Phantasm Spiral Deck #766037 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 15, 2026 by YGO Mod.

Deck Phantasm Spiral TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 58
Reliability 45
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Level 10 Sacred Beast boss monsters (Infinity of the Sacred Beasts - Raviel, Calamity of the Sacred Beasts - Hamon) summoned through the Sacred Beasts chain; Summoner of the Sacred Beasts and Martyr of the Sacred Beasts board presence with Extra Deck Link and Fusion finishers
  • Turn 1 (going first): Open a Sacred Beasts starter (Thunderclap, Released, or Fallen Paradise), search a Level 10 Sacred Beast or Trap, and enable a Level 10 boss Special Summon
  • Turn 2 (going second): Use Ash Blossom, Droll and Lock Bird, or Ghost Belle to break the opponent's first interaction, then continue the same Sacred Beasts line
  • Recovery: Martyr and Summoner recursion from the GY, with Sacred Beasts Released and Thunderclap searches to rebuild the starter
  • After siding: No side deck is registered, so there is no post-side plan

Why it scores here

Scored as a connected system, not an average of card scores. The 33 archetype-core copies give about a 99% chance of at least one core card in a 5-card opening hand, so the Sacred Beasts engine is accessible on turn 1 (Inferred). Searchers and 12 hand traps provide several independent starts and interruption answers, which lifts resilience. Combo ceiling and floor are not measured because the deck has no recorded boards, so both are text-only reads and sit near the middle. Side deck is empty, which keeps post-side adaptability low. Popularity and archetype usage were not counted toward the score. The score is capped at 30 because the list is illegal under TCG copy limits (Ash Blossom 3 vs 2 allowed, Fiendsmith Engraver 2 vs 1 allowed) and the rubric withholds a normal final score in that case.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Hypergeometric P(at least one of 33 core copies in a 5-card opening hand) = 0.99; Thunderclap, Released and Fallen Paradise are the starters (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Copy histogram is 11 cards at 3 copies; some dead-leaning cards (Winged Dragon Sphere Mode, Triple Tactics) raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combos_evidence; ceiling is a text-only read of the Level 10 Sacred Beast chain (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo distribution; median output is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 62 12 hand traps, 8 negation texts, 20 searchers and Summoner/Martyr recursion give independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Recursion from Martyr and Summoner plus searcher text; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 66 Evenly Matched, Called by the Grave, Illusion Gate, Combined Assault and Ash/Ghost Belle give layered interaction; no board-level data (Inferred)
D8 Going-Second & Board-Breaking Power 58 Hand-trap P(at least one in 6-card going-second hand) = 0.79 across 12 hand traps; Illusion Gate is a board breaker (Inferred)
D9 Offensive Pressure & Closing Power 60 Raviel and Hamon are 4000 ATK bosses; no end-board observations exist (Verified card text, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 55 55 main cards, 27 distinct, many 3-copy slots; compact but with some low-impact tech (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Only 15 Extra cards, and several (Aerial Eater, Armades, Caesar, Necroquip, Magistus) sit outside the Sacred Beasts engine (Observed list, Inferred use)
D12 Side Deck Adaptability 10 No side deck registered (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Sacred Beasts chains and many similar-named cards demand careful sequencing (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (approx. 80/20 by reasoning; weights from the Combo row). Structural ≈ 58, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); engine_conflicts (-3). Final formula: Pre-cap: 0.80*Structural(58) + 0.20*TournamentReliability(45) + modifiers(-9) = 46. Illegal list: normal Final withheld; theoretical/structural-only cap of 30 applied. Meta Power null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine has very high hand access on going-first (Inferred)
  • Layered interaction from hand traps, Called by the Grave, Illusion Gate and Combined Assault (Inferred)
  • Multiple recursion routes through Martyr and Summoner (Inferred)

Weaknesses

  • Illegal copy-limit violations under TCG (Verified)
  • No side deck, so no post-side adaptability (Verified)
  • Several Extra Deck cards outside the core engine lower coherence (Observed list)
  • No recorded combos or win-rate data, so output is only estimated (Verified gap)

Critical choke points

  • Single Sacred Beasts starter in hand (Thunderclap, Released or Fallen Paradise) gates the entire line
  • Level 10 Sacred Beast requirement for boss Special Summons
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal-count replacement (e.g. a second copy of a non-restricted tech or a 2-copy cap) to make the list legal Restores legality under TCG Semi-Limited limit so a normal score can be issued
2 One copy of Fiendsmith Engraver A legal-count replacement Fiendsmith Engraver is Limited to 1 copy
3 Off-engine Extra Deck cards (Aerial Eater, Armades, Necroquip Princess) Phantasm-compatible Extra Deck Fusion/Link cards Improves Extra Deck coherence (D11)

Evidence & confidence

  • Verified: TCG copy-limit violations for Ash Blossom and Fiendsmith Engraver; Main 55, Extra 15, Side 0 counts; Card text and banlist status for listed cards
  • Observed: Core copy distribution: 33 Phantasm-related copies
  • Inferred: Hypergeometric starter access P=0.99; Hand-trap P=0.79 going-second; Recursion and interaction breadth; Consistency and brick estimate
  • Provisional: Meta Power (null); Matchup fit and format position
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry; going-first/second and matchup rates Unknown Meta Power provisional without a dated metagame sample No side deck registered

More TCG Info

Phantasm Spiral

Phantasm Spiral Breakdown

 
 

 

 

 

 

 

 
 

 

 
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