Artmage Deck #766072 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 15, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
20± 10/ 100
Power Score
Structural 51
Reliability 40
Going First 52
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion/Link/Synchro Power Patron boss (Nerva, Varudras, Mediclius, Junora) enabled by Artmage/Medius/Mulcharmy starters (structural read only; no combos recorded); Artmage Fusion beatdown via Artmage Non-Finito / Artmage Diactorus with Artmage Graflare protection
  • Turn 1 (going first): Opening starters (Medius the Pure, Nervedo, Mulcharmy Fuwalos/Purulia, Pendulum Treasure, Artmage Vandalism) search and summon into Extra Deck Fusion/Link (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre, Nibiru) and Solemn/Called by the Grave interaction to break the opponent's first board, then the Power Patron engine (Inferred)
  • Recovery: Artmage Litera / Finmel and Theorealize Past Lull rebuild from the GY via Medius and Power Patron recursion (Inferred)
  • After siding: No Side Deck present, so no post-side plan exists (Verified)

Why it scores here

This list is scored as a system, not as an average of its cards. Its engine is reasonably accessible: the Medius/Artmage/Mulcharmy starters and the searcher text give roughly a 0.91 chance of at least one searcher in a 5-card opening hand (Inferred from the hypergeometric table). Its interaction suite (Ash Blossom, Droll, Solemn Judgment and Warning, Called by the Grave, Ghost Ogre) is dense and gives the deck a credible going-second plan. Conversion is not measured: no recorded boards exist, so the ceiling and median are text-only inference. The Extra Deck is well used for a 15-card slot, with Power Patron Link and Fusion bosses. The list is Illegal under the TCG copy limit (three copies of the Semi-Limited Ash Blossom, legal maximum two), so it does not receive a normal Final Contextual score and is capped at 20 as a theoretical structural read. Popularity was not credited: the archetype core is present, but exact-name purity is only 20.3 percent and no tournament data exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in 5-card opening hand) 0.94; searcher-text group 0.91 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand-trap and tech density is high but archetype purity is low (20.3%); brick estimate from proxy 0.065 (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling inferred from card text (Power Patron Link/Fusion bosses) only (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown: combos_evidence has zero boards, so this is a text-only guess (Provisional)
D5 Interruption Resilience & Route Redundancy 52 Three independent route types (Mulcharmy draw, Medius recursion, Ars Magna recursion) suggest redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion text (Litera, Theorealize Past Lull, Medius GY) suggests recovery; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 58 Dense negation text (17 negation hints, 9 hand traps) plus Artmage Impasto and Solemn Judgment (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Going-second board-breaking depends on Ash/Droll/Solemn density; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing power rests on Power Patron 5000-ATK and Link bosses; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 48 59 main-deck cards with 36 distinct; 21 singletons and a 3-of-count range; slot efficiency is moderate (Verified struct)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck 15 slots with 7 Fusion, 6 Link, 1 Synchro, 1 XYZ; broad but not all bosses are mandatory (Verified struct)
D12 Side Deck Adaptability 15 No Side Deck present (side_count 0) so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion/Link lines with many decision points and restricted-card handling; high pilot skill required (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: copy_limit_violation (-12); no_dated_meta_sample (0). Final formula: Illegal cap applied: unconstrained 0.80*Structural(51)+0.20*TR(40)=48.8; capped to 20 because the deck exceeds the copy limit. Structural-only, theoretical read. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (9 hand traps, 17 negation hints)
  • Multiple searchers and GY recursion routes for redundancy
  • Real Extra Deck boss package (Power Patron Link/Fusion)

Weaknesses

  • Illegal under the TCG copy limit (Ash Blossom x3 vs legal 2)
  • No Side Deck, so no post-side adaptability
  • Low exact-name archetype purity (20.3%) makes engine coherence uncertain
  • No recorded boards, so conversion cannot be measured

Critical choke points

  • Ash Blossom copy count must be reduced to 2 before the list is playable in TCG
  • Medius the Pure as the primary starter for both Fusion and recursion routes
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal non-Limited card (e.g., a second Artmage starter) Resolves the only legality violation so the deck can receive a normal score
2 Low-impact tech cards (e.g., Triple Tactics Talent) A Side Deck of 10-15 cards Adds post-side adaptability, currently zero

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal 2 (Semi-Limited); 59 Main, 15 Extra, 0 Side counts; Restricted cards Limited/Semi-Limited within legal copy caps except Ash Blossom
  • Inferred: Starter access about 0.94 (hypergeometric proxy); Going-second hand-trap plan; Recursion-based recovery
  • Provisional: Meta Power; Matchup fit (no dated meta)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) deck title is null no Side Deck, so post-side plans are unevaluable

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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