Orcust Deck #765888 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Orcust Harp Horror x3. Created Oct 15, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
65± 7/ 100
Power Score
Structural 70
Reliability 64
Going First 68
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 70
Going First 68
Going Second 70
Meta Power provisional
Tournament Reliability 64
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Orcust Link/Xyz/Fusion boards (Enlilgirsu, Master of Chaos, Dark Magician of Destruction, Red-Eyes Dark Dragoon, TY-PHON, Dingirsu) built from GY-banish Orcust summons and Girsu/Harp Horror starters; Hand-trap-backed negation of the opponent's Extra Deck summons, then a board-breaking Fusion or Xyz finish
  • Turn 1 (going first): Open a starter (Orcust Harp Horror, Girsu, Cymbal Skeleton, Mulcharmy draw or Dark Magician Girl), summon into a Link (Galatea, Knightmare Mermaid), and continue into a boss while holding Ash Blossom, Infinite Impermanence or Dominus Impulse for the first interruption
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Maxx "C") to stop the opponent's first board, then rebuild through the GY-banish Orcust loop into a Fusion or Xyz boss
  • Recovery: Use the GY-banish Orcust effects (Harp Horror, Cymbal Skeleton, Knightmare), Orcustrated Babel recursion, and Galatea-I searching to rebuild links after an opposing negate or removal
  • After siding: Not applicable: Master Duel has no side deck in this format (side_count 0); post-side adaptation is Provisional

Why it scores here

The deck reliably opens a functional Orcust starter: the 29-copy archetype core gives a hypergeometric P(at least one core card in a 5-card opening hand) of about 0.999, and several independent starters (Harp Horror, Girsu, Cymbal Skeleton, the Mulcharmy draw engines) keep the first link reachable. Conversion is strong at the ceiling because the Extra Deck holds high-ATK bosses (Master of Chaos 3000, Red-Eyes Dark Dragoon 3000, TY-PHON 2900, Dark Magician of Destruction 2800) that can be reached through several Link and Xyz routes; this is an Inferred structural read because no recorded boards exist. Interaction density is high (about eleven hand traps plus Maxx "C", Foolish Burial and Orcust Crescendo), which carries the deck through a first interruption and gives it a real going-second plan. The score comes from consistency, median output and interaction on the system as a whole, not from averaging card scores, and not from Orcust being a popular archetype: the 23.6% exact-name purity and the mixed Mekk-Knight, Knightmare, Mulcharmy and Magician support lower the coherence and cap the final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(>=1 Orcust core card in 5-card hand) = 0.9993 across 29 copies; Harp Horror and Girsu at 3 copies each give P(>=1) = 0.3376 individually (Inferred)
D2 Opening-Hand Quality & Brick Management 66 11 hand traps and Droll-style disruption at 0.876 P(>=1 in 6-card hand) risk dead-hand clusters; 16 non-engine interaction cards compete with starters for slots (Inferred)
D3 Combo Conversion & Ceiling 72 Extra Deck ceiling of TY-PHON, Master of Chaos, Dark Magician of Destruction and Enlilgirsu from Orcust link chains; no recorded boards to confirm (Inferred semantic read from card text)
D4 Combo Floor & Median Output 60 Median output is estimated lower than the ceiling because the Mekk-Knight, Knightmare and Magician support is split across routes; no power distribution data (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Multiple independent starters, Mulcharmy draw engines and GY-banish recursion give alternate lines after one negate or removal (Inferred from text)
D6 Resource Economy, Recovery & Grind 70 GY-banish Orcust effects, Orcustrated Babel recursion and Galatea-I searching regenerate resources; no resource-signature data (Inferred from text)
D7 End-Board & Interaction Quality 80 Ash Blossom, Infinite Impermanence, Dominus Impulse, Ghost Ogre, Droll & Lock Bird, Maxx "C", Orcust Crescendo and Red-Eyes Dark Dragoon removal give layered interaction (Inferred semantic, with verified card text)
D8 Going-Second & Board-Breaking Power 74 Going-second hand-trap and removal density (P(>=1 hand trap in 6) = 0.876) plus Master of Chaos board-clear text support board breaking (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss ATK reaches 2600 to 3000 (Master of Chaos 3000, Red-Eyes Dark Dragoon 3000, TY-PHON 2900) with direct-removal text for closing (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 66 40 main cards with 22 distinct entries; three copies of each core hand trap and engine card keeps the deck compact, but 14 single-copy tech slots dilute coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 68 15 Extra slots across 14 distinct cards with 10 Link, 3 Fusion and 2 Xyz; Galatea x2 and flexible Link routes give coverage, but several bosses need specific co-links (Verified composition)
D12 Side Deck Adaptability 50 No side deck in Master Duel (side_count 0, side range 0-15); adaptability is not measurable (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share; format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Link and Xyz chains with many hand-trap timing decisions raise the skill ceiling; no pilot data (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (disclosed only; Combo weights used for structural score). Structural ≈ 70, Going First ≈ 68, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 64. Modifiers: engine conflicts (-3); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*70.1 + 0.20*64 - 4 = 64.9 -> 65

