Dark Magician Deck #765970 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Timaeus the United Dragon x3, Illusion of Chaos x3, Preparation of Rites x3 - Skill: The Eye of the United Dragon. Created Oct 15, 2026 by YGO Mod.

Deck Dark Magician Duel Links

Created by: YGO Mod (20517634)

Created On: 10/15/2026

The Eye of the United Dragon
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 16, 2026
64± 5/ 100
Power Score
Structural 62
Reliability 66
Going First 68
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 68
Going Second 58
Meta Power provisional
Tournament Reliability 66
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion, Xyz and Link summons (Red-Eyes Dark Dragoon is absent; Dark Magician of Destruction, Dark Paladin, Timaeus and TY-PHON carry the ATK pressure) built from Dark Magician and Chaos/Evol engine cards; Dark Magician and Dark Magician Girl beatdown, with Evolzar Lars and Evolzar Dolkka as board-presence Xyz finishers
  • Turn 1 (going first): Search or draw a Dark Magician starter (Magicians' Souls, Soul Servant, Dark Magical Circle or Timaeus), chain it into a Fusion or Ritual extender, and keep Magicians' Combination up as a negation
  • Turn 2 (going second): Open with Droll & Lock Bird or Dark Magical Curtain to slow the opponent's draws, then use Dark Magic Attack or Gaze of Timaeus to clear a backrow or monster and rebuild the engine from the GY
  • Recovery: Soul Servant and Magicians' Souls recycle Dark Magician cards from the GY, while Preparation of Rites and the Dark Magical Circle searches restore the starter count
  • After siding: No side deck is run (0 side cards), so there is no post-side plan; Duel Links rules are assumed to make side construction unavailable

Why it scores here

The deck reliably opens an engine: the 17-copy Dark Magician core is at least one card in the opening 5 about 99% of the time, and the 10 searcher-text cards hit at least one in hand about 89% of the time. Interaction is layered across negation (Magicians' Combination, Droll & Lock Bird, the Evolzar Xyz negations) and removal (Dark Magic Attack, Gaze of Timaeus, Snake-Eye), so the deck can hold a board for more than one turn. Recursion through Soul Servant and Magicians' Souls keeps the line alive after interruption. The score rests on consistency and interaction across the whole system, not on averaging the card scores. Popularity and archetype usage confirm the list is real and accessible, but they earned no points by themselves. The score is capped by the absence of recorded boards, which leaves the combo ceiling and median as Inferred, and by the absence of a side deck and meta data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(>=1 starter in 5) ~ 0.99 for the 17-copy core and ~0.89 for the 10 searcher-text cards; 2-card bootstrap via Magicians' Souls or Soul Servant (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Copy histogram 11 singles / 5 doubles / 3 triples; 2 hand traps; full-brick proxy ~0.9% for the core group; some Normal Summon conflicts (Inferred)
D3 Combo Conversion & Ceiling 60 No parsed boards, so the ceiling is read from card text only: Fusion/Xyz/Link extenders plus negation and removal (Inferred)
D4 Combo Floor & Median Output 52 combos_evidence contains 0 boards, so the median is unknown and placed near neutral; no power distribution available (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Searchers and GY recursion (Soul Servant, Magicians' Souls, Magical Circle) plus two negation routes give at least two independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 66 Recursion and draw text (Magicians' Souls draws, Soul Servant recycles) offset Fusion-material spend; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 70 Negation and removal text counts: 4 negation, 8 removal; Evolzar Lars and Dolkka negate on Xyz material, while Magicians' Combination counters a single activation (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 56 Going-second hand-trap coverage is 2 cards (~37% in hand 6); Dark Magic Attack and Gaze are the only board breakers, and no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 70 End-board ATK 2800-2900 on Timaeus, DMoD, Dark Paladin and TY-PHON; the Red-Eyes Dark Dragoon finisher is missing from the list (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 58 30 main / 19 distinct; 14 non-monsters; exact archetype purity 25.6% but sub-archetypes (Chaos, Evol, Prophecy) are coherent with the DM core (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 64 9/9 Extra slots used across Fusion 4, Xyz 4, Link 1; Evol Xyz needs Evolsaur/Evoltile support, Abyss Dweller is Limited (Verified composition, Inferred access)
D12 Side Deck Adaptability 30 No side cards in the export (0 side); post-side adaptability cannot be scored and is placed low (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion, Ritual and Xyz chains with many decision points; guides confirm it is a learned deck (Inferred)

How the score was computed

Strategy profile: Midrange profile used alone; Combo secondary disclosed but not blended, since no recorded combos exist to support Combo weights. Structural ≈ 62, Going First ≈ 68, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 66. Modifiers: Engine conflicts across sub-archetypes (-2); Dependence on engine redundancy (3); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*62.4 + 0.20*66 = 63.1, + modifiers (+1) = 64

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine redundancy: 17 Dark Magician-related copies and 10 searchers
  • Layered interaction: negation (Magicians' Combination, Droll, Evolzar negations) and removal (Dark Magic Attack, Gaze of Timaeus, Snake-Eye)
  • Recursion through Soul Servant, Magicians' Souls and Magical Circle keeps the engine alive
  • Full Extra Deck with Fusion, Xyz and Link coverage

Weaknesses

  • No recorded boards, so the combo ceiling and median are text-only inference
  • No side deck and no post-side plan
  • Going-second hand-trap coverage is thin (2 cards)
  • Low exact archetype purity; the list relies on sub-archetype overlap

Critical choke points

  • Magicians' Combination and the Dark Magician summon chain depend on the Dark Magician core being in hand or GY
  • Evol Xyz lines depend on Evolsaur Lios and Evoltile Megachirella, which are only 2 and 1 copies
Priority Remove Add Reason
1 Original Sinful Spoils - Snake-Eye A second Dark Magic Attack or a hand trap Going-second interaction is the weakest area, and a single-copy removal spell adds little depth; this is an Inferred read from the text, with no matchup data behind it

Evidence & confidence

  • Verified: Legal in duel-links: 30 main, 9 extra, 0 side; Abyss Dweller Limited with 1 copy; Copy histogram 11/5/3 and the Extra breakdown Fusion 4 / Xyz 4 / Link 1; Archetype usage: The Gaze of Timaeus, Dark Magician Girl and Illusion of Chaos are core (>=86% inclusion)
  • Inferred: Starter access P(>=1) ~ 0.99 for the core group and ~0.89 for searchers; Engine redundancy and recursion support lines after one interruption; Going-second weakness from 2 hand traps and 1 Dark Magic Attack; Interaction density from card-text negation and removal counts
  • Provisional: Meta Power is null; no dated metagame sample; Matchup fit and side adaptability are unscored because no data exists
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record are absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Guide snippets are partial (section_count 0), so strategic intent is only partly verified

More Duel Links Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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