15) Brings the Extra Deck within the TCG limit of 15.
3 None A Side Deck of up to 15 cards Gives the deck post-side options, which it currently lacks entirely.

Evidence & confidence

  • Verified: Legality: three Semi-Limited cards at 3 copies over a limit of 2; Extra Deck 16 over the limit of 15; empty Side Deck; Card text for the Angelechy engine, Mulcharmy draw effects and interaction cards; Archetype-core inclusion (about 76% of opening hands, from the usage stats)
  • Inferred: Starter access and brick rate from hypergeometric estimates; Interaction density from negation/removal text counts; Going-first and going-second plans from card text
  • Provisional: Meta Power and matchup fit (no dated meta sample or tournament data)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot records are absent No win-rate telemetry in YGOVN, so going-first and going-second splits are Inferred No Side Deck, so post-side evaluation is not possible Meta Power is Provisional without a dated metagame sample

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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