Mulcharmy Deck #766113 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. D/D Swirl Slime x3, Denko Sekka x3, Mulcharmy Fuwalos x3. Created Oct 15, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: D/D/D Extra Deck boss monsters (Kali Yuga, Deus Machinex, Arc Crisis, Caesar) reached through Pendulum and Dark Contract recursion; Dark Contract Standby damage and Mulcharmy draw-engine card advantage
  • Turn 1 (going first): Open a D/D searcher or Pendulum starter, set Pendulum Scales, and build toward a D/D/D Extra Deck summon; the Mulcharmy core (6 copies) is a secondary draw source
  • Turn 2 (going second): Use Droll & Lock Bird, Ash Blossom, and Called by the Grave to interrupt the opponent's first summon, then rebuild through D/D searchers
  • Recovery: Recur Dark Contract cards and Pendulum monsters from the GY (Necro Slime, Gryphon, Lance Soldier); the Mulcharmy draw effects refill the hand when the board is empty
  • After siding: Not evaluable: the deck has zero side-deck cards, so there is no post-side plan

Why it scores here

The list is Illegal as built (Allure of Darkness at 3 copies against a limit of 1, Ash Blossom at 3 against 2) and has no side deck, so under the rubric it receives a capped theoretical score rather than a normal contextual one. Structurally the deck is a D/D Pendulum midrange shell: 44 of its main-deck copies are D/D cards and it has 18 searcher-text cards, so the archetype-core group opens at least one copy in about 74% of 5-card hands (Inferred). Its interaction is broad (5 hand traps, 9 negation texts, 23 removal texts), which supports the interaction and resilience scores, but none of that is evidence of a combo line because no boards were recorded. The 'Mulcharmy' label is not what the deck runs: only 6 of 72 main-deck copies are exact Mulcharmy cards (8.3% purity), so popularity or archetype share did not earn points, and the score does not come from averaging card scores. Going-second strength rests on the interaction suite, but the empty side deck and the missing combo and meta data keep the score low and its band wide.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype-core card in 5-card hand) ~= 0.74 across 13 copies; searcher text on 18 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Level-0 Pendulum and Spell-heavy hands with 14 singletons raise brick risk; no combo data to confirm (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards, so ceiling is a text-only read of D/D/D Extra Deck summons (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output cannot be measured and is a structural guess (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Five hand traps, Mulcharmy draw effects and multiple D/D starters give independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Dark Contract recursion and Mulcharmy draw effects offer card advantage; Standby damage is a cost (Inferred)
D7 End-Board & Interaction Quality 65 Nine negation texts, 23 removal texts and 5 hand traps; interaction density not measured (Inferred)
D8 Going-Second & Board-Breaking Power 55 Droll & Lock Bird and Ash Blossom cover the going-second window; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bosses reach 2800 to 4000 ATK via text; no end-board measurements (Inferred)
D10 Main Deck Efficiency & Flexibility 40 57 main deck with 66 off-exact-name copies and 19 level-0 cards; compactness is weak (Observed count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots across Xyz, Fusion, Synchro and Link with several D/D/D bosses; coverage is broad (Verified count)
D12 Side Deck Adaptability 10 Zero side-deck cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; Mulcharmy archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Four Extra Deck summon types, Pendulum scale management and many decision points raise the skill floor (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: Illegal theoretical cap: raw 0.80*50 + 0.20*40 + modifiers(-12) = 36, capped to 30 (Meta provisional)


More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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