Monarch Deck #766128 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, The Great Gallant Bandit x3. Created Oct 15, 2026 by YGO Mod.

Deck Monarch TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 52
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55.5
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra-Deck boss summons (Clown Crew Biancaviso, Nibiru, Zaborg line) after the Clown Crew engine resolves; the Extra Deck is only partly verifiable (see data gaps); Synchro/Link/Fusion follow-up from Clown Crew and @Ignister/Tri-Brigade pieces, inferred from card text only
  • Turn 1 (going first): Open on a Clown Crew starter (Cappello, Flair, Rehearsal, Matinee Operatics) and extend into a Tribute or Ritual boss; hold hand traps (Ash, Droll, Ghost Ogre, Ghost Belle) for the opponent's first responses
  • Turn 2 (going second): Hand-trap the opponent's starter with Ash, Droll, Ghost Ogre or Ghost Belle, then rebuild through Clown Crew recursion and Biancaviso
  • Recovery: Clown Crew New Face and Clown Crew Finale recycle GY/banished Clown Crew cards; Upstart Goblin and Mulcharmy draws supply cards (Inferred from card text)
  • After siding: Side deck is empty (Side Deck size 0); no post-side plan can be evaluated

Why it scores here

The deck's Clown Crew core (about 28 copies, with 3-copy starters) and Mulcharmy/Cyclone support give it several independent openers, and its 13 hand traps (Ash, Droll, Ghost Ogre, Ghost Belle, Nibiru) keep the going-second interaction line strong (Inferred). Recursion through New Face, Finale and Flair supports grind, but only at the level card text allows, not recorded play. No combos are recorded and no tournament or side-deck data exists, so the combo ceiling, floor and matchup scores are text-only inferences with low confidence. Popularity (archetype core usage) confirms the list is accessible, but it did not earn points; card power was not averaged. The deck is Illegal as built (3 copies of a Semi-Limited card), so the score is capped at 30 and is theoretical/structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 of a 3-copy starter in a 5-card going-first hand) = 0.25; 36-card archetype core opens in hand at 0.997 proxy; full-starter hit rate unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many Clown Crew cards need Tribute or Ritual conditions, and the 13 hand traps give some dead-card risk in hand; no brick rate computed (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from Biancaviso, Nibiru and Malong card text and Tribute/Ritual routes only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards exist, so median output cannot be measured; scored conservatively at 45 (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ash, Droll, Ghost Ogre and Ghost Belle provide multiple hand-trap routes, and Clown Crew recursion gives second lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 8 searcher-text cards and GY-to-hand recursion (New Face, Finale, Flair) support grind; net card advantage not measured (Inferred)
D7 End-Board & Interaction Quality 65 26 removal-text hits, Lightning Storm, Called by the Grave and Triple Tactics plus negation text give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 Hand-trap density (13 cards, P(>=1 in 6-card going-second hand) = 0.82) and Biancaviso negation strengthen going-second play (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra-Deck attackers at 2200-2900 ATK (Nibiru 3000 main deck; Packbit, Starslayer, Biancaviso 2500) give closing power, but no closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 24 distinct, 11 three-copy and 9 two-copy cards; mixed Clown Crew, Mulcharmy and generic spread lowers coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck of 15 cards spans Synchro, Link, Fusion and Xyz with 3 Clown Crew Meteor and 2 Dristy/Diabolo/Fiends; the 'in this deck' usage flag conflicts with the card list (Inferred)
D12 Side Deck Adaptability 40 Side deck is empty (Side Deck size 0); no post-side evidence exists (Provisional)
D13 Matchup Coverage & Format Fit 40 tournament data unavailable; no dated metagame sample supplied, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Tribute/Ritual sequencing and many hand-trap timing decisions raise the pilot skill floor (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55.5, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-6); off-archetype sprawl (-4). Final formula: Normal formula 0.80*55.5 + 0.20*52 = 54.8, then modifiers -10 gives 44.8; capped at 30 because the deck is Illegal (3 copies of Ash Blossom vs legal limit 2). Score is theoretical/structural-only. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy Clown Crew starters give multiple independent openers (Verified card counts, Inferred access)
  • 13 hand traps and 26 removal-text cards give layered going-second interaction (Verified counts, Inferred strength)
  • Recursion pieces (New Face, Finale, Flair) support grind (Inferred)

Weaknesses

  • Illegal as built: 3 copies of Ash Blossom against a limit of 2 (Verified)
  • No side deck (Verified)
  • Low exact-name archetype purity; sub-archetype spread creates engine-conflict risk (Verified counts, Inferred impact)
  • No recorded boards, so the combo ceiling and median are unmeasured (Verified gap)

Critical choke points

  • Ash Blossom copy count: the deck must drop one copy before any normal score applies
  • Tribute and Ritual requirements for Clown Crew bosses depend on having a Tribute-able monster in hand or field
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 legal copy-limit fix (any compliant card or leave the slot empty within the 40-60 main range) Required before the deck can receive a normal (non-capped) score; the deck is Illegal at 3/2
2 Off-archetype sprawl (Mulcharmy or Cyclone pieces with no shared route) Additional Clown Crew or Monarch support, or a combo-verified line Would lift D8 and D1 consistency by reducing engine conflicts; Inferred
3 None A 5-15 card side deck D12 scored 40 because no side deck exists; a side plan is needed for best-of-3 play

Evidence & confidence

  • Verified: Main count 55, Extra 15, Side 0 (within TCG size rules); Ash Blossom & Joyous Spring 3 copies vs TCG Semi-Limited limit 2 (Illegal); Called by the Grave and Triple Tactics Talent Limited at 1 copy each (legal); Droll & Lock Bird Semi-Limited at 2 copies (legal); Archetype spread: Clown Crew 28, Mulcharmy 5, Cyclone 5, Monarch 2
  • Observed: Usage statistics show 15 of 25 core cards present (60%)
  • Inferred: P(>=1 of a 3-copy starter in a 5-card going-first hand) = 0.25; Hand-trap density gives going-second interaction, P(>=1 in 6) = 0.82; Clown Crew recursion supports grind; Extra-Deck boss summons are the closing route
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (tournament data unavailable); Side-deck adaptability (no side deck)
  • Data gaps: Illegal copy-limit violation makes the normal score inapplicable; score is capped no combos supplied: combo floor/median/ceiling are text-only inference usage statistics conflict: Clown Crew Meteor, Dristy, Diabolo, Fiends, Garura, Ferrijit, Packbit, Starslayer, Malong and Wind Pegasus appear in the cards list with zone 'extra' and copies, but usage flags them in this deck=false; Extra Deck composition was taken from cards, not usage no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN; brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied side deck is empty, so post-side plan and D12 cannot be measured

More TCG Info

Monarch

Monarch Breakdown

 
 

 

 

 

 

 

 
 

 

 
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