Snake-Eye Deck #765976 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Diabellstar the Black Witch x3, Droll & Lock Bird x3, Snake-Eyes Poplar x3 - Skill: Eyes of Sovereign Defiance. Created Oct 15, 2026 by YGO Mod.

Deck Snake-Eye Duel Links

Created by: YGO Mod (20517634)

Created On: 10/15/2026

Eyes of Sovereign Defiance
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 16, 2026
63± 6/ 100
Power Score
Structural 66
Reliability 60
Going First 67
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 67
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Snake-Eyes Flamberge Dragon (Level 8, 3000 ATK) and Link-5 / Link-4 extra-deck boss monsters (Underworld Goddess, Zealantis, Amblowhale) reached through FIRE Level-1 Snake-Eye engine lines (Inferred from card text; no recorded boards); Promethean Princess and Knightmare Phoenix as Link pressure and removal from the Extra Deck (Inferred)
  • Turn 1 (going first): Open a Level-1 FIRE starter (Poplar, Oak, Birch or Ash), search or summon a second Snake-Eye, and convert into a Link or Flamberge board while protecting the line with Cosmic Cyclone and Forbidden Droplet (Inferred)
  • Turn 2 (going second): Use Droll & Lock Bird and Ghost Ogre & Snow Rabbit as hand traps to break the opponent's first board, then re-enter the Snake-Eye engine from the GY or Spell/Trap Zone (Inferred)
  • Recovery: Recover through Oak and Ash effects that add or summon a Level-1 FIRE monster from the Deck and Divine Temple of the Snake-Eye, which places a Snake-Eye monster face-up as a Continuous Spell (Inferred)
  • After siding: No Side Deck is registered (Side Deck size 0), so no post-side plan can be evaluated

Why it scores here

The deck is scored as one connected Snake-Eye system and not as an average of its card scores. Eight Level-1 FIRE starters (3 Poplar, 2 Birch, 2 Oak, 1 Ash) give about an 82% chance of at least one starter in a 5-card opening hand and about 87% in a 6-card hand, which earns the consistency dimensions their credit. Nine searcher effects, a Spell/Trap-placement engine, and several recursion routes keep the line alive after one interruption, and the Extra Deck supplies multiple high-ATK Link and Xyz closers. Four hand traps and three Droplets plus Cyclones give the deck real interaction at the end of the board, but no recorded boards exist, so combo ceiling and median are text-only inference. Popularity and the archetype's Tier-1 label in the guide did NOT earn points, and the empty Side Deck and absent tournament data cap the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(>=1 Level-1 FIRE starter in 5 cards) ≈ 0.82, ≈ 0.87 in 6 cards across 8 starters; Snake-Eye core present (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Four hand traps and six Droplet/Cyclone-type dead-card risks; 14 generic copies dilute the engine; P(>=1 hand trap in 6 cards) ≈ 0.61 (Inferred)
D3 Combo Conversion & Ceiling 65 No recorded boards; ceiling inferred from Flamberge Dragon, Oak/Birch recursion and Link-5 closers in card text (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards; median cannot be measured, only the starter-density proxy above (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Eight starters, multiple summon routes from hand, GY and Deck, and Divine Temple recovery give independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 72 Nine searcher effects in text and Oak/Ash add-to-hand effects cover resource regeneration (Inferred)
D7 End-Board & Interaction Quality 74 Droll & Lock Bird, Ghost Ogre, Forbidden Droplet, Cosmic Cyclone, Startling Stare and Sinful Spoils Silvera cover negate and removal text (Inferred from text)
D8 Going-Second & Board-Breaking Power 68 Going-second hand traps plus Droplets and Cyclones challenge a board; P(hand trap in 6) ≈ 0.61 (Inferred)
D9 Offensive Pressure & Closing Power 72 Flamberge Dragon at 3000 ATK, Underworld Goddess at 3000 ATK and Link-5, Promethean Princess at 2700 ATK (verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 70 30 Main cards with 16 distinct and 8 three-copy staples; compact but with many non-engine slots (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 68 9 Extra cards, all distinct, mostly Link-2 to Link-5 with flexible summon materials; Lyrilusc is Limited at one copy (Verified)
D12 Side Deck Adaptability 20 No Side Deck registered (Side Deck size 0); no post-side plan can be evaluated (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype share and tournament context absent; placement is unknown (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple once-per-turn effects and continuous-spell placements raise decision load; moderate step count (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, applied as the Midrange profile. Structural ≈ 66, Going First ≈ 67, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: archetype dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eight Level-1 FIRE starters give high opening access
  • Nine searcher effects and several recursion routes give resource regeneration
  • Four hand traps and removal text give interaction at both ends of the turn
  • Multiple high-ATK Link and Xyz closers in a 9-card Extra Deck

Weaknesses

  • No Side Deck, so no post-side adaptation
  • Hand-trap and removal cards can be dead without a matching opponent board
  • Only 33% exact-name archetype purity; many generic slots
  • Combo ceiling and median cannot be verified from recorded boards

Critical choke points

  • Dependence on Level-1 FIRE starters: if the opening hand has none, the engine does not start
Priority Remove Add Reason
1 One Forbidden Droplet One Snake-Eye Oak or Snake-Eye Birch Adds an engine starter and reduces dead interaction; Inferred from the composition and starter counts

Evidence & confidence

  • Verified: Legal deck: 30 Main, 9 Extra, 0 Side within Duel Links size rules; Lyrilusc is Limited at one copy and is run at one copy; Card stats and card text from the evidence pack
  • Observed: Usage statistics show the core Snake-Eye package at 55 to 100% inclusion
  • Inferred: Starter hypergeometric odds; Hand-trap and removal functionality; Going-first and going-second plans; Engine continuity after one interruption
  • Provisional: Tournament reliability and Meta Power; Matchup and format fit
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck registered, so D12 has no performance data

More Duel Links Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
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