Monarch Deck #766128 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, The Great Gallant Bandit x3. Created Oct 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/15/2026
Main Deck (55)
- Clown Crew Biancaviso x2
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- The Great Gallant Bandit x3
- Zaborg the Mega Monarch x2
- Clown Crew Cappello x3
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Called by the Grave x1
- Clown Crew Malabarisme x2
- Clown Crew Matinee Operatics x2
- Clown Crew Rehearsal x3
- Hey, Space Trunade! x2
- Lightning Storm x3
- Triple Tactics Talent x1
- Upstart Goblin x3
- Clown Crew Finale x1
- Clown Crew New Face x2
- Clown Crew Soiree Operations x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.5 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Extra-Deck boss summons (Clown Crew Biancaviso, Nibiru, Zaborg line) after the Clown Crew engine resolves; the Extra Deck is only partly verifiable (see data gaps); Synchro/Link/Fusion follow-up from Clown Crew and @Ignister/Tri-Brigade pieces, inferred from card text only
- Turn 1 (going first): Open on a Clown Crew starter (Cappello, Flair, Rehearsal, Matinee Operatics) and extend into a Tribute or Ritual boss; hold hand traps (Ash, Droll, Ghost Ogre, Ghost Belle) for the opponent's first responses
- Turn 2 (going second): Hand-trap the opponent's starter with Ash, Droll, Ghost Ogre or Ghost Belle, then rebuild through Clown Crew recursion and Biancaviso
- Recovery: Clown Crew New Face and Clown Crew Finale recycle GY/banished Clown Crew cards; Upstart Goblin and Mulcharmy draws supply cards (Inferred from card text)
- After siding: Side deck is empty (Side Deck size 0); no post-side plan can be evaluated
Why it scores here
The deck's Clown Crew core (about 28 copies, with 3-copy starters) and Mulcharmy/Cyclone support give it several independent openers, and its 13 hand traps (Ash, Droll, Ghost Ogre, Ghost Belle, Nibiru) keep the going-second interaction line strong (Inferred). Recursion through New Face, Finale and Flair supports grind, but only at the level card text allows, not recorded play. No combos are recorded and no tournament or side-deck data exists, so the combo ceiling, floor and matchup scores are text-only inferences with low confidence. Popularity (archetype core usage) confirms the list is accessible, but it did not earn points; card power was not averaged. The deck is Illegal as built (3 copies of a Semi-Limited card), so the score is capped at 30 and is theoretical/structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 of a 3-copy starter in a 5-card going-first hand) = 0.25; 36-card archetype core opens in hand at 0.997 proxy; full-starter hit rate unverified (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Many Clown Crew cards need Tribute or Ritual conditions, and the 13 hand traps give some dead-card risk in hand; no brick rate computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling inferred from Biancaviso, Nibiru and Malong card text and Tribute/Ritual routes only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards exist, so median output cannot be measured; scored conservatively at 45 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ash, Droll, Ghost Ogre and Ghost Belle provide multiple hand-trap routes, and Clown Crew recursion gives second lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 8 searcher-text cards and GY-to-hand recursion (New Face, Finale, Flair) support grind; net card advantage not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 26 removal-text hits, Lightning Storm, Called by the Grave and Triple Tactics plus negation text give layered interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand-trap density (13 cards, P(>=1 in 6-card going-second hand) = 0.82) and Biancaviso negation strengthen going-second play (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra-Deck attackers at 2200-2900 ATK (Nibiru 3000 main deck; Packbit, Starslayer, Biancaviso 2500) give closing power, but no closing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main cards with 24 distinct, 11 three-copy and 9 two-copy cards; mixed Clown Crew, Mulcharmy and generic spread lowers coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck of 15 cards spans Synchro, Link, Fusion and Xyz with 3 Clown Crew Meteor and 2 Dristy/Diabolo/Fiends; the 'in this deck' usage flag conflicts with the card list (Inferred) |
| D12 | Side Deck Adaptability | 40 | Side deck is empty (Side Deck size 0); no post-side evidence exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | tournament data unavailable; no dated metagame sample supplied, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Tribute/Ritual sequencing and many hand-trap timing decisions raise the pilot skill floor (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55.5, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-6); off-archetype sprawl (-4). Final formula: Normal formula 0.80*55.5 + 0.20*52 = 54.8, then modifiers -10 gives 44.8; capped at 30 because the deck is Illegal (3 copies of Ash Blossom vs legal limit 2). Score is theoretical/structural-only. Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three-copy Clown Crew starters give multiple independent openers (Verified card counts, Inferred access)
- 13 hand traps and 26 removal-text cards give layered going-second interaction (Verified counts, Inferred strength)
- Recursion pieces (New Face, Finale, Flair) support grind (Inferred)
Weaknesses
- Illegal as built: 3 copies of Ash Blossom against a limit of 2 (Verified)
- No side deck (Verified)
- Low exact-name archetype purity; sub-archetype spread creates engine-conflict risk (Verified counts, Inferred impact)
- No recorded boards, so the combo ceiling and median are unmeasured (Verified gap)
Critical choke points
- Ash Blossom copy count: the deck must drop one copy before any normal score applies
- Tribute and Ritual requirements for Clown Crew bosses depend on having a Tribute-able monster in hand or field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 legal copy-limit fix (any compliant card or leave the slot empty within the 40-60 main range) | Required before the deck can receive a normal (non-capped) score; the deck is Illegal at 3/2 |
| 2 | Off-archetype sprawl (Mulcharmy or Cyclone pieces with no shared route) | Additional Clown Crew or Monarch support, or a combo-verified line | Would lift D8 and D1 consistency by reducing engine conflicts; Inferred |
| 3 | None | A 5-15 card side deck | D12 scored 40 because no side deck exists; a side plan is needed for best-of-3 play |
Evidence & confidence
- Verified: Main count 55, Extra 15, Side 0 (within TCG size rules); Ash Blossom & Joyous Spring 3 copies vs TCG Semi-Limited limit 2 (Illegal); Called by the Grave and Triple Tactics Talent Limited at 1 copy each (legal); Droll & Lock Bird Semi-Limited at 2 copies (legal); Archetype spread: Clown Crew 28, Mulcharmy 5, Cyclone 5, Monarch 2
- Observed: Usage statistics show 15 of 25 core cards present (60%)
- Inferred: P(>=1 of a 3-copy starter in a 5-card going-first hand) = 0.25; Hand-trap density gives going-second interaction, P(>=1 in 6) = 0.82; Clown Crew recursion supports grind; Extra-Deck boss summons are the closing route
- Provisional: Meta Power (no dated metagame sample); Matchup fit (tournament data unavailable); Side-deck adaptability (no side deck)
- Data gaps: Illegal copy-limit violation makes the normal score inapplicable; score is capped no combos supplied: combo floor/median/ceiling are text-only inference usage statistics conflict: Clown Crew Meteor, Dristy, Diabolo, Fiends, Garura, Ferrijit, Packbit, Starslayer, Malong and Wind Pegasus appear in the cards list with zone 'extra' and copies, but usage flags them in this deck=false; Extra Deck composition was taken from cards, not usage no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN; brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied side deck is empty, so post-side plan and D12 cannot be measured
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