Monarch Deck Breakdown

Main Deck

Edea the Heavenly Squire
Edea the Heavenly Squire
Edea the Heavenly Squire
LIGHT 1
Edea the Heavenly Squire
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is sent to the Graveyard: You can target 1 of your banished "Monarch" Spell/Trap Cards; add it to your hand. You can only use each effect of "Edea the Heavenly Squire" once per turn.

Ehther the Heavenly Monarch
Ehther the Heavenly Monarch
Ehther the Heavenly Monarch
LIGHT 8
Ehther the Heavenly Monarch
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon 1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect).

Eidos the Underworld Monarch
Eidos the Underworld Monarch
Eidos the Underworld Monarch
DARK 6
Eidos the Underworld Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add 1 "Monarch" Spell/Trap or 1 monster with 2800 ATK/1000 DEF from your Deck or GY to your hand. You can declare 1 Attribute; 1 monster on the field becomes that Attribute. If you Tribute Summon a monster with 2400 or more ATK and 1000 DEF while this card is in your GY: You can add this card to your hand, or Special Summon it. You can only use each effect of "Eidos the Underworld Monarch" once per turn.

Erebus the Underworld Monarch
Erebus the Underworld Monarch
Erebus the Underworld Monarch
DARK 8
Erebus the Underworld Monarch
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand.

Tessera the Prime Squire
Tessera the Prime Squire
Tessera the Prime Squire
LIGHT 1
Tessera the Prime Squire
  • ATK:

  • 800

  • DEF:

  • 1000


You can reveal 1 "Monarch" Spell/Trap in your hand; Special Summon this card from your hand. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. If this card is sent to the GY: You can Special Summon 1 monster with 800 ATK/1000 DEF from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Tessera the Prime Squire" once per turn.

Pantheism of the Monarchs
Pantheism of the Monarchs
Pantheism of the Monarchs
Spell Normal
Pantheism of the Monarchs

    Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn.

    Reinforcement of the Army
    Reinforcement of the Army
    Reinforcement of the Army
    Spell Normal
    Reinforcement of the Army

      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

      Scheme of the Monarchs
      Scheme of the Monarchs
      Scheme of the Monarchs
      Spell Normal
      Scheme of the Monarchs

        Send 1 "Monarch" Spell/Trap from your Deck to the GY, except "Scheme of the Monarchs". If this card is banished: You can target 1 face-up monster your opponent controls; add 1 monster with the same Attribute, but with 2400 ATK/1000 DEF, from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 "Zaborg the Thunder Monarch", "Mobius the Frost Monarch", "Thestalos the Firestorm Monarch", "Granmarg the Rock Monarch", "Raiza the Storm Monarch", or "Caius the Shadow Monarch". You can only use this effect of "Scheme of the Monarchs" once per turn.

        Culmination of the Monarchs
        Culmination of the Monarchs
        Culmination of the Monarchs
        Trap Continuous
        Culmination of the Monarchs

          Once per Chain, if your opponent Special Summons a monster(s) and you control a Tribute Summoned monster (except during the Damage Step): You can banish 1 "Monarch" Spell/Trap from your GY, then activate 1 of these effects (but you can only use each effect of "Culmination of the Monarchs" once per turn); ● Destroy 1 monster on the field. ● Destroy up to 2 Spells/Traps on the field. ● Discard 1 random card from your opponent's hand. ● Destroy 1 face-down card on the field. ● Place 1 card on the field on top of the Deck. ● Banish 1 card on the field.

          Main: 41 Extra: 15

          1 cardArmageddon Knight 1 cardArmageddon Knight
          Armageddon Knight
          DARK 4
          Armageddon Knight
          • ATK:

          • 1400

          • DEF:

          • 1200


          When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


          1 cardBreaker the Magical Warrior
          1 cardBreaker the Magical Warrior
          Breaker the Magical Warrior
          DARK 4
          Breaker the Magical Warrior
          • ATK:

          • 1600

          • DEF:

          • 1000


          If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


          1 cardCaius the Shadow Monarch 1 cardCaius the Shadow Monarch
          Caius the Shadow Monarch
          DARK 6
          Caius the Shadow Monarch
          • ATK:

          • 2400

          • DEF:

          • 1000


          If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.


          1 cardD.D. Crow 1 cardD.D. Crow
          D.D. Crow
          DARK 1
          D.D. Crow
          • ATK:

          • 100

          • DEF:

          • 100


          (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


          2 cardDark Armed Dragon 2 cardDark Armed Dragon
          Dark Armed Dragon
          DARK 7
          Dark Armed Dragon
          • ATK:

          • 2800

          • DEF:

          • 1000


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


          1 cardDark Grepher
          1 cardDark Grepher
          Dark Grepher
          DARK 4
          Dark Grepher
          • ATK:

          • 1700

          • DEF:

          • 1600


          You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


          2 cardDestiny HERO - Diamond Dude 2 cardDestiny HERO - Diamond Dude
          Destiny HERO - Diamond Dude
          DARK 4
          Destiny HERO - Diamond Dude
          • ATK:

          • 1400

          • DEF:

          • 1600


          Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).


