Light and Darkness Ritual Deck #766103 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Lava Golem x3. Created Oct 15, 2026 by YGO Mod.

Deck Light and Darkness Ritual TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 57
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Light and Darkness Ritual boards (Black Chaos, Black Luster Soldier, Magician of Dark Chaos - Black Chaos) and Fusion/Synchro follow-ups (Chaos Angel, Titaniklad, Dragon that Devours the Dogma) producing 2500-3500 ATK boards; Fallen of Albaz / Branded / Dogmatika Fusion and Synchro pressure from the Extra Deck
  • Turn 1 (going first): Open a starter (Mulcharmy Fuwalos/Purulia for card flow, Griffoh for protection, Ash Blossom for interaction), search a Ritual Spell or Fallen of Albaz, then convert into a Ritual or Extra Deck boss
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Nibiru) and Solemn traps to answer the opponent's first board, then rebuild through Mulcharmy draws and searchers
  • Recovery: Mulcharmy draw effects and searchers (Ragged Records of Rites, Pre-Preparation of Rites, Nadir Servant, Mind Shuffle) rebuild the hand from the GY and banish zones
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so no post-side plan exists

Why it scores here

The deck is scored as a connected system: its searchers and two Mulcharmy draw engines give it a reasonable chance of finding a starter, and its eleven hand traps and Solemn trap suite give it real interaction on the end board. Its ceiling comes from Ritual boards (Black Chaos, Black Luster Soldier) and Extra Deck bosses at 2500-3500 ATK, but the single Light and Darkness Ritual copy and the 6 conditional Mulcharmy cards lower the median. No recorded boards exist, so combo floor and median are text-only inferences. Popularity signals (archetype core present at 73%) confirm the list is a real build, not that it is strong; card scores were not averaged. The deck is Illegal (Ash Blossom and The Fallen & The Virtuous each run 3 copies against a Semi-Limited limit of 2), so the score is capped at 35 and this evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 searcher-text card in opening 5) about 0.83; P(>=1 Light and Darkness Ritual Spell) only about 0.08 with a single copy; core-group P about 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Hand traps and Mulcharmy cards are conditional on an empty or opposing field, and six Mulcharmy copies plus 13 singletons add brick and dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 66 Ceiling reads from text only: Black Chaos plus Magician of Dark Chaos and Chaos Angel can reach 3000+ ATK boards with banish-and-hand-trap support; no recorded boards (Inferred)
D4 Combo Floor & Median Output 50 Median output is unmeasured because there are no recorded boards and the single Ritual Spell reduces median consistency (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 62 Three Ash Blossom, Ghost Ogre, Droll and Nibiru give several independent disruption answers, and Mulcharmy draws plus searchers offer recovery (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers (17 text cards), Mulcharmy draw effects and Ragged Records of Rites support resource regeneration, though the Ritual route consumes many cards (Inferred)
D7 End-Board & Interaction Quality 72 11 hand traps, Solemn Accusation x2, Solemn Judgment, Spell Shattering Sword and Ghost Ogre give layered negation and removal (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second relies on hand traps (Droll, Ash, Nibiru) and Solemn traps; board-breaking is supported by Black Luster Soldier and Dragon that Devours the Dogma but not by a dedicated breaker (Inferred)
D9 Offensive Pressure & Closing Power 68 Several 3000+ ATK monsters (Black Chaos, Black Luster Soldier, Chaos Angel at 3500) give closing power; no recorded win data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 59 Main Deck cards across 31 distinct names with 60 off-archetype copies and only 18.9% exact-name purity suggest diluted coherence (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots mix Fusion, Synchro and Ritual-adjacent bosses across Albaz, Despia, Ecclesia and Chaos; coverage is wide but flexibility is partly redundant (Inferred)
D12 Side Deck Adaptability 10 The deck has no Side Deck, so post-side adaptability is absent (Verified from legality counts)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists, so matchup fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many conditional summons, Ritual and Extra Deck sequencing and hand-trap timing create a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange 100% (Toolbox not blended into weights). Structural ≈ 56, Going First ≈ 55, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-5); No side deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*56 + 0.20*45 = 53.8 before modifiers; with -8 modifiers = 46; Illegal legality cap applied, so final = 35 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and draw text (17 searcher cards, two Mulcharmy draw engines) gives multiple paths to a starter
  • Layered interaction: 11 hand traps, three Solemn traps and Spell Shattering Sword
  • Extra Deck bosses reach 2500-3500 ATK, with Chaos Angel and Titaniklad as closers

Weaknesses

  • Illegal copy counts: Ash Blossom and The Fallen & The Virtuous each run 3 copies against a limit of 2
  • Single Light and Darkness Ritual Spell means the namesake ritual route rarely starts
  • No Side Deck, so no post-side adaptation
  • Low exact-archetype purity (18.9%) suggests an engine split across several sub-archetypes

Critical choke points

  • Light and Darkness Ritual (single copy) is the ritual route's only starter-level Spell
  • Mulcharmy draw effects need an empty field, which conflicts with Ritual boards
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and The Fallen & The Virtuous Any non-limited card that fits the lineup Restores legality; the deck cannot receive a normal score while over the copy limit
2 One Mulcharmy copy or a low-impact singleton A second Light and Darkness Ritual Spell or a Side Deck of 15 cards Raises ritual-route consistency and gives post-side adaptation

Evidence & confidence

  • Verified: Main Deck 59 cards and Extra Deck 15 cards are within format size rules; Ash Blossom and The Fallen & The Virtuous are over the Semi-Limited copy limit; Side Deck is empty
  • Inferred: Starter access about 0.83 from searcher-text group; Going-first and going-second splits inferred from hand-trap and draw counts; Ceiling and median estimates from card text only
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament data)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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