Artmage Deck #765863 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3, Ash Blossom & Joyous Spring x3. Created Oct 15, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
53± 8/ 100
Power Score
Structural 61
Reliability 51
Going First 60
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 60
Going Second 72
Meta Power provisional
Tournament Reliability 51
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion/Pendulum/Xyz boards led by Vidolium (5000 ATK), Nerva (3300 ATK), Jupiter, Varudras or Diactorus, built off Power Patron pendulum scales and Artmage Fusion Summons; Artmage Non-Finito / Diactorus board pressure from Super Polymerization and Medius-based Fusion lines
  • Turn 1 (going first): Pendulum Treasure or Power Patron search into Nervedo/Vidolium pendulum scales, then Artmage Power Patron or Medius to Fusion; keep Ash, Impermanence or Ghost Ogre for the opponent's first activation
  • Turn 2 (going second): Use 9 hand traps (Ash, Ghost Ogre, Infinite Impermanence, Maxx C, Artmage Impasto/Pact) to answer the opponent's board, then rebuild through Super Polymerization or Medius Special Summons
  • Recovery: Theorealize Past Lull (banished from GY) and Medius GY revival, plus Artmage Litera / Graflare recursion from the GY to rebuild a body after a hand-trap or board-wipe exchange
  • After siding: None: the deck runs no Side Deck (side_count 0), so there is no evidenced post-side plan

Why it scores here

The deck reliably opens a searcher: P(at least one of its 17 searcher-text cards in a 5-card opening hand) is about 0.95, and the 24 archetype-core copies make a Power Patron or Artmage starter likely (Inferred). Its ceiling comes from pendulum-scale and Fusion lines that can reach 3300 to 5000 ATK boards, but no recorded boards exist, so the conversion and median scores are text-only inference. Interaction is the deck's clearest strength: nine hand traps plus about fourteen negation-text cards give a dense response suite, and the chance of at least one hand trap in a 6-card hand going second is about 0.81. The Extra Deck spreads across 14 distinct cards from five archetypes and off-engine picks (HERO, Predaplant, Magistus, Mudragon, Charmer), so it lacks redundancy and lowers the efficiency score. The score is built from consistency, interaction and resilience on the system, not from an average of card scores, and the popularity of Artmage or its usage stats did not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher-text card in 5) ≈ 0.95; P(at least one 3-copy starter in 5) ≈ 0.34; 2-card bootstrap via Power Patron/Medius (Inferred)
D2 Opening-Hand Quality & Brick Management 55 17 searcher-text and 11 tech cards, but 9 hand traps and several Extra-dependent cards are dead without their enablers; 11 singletons (Inferred)
D3 Combo Conversion & Ceiling 66 Ceiling from Vidolium 5000 ATK, Nerva 3300, Varudras and Jupiter boards; no parseable recorded boards, so text-only (Inferred)
D4 Combo Floor & Median Output 50 median_power_index unavailable (0 recorded combos); diverse Extra Deck suggests lower typical output (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Searchers, Medius GY revival and two hand-trap types give multiple independent lines; no independent-line data (Inferred)
D6 Resource Economy, Recovery & Grind 64 Theorealize, Litera and Graflare recursion plus Pendulum Treasure searches; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 74 Nine hand traps and 14 negation-text cards, several Spell/Trap-negating and Fusion-protecting; Impermanence x3 (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap probability ≈ 0.81 in 6 cards plus Super Polymerization and Medius Special Summon lines (Inferred)
D9 Offensive Pressure & Closing Power 60 Vidolium 5000 ATK and Nerva 3300 ATK closing threats, but no recorded attack-through data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 main with 23 distinct cards and 11 singletons; 38 of 40 main copies are off the exact Artmage name (purity 30.9%), though Power Patron is the shared engine (Observed struct)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots across 14 distinct cards, with only Artmage Non-Finito x2 redundant; Extra picks from five archetypes (Observed struct)
D12 Side Deck Adaptability 15 No Side Deck (side_count 0), so no best-of-3 adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share unavailable; dimension dropped from Structural and no meta claim made (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Pendulum scale and Link chains with many decision points per turn (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 60, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 51. Modifiers: Engine conflict across Extra Deck (-4); No side deck / no post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional/null); 0.80*60.6 + 0.20*50.7 - 6 = 52.6 -> 53

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite: 9 hand traps and about 14 negation-text cards
  • High searcher density (17 searcher-text cards) gives about 0.95 odds of a searcher in a 5-card hand
  • Legal in Master Duel with Maxx C and Super Polymerization at their legal copy limits

Weaknesses

  • Extra Deck spans five archetypes at one copy each, so there is little redundancy
  • 38 of 40 main copies are off the exact Artmage name, so the engine relies on Power Patron overlap
  • No side deck, so no post-side plan

Critical choke points

  • Pendulum scale setup from Nervedo/Vidolium/Junoldo: one lost pendulum leaves the big boards hard to reach
  • Single-copy Fusion/Xyz enablers in the Extra Deck, each needing specific materials
Priority Remove Add Reason
1 Off-engine Extra Deck picks (Predaplant Dragostapelia, Mudragon of the Swamp, Magistus Chorozo) Additional Artmage or Power Patron Extra Deck cards or Fusion-enabling options Concentrates Extra Deck access on the engine, raising D11 and reducing dead Extra slots
2 One singleton tech card with no engine link A second copy of a core Artmage starter (Artmage Power Patron or Medius) Improves starter redundancy and D2 without changing the engine

Evidence & confidence

  • Verified: Legality: Legal, 40 main / 15 extra / 0 side inside size rules (master-duel); Maxx C at 1 of 1 legal copy (Limited); Super Polymerization at 2 of 2 (Semi-Limited); Side deck absent (side_count 0)
  • Observed: Copy histogram: 11 singletons, 7 doubles, 5 triples in the Main Deck; Exact-name archetype purity 30.9%; Power Patron is a shared sub-engine (9 cards)
  • Inferred: P(at least one searcher-text card in 5) ≈ 0.95 and P(at least one hand trap in 6 going second) ≈ 0.81 (hypergeometric); Interaction density (9 hand traps, 14 negation-text cards) and going-second strength; Power Patron / Artmage fusion ceiling from card text; Structural score 60.6 from the Combo profile with D13 dropped
  • Provisional: Meta Power (null): no dated metagame sample; Tournament reliability is an estimate (no tournament link); Matchup fit not scored
  • Data gaps: No recorded combos: combo ceiling, median and floor are text-only inference No side deck: post-side scores are structural only No tournament link and no dated metagame sample; Meta Power is provisional Usage-statistics bug: the in_this_deck check appears to ignore the Extra Deck. Every entry marked in_this_deck:false (Nerva, S:P Little Knight, Predaplant, Mudragon, Junora, Varudras, Diactorus, Purification, Charmer, Beyond the Pendulum) is an Extra Deck card that is present in cards[]. The missing_core list is therefore an artifact and was not used to penalise the deck No win-rate telemetry for going-first/second, matchup or brick/starter rates

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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