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core of 29 copies gives near-certain starter access in the opening hand
  • Layered interaction: about 11 hand traps plus negate and removal text on Ash Blossom, Infinite Impermanence, Dominus Impulse, Red-Eyes Dark Dragoon and Orcust Crescendo
  • Extra Deck ceiling of 2600 to 3000 ATK bosses reached through several Link and Xyz routes
  • Compact 40-card main with three-copy engine and interaction cards

Weaknesses

  • Low exact-name Orcust purity (23.6%) means several sub-engines compete for the same slots
  • High hand-trap count raises the risk of hands with no proactive starter
  • No recorded boards, so the ceiling and median are text-based inference only
  • Limited Maxx "C" and Foolish Burial single-copy slots create fragile restrictions

Critical choke points

  • Starter Orcust monster in hand or GY: without one of Harp Horror, Girsu, Cymbal Skeleton or Dark Magician Girl the deck has no first link
  • First link summon (Galatea, Knightmare Mermaid or Knightmare Phoenix) as the gate to the Xyz and Fusion bosses
  • A single opposing negate on the first boss summon with no GY-banish recovery available
Priority Remove Add Reason
1 Orcust Crescendo x1 Second Galatea-I, the Orcust Automaton or Longirsu, the Orcust Orchestrator Longirsu is a 100% usage core card that is absent from this list, and Galatea-I is 88.9% core; swapping in a link-enabler improves engine coherence and link access without adding a new card category (Inferred from usage statistics)
2 Foolish Burial x1 Dingirsu, the Orcust of the Evening Star (Extra Deck, already in the core list but absent here) Foolish Burial is a Limited tech card that duplicates GY-banish engine recovery; Dingirsu is 100% core and gives an Xyz route through an Orcust Link Monster (Inferred from usage statistics)

Evidence & confidence

  • Verified: Main Deck 40 cards, Extra Deck 15 cards, Side 0, legal in Master Duel (BanMasterDuel); Copy counts: Maxx "C" 1 (Limited, legal 1), Foolish Burial 1 (Limited, legal 1), Droll & Lock Bird 2 (Semi-Limited, legal 2); Archetype core of 29 copies and P(>=1 in 5-card hand) = 0.9993; Exact-name Orcust purity 23.6%; off-archetype 42 copies; Usage statistics: 16 of 25 core cards present, missing Longirsu, I:P Masquerena, Knightmare Phoenix, Knightmare Mermaid, Enlilgirsu, S:P Little Knight, Dingirsu, Galatea-I, Crossout Designator
  • Inferred: Starter reliability from hypergeometric draw odds (Dark Magician Girl, Harp Horror, Girsu, Cymbal Skeleton); Ceiling and median from card text, since combos_evidence has zero parseable boards; Interaction quality from text regexes checked against the excerpts (negate, removal, hand trap); Going-second strength from P(>=1 hand trap in 6) = 0.876 and removal text; Engine conflict penalty from the mixed sub-archetype spread
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and tournament reliability (no tournament link or per-pilot match record); Side-deck adaptability (Master Duel has no side)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates): these signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Master Duel has no side deck in this export, so D12 is Provisional

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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