Dark Magician Deck #766061 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Marshmao☆Yummy x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 15, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 17, 2026
25± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 48
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Blind-Second
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Dark Magician / Dark Magician of Destruction pressure through the Magician package (Dark Magical Curtain, Magicians' Souls, The Gaze of Timaeus) and Fusion/Link board presence; Yummy Synchro/Link board and Azamina or Sinful Spoils value lines, which require a Link-1 or Level 2 Synchro enabler
  • Turn 1 (going first): Open on Dark Magician package starters and Yummy or Mulcharmy enablers; hold Ash Blossom, Droll & Lock Bird and Infinite Impermanence for the opponent's first activation
  • Turn 2 (going second): Respond to the opponent's board with Ash Blossom, Droll & Lock Bird, Effect Veiler and Ghost Ogre & Snow Rabbit, then rebuild through Mulcharmy draw effects and Magicians' Souls
  • Recovery: Recover through searchers (13 searcher-text cards), Mulcharmy draw effects and Magicians' Souls, which draw from the Spell/Trap pool
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck is illegal in its format: three cards exceed their copy limits (Marshmao☆Yummy, Ash Blossom & Joyous Spring and WANTED: Seeker of Sinful Spoils), so the normal Final Contextual score is suppressed and the value shown is a theoretical cap. Within that frame, the system reliably supplies interaction, with 16 hand traps, 10 negation-text cards and 18 removal-text cards giving good end-board and going-second coverage. Starter access is adequate at the archetype level (P(at least one archetype-core card in a 5-card hand) ≈ 0.89), but any single starter is only about 25% likely to appear in an opening hand. The Yummy, Mulcharmy, Sinful Spoils/Azamina and Dark Magician packages each need different enablers and do not share a plan, so the engines conflict and the deck has no side deck to repair them. Points were earned from the structural read of interaction and redundancy, not from Dark Magician's archetype popularity, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 archetype-core card in opening 5) ≈ 0.89 over 19 core copies; P(≥1 of a single 3-copy starter in opening 5) ≈ 0.25; core presence 56% of usage-stat core (Inferred)
D2 Opening-Hand Quality & Brick Management 50 16 hand traps and 17 tech cards compete for hand slots; P(no core card in a 5-card hand) ≈ 0.11 as a brick proxy; three different sub-engines (Yummy, Mulcharmy, Sinful Spoils) raise conflicting-summon risk (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards (total_combos = 0); ceiling is inferred from text: Magicians' Souls and Dark Magical Curtain loops, Yummy Synchro/Link chains and Azamina/Sinful Spoils fusions (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so no median power index; typical output inferred as lower than the ceiling because each engine needs a specific enabler (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Interruption resilience from 16 hand traps and redundant starters across three sub-archetypes; recursion limited to Mulcharmy draw effects (Inferred)
D6 Resource Economy, Recovery & Grind 55 13 searcher-text cards and draw effects (Droll & Lock Bird, Mulcharmy Fuwalos/Purulia, Magicians' Souls) give recovery; no measured resource signature (Inferred)
D7 End-Board & Interaction Quality 70 18 removal-text, 10 negation-text and 16 hand-trap cards, including Ash Blossom and Infinite Impermanence; quality is strong but depends on the three illegal copies (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second value rests on hand traps and Droll & Lock Bird against an established board; going-second split not measured (Inferred)
D9 Offensive Pressure & Closing Power 55 Closers include Dark Magician (2500 ATK), Dark Magician of Destruction (2800 ATK), Azamina Mu Rcielago (2000 ATK) and Red-Eyes Dark Dragoon (3000 ATK); no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 35 56 Main Deck cards over 30 distinct names with 69 off-archetype copies (exact-name purity 2.8%) and 17 tech slots, which dilutes engine coherence; main size is legal (40–60) (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards (8 Link, 4 Fusion, 3 Synchro) with several fusion/synchro enablers that need specific Yummy or Azamina materials; coverage is broad but needs specific hand support (Inferred)
D12 Side Deck Adaptability 10 No Side Deck at all (side_count = 0), so there is no post-side adaptation; this drives the score down (Verified)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable; no dated metagame sample, so matchup fit is Provisional and set to a neutral 50 (Provisional)
D14 Pilotability & Error Tolerance 30 Three sub-engines with separate enablers, many hand-trap timing decisions and no side plan give a high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal list: normal Final suppressed. Uncapped 0.80*Structural(52) + 0.20*TournamentReliability(40) + modifiers(-12) = 37; capped at 25 as theoretical/structural-only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 16 hand traps, 10 negation-text cards and 18 removal-text cards
  • Good archetype-core access (≈0.89 for at least one core card in opening 5)
  • Several independent starter routes across Yummy, Mulcharmy, Dark Magician and Azamina

Weaknesses

  • Illegal list: three cards over their copy limits
  • No Side Deck, so no post-side adaptation
  • Sub-archetype sprawl (exact-name purity 2.8%) across Yummy, Mulcharmy, Sinful Spoils and Azamina
  • No recorded boards, so ceiling and median cannot be measured

Critical choke points

  • Any single 3-copy starter has only ≈0.25 chance of appearing in an opening hand
  • Fusion and Synchro enablers in the Extra Deck need specific Main Deck materials
  • Going first with a hand of mostly hand traps can leave the first turn without a plan
Priority Remove Add Reason
1 1 copy each of Marshmao☆Yummy and WANTED: Seeker of Sinful Spoils Legal-copy replacements (e.g. Yummy-neutral searchers or a second Dark Magician package piece) Makes the list legal, which is required before any normal score can apply
2 1 copy of Ash Blossom & Joyous Spring A non-Ash hand trap or the second copy's replacement Ash is Semi-Limited at 2 copies in this format
3 Off-archetype tech cards that do not feed the Dark Magician or Yummy engine Side Deck (up to 15 cards) with extra hand traps and matchup answers Adds post-side adaptation (D12) and reduces the mixed-engine problem
4 The Sinful Spoils or Mulcharmy sub-engine if its Extra Deck pieces are not in the list A single-engine core built around Dark Magician or Yummy Reduces engine conflicts and raises consistency (D1, D10)

Evidence & confidence

  • Verified: Main deck 56 cards, Extra 15, Side 0; main size is legal (40–60); Three copy-limit violations: Marshmao☆Yummy, Ash Blossom & Joyous Spring, WANTED: Seeker of Sinful Spoils; Exact-name archetype purity 2.8% and 16 hand traps, 13 searchers, 18 removal-text cards from the card pool
  • Observed: Archetype usage: 10 of 18 core cards present (55.6%); Ash Blossom and Droll & Lock Bird in 94% of the usage sample
  • Inferred: P(≥1 archetype-core card in opening 5) ≈ 0.89; single 3-copy starter ≈ 0.25 (hypergeometric); Interaction density and going-second strength from card text; Engine conflicts across Yummy, Mulcharmy, Sinful Spoils and Dark Magician packages
  • Provisional: Matchup and format fit (D13), no dated metagame sample or tournament link; Meta Power (null)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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