Other Deck #765981 — Yu-Gi-Oh! Duel Links

Created by: YGO Mod (20517634)

Created On: 10/15/2026

Princess Adena's Protection
 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
33± 6/ 100
Power Score
Structural 36
Reliability 38
Going First 38
Going Second 26

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 36
Going First 38
Going Second 26
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: duel-links

Legality

Main 20 / Extra 0 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Dark World discard-recursion engine (Snoww, Dark World Dealings, Into the Void) grinding card advantage into Broww and Snoww beatdown; Jackpot 7 banish-3 is a slow alternate win; Jackpot 7 x3 banished by opponent card effects (not reliably reachable in a single game)
  • Turn 1 (going first): Open with Dark World Dealings or Into the Void to cycle, discard Snoww or Broww for draw and summon value, then build a single-monster board with Gates of Dark World as a stat buff
  • Turn 2 (going second): Discard Snoww to the GY by an opponent card effect to add a Dark World card and Special Summon an opponent GY monster; no hand interaction to slow the opponent
  • Recovery: Dark World Dealings and Broww recurse card flow; Gates of Dark World can banish Fiend monsters from the GY to draw; Allure of Darkness refills from an empty hand
  • After siding: Not applicable: Duel Links has no sideboard in this format; the deck runs 0 side cards

Why it scores here

The deck reliably opens a Snoww discard line: P(at least one Snoww in a 5-card opening hand) is about 0.60 with three copies, and Dark World Dealings and Into the Void supply additional discard outlets, so the engine is live on turn 1 in roughly half of openings (Inferred). Conversion is capped by the card pool: monsters are ATK 1400 to 1800, there is no Extra Deck and no combo data, so the ceiling is a single-monster board plus card draw. Interaction is almost absent: Allure of Darkness banishes from hand rather than the field, and there are no hand traps or negations, so the deck has little answer to an established board. Two main-deck cards hurt the plan: Anchamoufrite is unsummonable from the Main Deck (verified by its text), and Hiro's Shadow Scout gives the opponent 3 cards when it flips. Popularity and archetype usage stats confirm the list is a real Duel Links build, but they did not add points; scores come from the system's consistency, median output, and interaction, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(at least one Snoww in 5) ≈ 0.60 with 3 copies; discard outlets Dark World Dealings x3 and Into the Void x2 raise engine access (Inferred)
D2 Opening-Hand Quality & Brick Management 30 Anchamoufrite is a dead main-deck card (text: must be Special Summoned from the Extra Deck); Hiro's Shadow Scout and Reverse Reuse are narrow; 4 bricks estimated (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; best line is text-only inference: discard to recur Dark World monsters into Snoww and Broww beatdown (Inferred)
D4 Combo Floor & Median Output 35 No combo data; median output estimated from copy histogram and one-starter lines (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Two discard-based recursion paths (Snoww, Broww) and Dark World Dealings allow some route redundancy; no backup board or protection (Inferred)
D6 Resource Economy, Recovery & Grind 38 Draw and discard cards (Dealings, Into the Void, Broww, Gates) recycle the hand, but Dealings also gives the opponent a card (Inferred)
D7 End-Board & Interaction Quality 20 No hand traps, negations, or board removal; Allure of Darkness is hand-based; Gates is a buff, not interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 22 No hand traps or negations to challenge a going-second board; Snoww summon needs an opponent's effect (Inferred)
D9 Offensive Pressure & Closing Power 25 Monster ATK 1400-1800 with no ATK-boosting closers; Jackpot 7 banish-3 is slow and unreliable (Verified text, Inferred power)
D10 Main Deck Efficiency & Flexibility 40 20 cards at the Duel Links minimum; 12 spells, 3 copies each of the core, but one dead card and one harmful flip monster (Inferred)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck is empty and no Extra Deck engine exists; Anchamoufrite's Pendulum line cannot run from the Main Deck (Verified text, Inferred)
D12 Side Deck Adaptability 30 No sideboard in this format; scored neutral-low as not applicable (Verified: 0 side cards)
D13 Matchup Coverage & Format Fit 40 No tournament link, no archetype meta-share and no match record; scored as a neutral provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 50 Mostly single-step spells and a simple discard loop; Jackpot 7 and the Dark World recursion need some decision-making (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary noted in strategy only, scored with the Midrange weights. Structural ≈ 36, Going First ≈ 38, Going Second ≈ 26, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Dead main-deck Pendulum card (-2); Harmful flip monster (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.6 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 20-card main deck at the format minimum with a legal copy count (Allure of Darkness at its Limited cap of 1)
  • Three discard-recursion outlets feed Snoww, giving some card flow and a recurring monster-summon line
  • Core cards are at 100% usage inclusion, so the list matches the archetype-standard build

Weaknesses

  • No hand traps, negations, or board removal, so the deck has no answer to an opposing board
  • Anchamoufrite is a dead card in the Main Deck
  • Jackpot 7 win condition needs 3 copies banished by opponent effects, which is slow and unreliable
  • Hiro's Shadow Scout's flip effect helps the opponent, and Reverse Reuse depends on it

Critical choke points

  • Snoww discard line: if no Snoww is in the opening hand, the engine is off on turn 1 (about 40% of openings, Inferred)
  • Dark World Dealings also gives the opponent a card, so it does not work as pure advantage
Priority Remove Add Reason
1 Anchamoufrite A second Broww or a Dark World-discard outlet The dead Pendulum card is a brick in hand; a summonable Dark World monster keeps the engine live
2 Hiro's Shadow Scout A Fiend monster or a board-independent draw card The flip effect gives the opponent 3 cards, and Reverse Reuse is narrow without other Flip monsters

Evidence & confidence

  • Verified: Legal status, 20 Main Deck cards, 0 Extra and 0 Side; Anchamoufrite text: Must be Special Summoned from face-up Extra Deck; Hiro's Shadow Scout FLIP text: opponent draws 3 cards; Usage inclusion 100% for all 13 core cards; Allure of Darkness is Limited with 1 legal copy, and the deck runs 1
  • Inferred: P(at least one Snoww in 5) ≈ 0.60 from the hypergeometric table; Engine accessibility and brick rate estimates; Going-first and going-second power estimates
  • Provisional: Matchup fit (D13) and meta position: no dated metagame sample or tournament link
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) exists; those signals are Inferred or Unknown Meta Power is Provisional without a dated metagame sample

More Duel Links Info

Other

Other Breakdown

 
 

 

 

 

 

 

 
 

 

 
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