Artmage Deck #766054 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 15, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
20± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Link
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Power Patron Fusion/Link boards (Nerva, Vidolium, Junora) built off Artmage and Medius searches; Mulcharmy draw engine and Ars Magna recursion from the GY and banishment
  • Turn 1 (going first): Artmage Vandalism or Pendulum Treasure to find Medius or Power Patron pieces, then Artmage Finmel or Medius into Fusion/Link extension (not verified against a line)
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre, Kuriboh) and Solemn cards to slow the opponent, then rebuild through Mulcharmy draws
  • Recovery: Search and recursion from GY via Artmage Litera, Theorealize Past Lull, and Ars Magna cards (text read, Inferred)
  • After siding: No side deck in the export; no post-side plan can be scored

Why it scores here

The deck reliably opens a searcher line: about 91% of openings contain at least one of 22 searcher-text cards by hypergeometric estimate (Inferred), and the Artmage core is 15 exact-name copies. It converts that access into Fusion and Link boards through the Power Patron Extra Deck, but no recorded boards exist, so conversion and median output are text-based reads only. Survival comes from 9 hand traps and 17 negation-text cards, with most going-second hands holding at least one hand trap (about 65%, Inferred). The deck closes through high-ATK Power Patron monsters, but Medius-Mulcharmy-Ars Magna interactions are unverified. Popularity and archetype usage do not earn points, and card scores were not averaged. The deck is over the Semi-Limited copy limit for Ash Blossom, so it is capped as structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher-text card in 5-card opening) about 0.91; Artmage core 15 of 59 main cards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 21 singleton main cards and wide archetype spread (Artmage 15, Power Patron 7, Mulcharmy 6, others) raise brick and conflict risk; full-brick proxy about 0.06 (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards in combos_evidence; ceiling is a text read of Power Patron Fusion/Link and Ars Magna lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median and power distribution unavailable, so floor is a low-confidence estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 58 9 hand traps and 17 negation-text cards give multiple answers, and Mulcharmy draws add recovery (Inferred from text)
D6 Resource Economy, Recovery & Grind 50 Searcher and recursion text is common (Artmage Litera, Theorealize, Ars Magna); no resource data available (Inferred)
D7 End-Board & Interaction Quality 68 17 negation-text and 29 removal-text cards, with Solemn and Called by the Grave as layered interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps and Solemn cards are strong on paper; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Vidolium at 5000 ATK and Nerva at 3300 ATK can close, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 48 59-card main with 36 distinct cards and 16 tech cards; the list is over-teched and not compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards: 7 Fusion, 6 Link, 1 Synchro, 1 XYZ, with a Power Patron core (Verified composition)
D12 Side Deck Adaptability 20 No side deck in the export, so no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion/Link lines with many decision points and hand-trap timing; difficulty is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8). Final formula: Illegal cap applied: the normal formula 0.80*Structural + 0.20*TournamentReliability + ContextModifiers would give about 44, but an Illegal deck receives no normal Final score and is capped low at 20 (structural-only, theoretical)


More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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