Magnet Warrior Deck #765882 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3, Koa'ki Meiru Guardian x3. Created Oct 15, 2026 by YGO Mod.

Deck Magnet Warrior Master Duel

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
60± 6/ 100
Power Score
Structural 62
Reliability 58
Going First 66
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 66
Going Second 64
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link/Fusion/Synchro boards built from Magnet Warrior searches, closed by 2500-3300 ATK bosses (Conduction Warrior Linear Magnum Plus Minus, Block Dragon, Tellusion, Nerva) and Magnet Warrior Sigma Minus attack negation.; Ash Blossom, Ghost Ogre and Maxx "C" hand interaction to protect the engine and then pressure through Magnet Bonding searches.
  • Turn 1 (going first): Open Magnet Bonding or Beta The Electromagnet Warrior to search a Level 4 or lower Magnet Warrior, then reach a Link or Fusion summon with Magnet Warrior bodies while holding Ash Blossom for the opponent's first interaction.
  • Turn 2 (going second): Use a hand trap (Ash Blossom, Ghost Ogre, Maxx "C", about 65% at least one in a 6-card hand per the probability table) to break the opponent's first board, then rebuild through Adamancipator Researcher and Sigma Minus.
  • Recovery: Recur Magnet Warrior monsters from the GY (Epsilon, Sigma Plus, Omega Plus) and re-search through Beta, Bonding and Gallant Granite's Rock search to rebuild after a disrupted turn.
  • After siding: No side deck (side count 0). Master Duel ranked play has no post-side plan, so this is not applicable and is scored low under D12.

Why it scores here

The deck is scored as a system: its engine (Beta, Magnet Bonding, Sigma Minus, Adamancipator Researcher) reaches a live starter often enough (P(at least one of 3 Magnet Bonding in a 5-card opening hand) is about 0.34, and the searcher group reaches at least one of 11 searchers in 5 cards about 82% of the time, both Inferred), so it can usually open a functional plan. Conversion is credible on text alone (Level 4 searches into Link/Fusion summons and 2500-3300 ATK bosses), but there are no recorded boards, so the ceiling and median are Inferred and kept modest. Interaction is the strongest part (Ash x3, Ghost Ogre x2, Maxx "C", Dominus Purge, Crossout Designator and Sigma Minus negations), which lifts end-board quality and going-second defence. Scoring is held back by the single-copy Extra Deck, the absence of a side deck, and a 1.8% exact-archetype purity (54 off-archetype copies across Mulcharmy, Koa'ki Meiru, Dominus and Adamancipator). Popularity and the guide's claim that the deck is in the meta did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 P(at least one of 3 copies in a 5-card opening hand) = 0.34 per triple-copy card; searcher group P >= 1 in 5 = 0.82; core archetype starters present at 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Six hand traps and several copy-dependent searchers can be dead without an opponent action; Mulcharmy Fuwalos and Maxx "C" need specific board states (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; Level 4 searches into Conduction Warrior Linear and Link/Fusion summons read as a credible ceiling from card text only (Inferred)
D4 Combo Floor & Median Output 52 No combo medians recorded; the floor is estimated from searcher density and 1-of Extra Deck access (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Three independent engines (Magnet, Adamancipator, Koa'ki Meiru) plus GY recursion give some redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Magnet Bonding and Beta search, and Mulcharmy/Gallant Granite recover resources; GY revival of Magnet Warriors helps the grind (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: 13 negation-text and 14 removal-text cards, plus Dominus Purge and Sigma Minus attack negation (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps reach about 65% at least one in 6 cards; Crossout Designator and Subspace Battle add board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss ATK of 2500-2700 with Nerva 3300 in the Extra Deck gives closing power, though the Fusion and Synchro closers (Flux, Plasma Magnum, Baronne) are absent from the list (Verified stat + Inferred)
D10 Main Deck Efficiency & Flexibility 68 40-card main with 10 triple-copy cards and 19 distinct cards is compact; Adamancipator Researcher runs 3 copies versus a typical 2 (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck cards, all single copies across 10 Link, 3 Fusion, 1 Xyz and 1 Synchro, so each Extra summon depends on specific material (Verified composition)
D12 Side Deck Adaptability 25 Side count 0 and Master Duel has no post-side plan, so adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 55 No tournament link or dated meta sample; the guide says the deck is in the meta, which is context, not a measured share (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple engines, many hand-trap timing decisions and Extra Deck material choices raise the decision count (Inferred)

How the score was computed

Strategy profile: Midrange profile only; Combo is a secondary read from card text, but no recorded boards exist, so no blend is applied.. Structural ≈ 62, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: mixed-engine composition (-2); compact engine density (1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine density: 11 searchers and multiple Level 4 Magnet Warrior searches give a high chance of a live starter (Inferred)
  • Interaction breadth: Ash, Ghost Ogre, Maxx "C", Dominus Purge, Sigma Minus and Crossout Designator cover both turns (Inferred)
  • Compact 40-card main with triple-copy engine pieces (Verified)

Weaknesses

  • Single-copy Extra Deck (15 distinct cards) makes each Link/Fusion route depend on specific materials (Verified)
  • No side deck; no post-side adjustment in Master Duel (Verified)
  • Low archetype purity: 54 off-archetype copies across several engines (Verified)

Critical choke points

  • Magnet Bonding and Beta as the only searchers for the Level 4 Magnet Warrior line (Inferred)
  • Gallant Granite and Conduction Warrior Plasma Magnum are not present, so the Rock-search and Fusion closers have no backup (Verified)
Priority Remove Add Reason
1 Ghost Ogre & Snow Rabbit (1 copy) Magnet Warrior Alpha or another Level 4 or lower Magnet Warrior, if available in the format Reduces off-engine hand-trap dead draws and strengthens the Magnet Warrior starter count (Inferred)
2 Adamancipator Researcher (1 copy) Magnet Warrior Sigma Plus or Omega Plus (second copy) The usage stat shows a typical 2 copies, and a second Magnet search tool improves engine coherence (Inferred from usage stat)

Evidence & confidence

  • Verified: Deck is legal: 40 main, 15 extra, 0 side; Crossout Designator and Maxx "C" each run 1 copy under Limited status; Copy histogram: 8 singles, 1 pair, 10 triples; Extra Deck: 10 Link, 3 Fusion, 1 Xyz, 1 Synchro; Archetype purity: 1.8% exact name; 54 off-archetype copies; Core usage: 15 of 25 stat-core cards present; 10 missing core cards listed
  • Inferred: Starter reliability from hypergeometric odds; Interaction density from card text; Going-first and going-second power components; Midrange strategy read
  • Provisional: Meta Power (null, no dated sample); Format fit from the guide's claim that the deck is in the meta
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second and matchup numbers are Inferred or unknown Meta Power is Provisional unless a dated metagame sample is supplied guide snippet is Vietnamese text without section structure; only one guide attached

More Master Duel Info

Magnet Warrior

Magnet Warrior Breakdown

 
 

 

 

 

 

 

 
 

 

 
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