          3 cardDestiny HERO - Malicious
          3 cardDestiny HERO - Malicious
          Destiny HERO - Malicious
          DARK 6
          Destiny HERO - Malicious
          • ATK:

          • 800

          • DEF:

          • 800


          You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


          1 cardElemental HERO Stratos
          1 cardElemental HERO Stratos
          Elemental HERO Stratos
          WIND 4
          Elemental HERO Stratos
          • ATK:

          • 1800

          • DEF:

          • 300


          When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


          1 cardSangan
          1 cardSangan
          Sangan
          DARK 3
          Sangan
          • ATK:

          • 1000

          • DEF:

          • 600


          If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


          3 cardKrebons 3 cardKrebons
          Krebons
          DARK 2
          Krebons
          • ATK:

          • 1200

          • DEF:

          • 400


          When this card is targeted for an attack: You can pay 800 LP; negate the attack.


          1 cardPlaguespreader Zombie 1 cardPlaguespreader Zombie
          Plaguespreader Zombie
          DARK 2
          Plaguespreader Zombie
          • ATK:

          • 400

          • DEF:

          • 200


          If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


          3 cardAllure of Darkness
          3 cardAllure of Darkness
          Allure of Darkness
          Spell Normal
          Allure of Darkness

            Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


            1 cardBrain Control 1 cardBrain Control
            Brain Control
            Spell Normal
            Brain Control

              Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


              3 cardDestiny Draw 3 cardDestiny Draw
              Destiny Draw
              Spell Normal
              Destiny Draw

                Discard 1 "Destiny HERO" card; draw 2 cards.


                3 cardEmergency Teleport
                3 cardEmergency Teleport
                Emergency Teleport
                Spell Quick
                Emergency Teleport

                  Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                  Tag(s):

                  1 cardHeavy Storm
                  1 cardHeavy Storm
                  Heavy Storm
                  Spell Normal
                  Heavy Storm

                    Destroy all Spell and Trap Cards on the field.


                    1 cardMonster Reborn
                    1 cardMonster Reborn
                    Monster Reborn
                    Spell Normal
                    Monster Reborn

                      Target 1 monster in either GY; Special Summon it.




                      Tag(s):

                      1 cardMystical Space Typhoon
                      1 cardMystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        2 cardReinforcement of the Army
                        2 cardReinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                          1 cardCrush Card Virus 1 cardCrush Card Virus
                          Crush Card Virus
                          Trap Normal
                          Crush Card Virus

                            Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.


                            2 cardPhoenix Wing Wind Blast 2 cardPhoenix Wing Wind Blast
                            Phoenix Wing Wind Blast
                            Trap Normal
                            Phoenix Wing Wind Blast

                              Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.


                              3 cardSolemn Judgment 3 cardSolemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                1 cardTorrential Tribute
                                1 cardTorrential Tribute
                                Torrential Tribute
                                Trap Normal
                                Torrential Tribute

                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                  1 cardTrap Dustshoot
                                  1 cardTrap Dustshoot
                                  Trap Dustshoot
                                  Trap Normal
                                  Trap Dustshoot

                                    Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                    1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                    Black Rose Dragon
                                    FIRE 7
                                    Black Rose Dragon
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1800


                                    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                    2 cardColossal Fighter 2 cardColossal Fighter
                                    Colossal Fighter
                                    DARK 8
                                    Colossal Fighter
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 1000


                                    1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                    3 cardGoyo Guardian 3 cardGoyo Guardian
                                    Goyo Guardian
                                    EARTH 6
                                    Goyo Guardian
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2000


                                    1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                    2 cardMagical Android 2 cardMagical Android
                                    Magical Android
                                    LIGHT 5
                                    Magical Android
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1700


                                    1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                    2 cardRed Dragon Archfiend 2 cardRed Dragon Archfiend
                                    Red Dragon Archfiend
                                    DARK 8
                                    Red Dragon Archfiend
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                    3 cardStardust Dragon 3 cardStardust Dragon
                                    Stardust Dragon
                                    WIND 8
                                    Stardust Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                    2 cardThought Ruler Archfiend 2 cardThought Ruler Archfiend
                                    Thought Ruler Archfiend
                                    DARK 8
                                    Thought Ruler Archfiend
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2300


                                    1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.



                                    MONARCH Decks in TCG








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