Sky Striker Deck #765822 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Sky Striker Mobilize - Engage! x3. Created Oct 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/15/2026
Main Deck (40)
- Droll & Lock Bird x2
- Maxx "C" x1
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x1
- Blizzard x1
- Crossout Designator x1
- Forbidden Crown x1
- Forbidden Droplet x2
- Mystical Space Typhoon x1
- Pot of Desires x2
- Radiant Typhoon Vision x1
- Reinforcement of the Army x1
- Sky Striker Maneuver - Afterburners! x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x2
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x1
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Infinite Impermanence x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Prototype Sky Striker Ace - Amatsu x1
- S:P Little Knight x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x3
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x2
- Ecclesia and the Dark Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63.1 |
| Going First | 66 |
| Going Second | 67 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link-based boards (Sky Striker Ace Link monsters such as Zero, Kagari, Hayate and Shizuku) converting Sky Striker Spell recursion into direct attacks and removal; Sky Striker Mobilize (Linkage and Engage) search and Raye or Roze Special Summon engines feeding the Link Extra Deck
- Turn 1 (going first): Open a Sky Striker Mobilize or Raye starter, use Mobilize to search, and build a Link board. Keep Ash Blossom, Droll and Effect Veiler up as interaction for the opponent's first answer.
- Turn 2 (going second): Hold hand traps (Ash Blossom, Droll and Lock Bird, Effect Veiler, Infinite Impermanence, Ghost Belle) to stop the opponent's first board, then rebuild through Sky Striker Spells in the Graveyard.
- Recovery: Use Sky Striker Ace Link recursion (Camellia, Zeke, Azalea) and the Graveyard Spell count to rebuild the engine from Deck and GY after a board wipe or Mystical Space Typhoon.
- After siding: No Side Deck is registered (side_count 0), so no post-side plan can be evaluated. Scored as provisional.
Why it scores here
The deck is scored as a connected system and not as an average of its card scores. Consistency comes from three copies each of the Sky Striker Mobilize and Raye starters, a 3-copy Ash Blossom and about 0.995 probability of at least one archetype-core card in the opening hand (a proxy; Inferred). Interaction is dense, with 16 negation-text cards and 10 removal-text cards, and about 85% of going-second hands hold at least one hand trap, which carries the going-second game. The ceiling is credible because the 12 Link Extra Deck monsters give many routes to pressure, but no recorded boards exist, so the median is set low and the ceiling is only inferred from card text. Popularity did not earn points: the archetype core is present (about 56% of core cards run), and exact archetype purity is only 51%, which costs points on engine coherence. The weak spots are the Branded and Ecclesia splash, which lacks Fallen of Albaz monsters, and the absence of a Side Deck.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one Mobilize or Raye in a 5-card opening hand) is about 0.34 per 3-copy card and about 0.995 for the archetype-core group as a proxy; the bootstrap is 2 to 3 cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 16 tech and 10 hand-trap cards plus 25 Spells compete for slots, so hands can clog with reactive cards; the Spell count raises brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | 12 Link and 1 Synchro, Xyz and Fusion Extra Deck monsters give a high theoretical ceiling; no combos are recorded, so this is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 55 | no recorded boards exist, so the median output is estimated from starter density and interaction-heavy hands (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Link recursion (Camellia, Zeke, Azalea), multiple engines and Mobilize redundancy give some route redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Pot of Desires and Mobilize draw and search carry the grind, but several effects need 3 or more Spells in the GY, which limits the recovery window (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 16 negation-text cards and 10 removal-text cards including Crossout Designator, Forbidden Crown, Blizzard and Infinite Impermanence give layered interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 70 | about 85% of going-second 6-card hands hold a hand trap, and the removal and negation package challenges an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Link monsters with 1500 to 2000 ATK, direct-attack Hayate and the Link Zero route give closing pressure; no end-board data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 56 | 40 Main Deck cards with 25 distinct, but only 51% exact archetype purity and 16 generic or tech slots dilute the engine (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck is 12 Link monsters, mostly Sky Striker Aces, with Ecclesia, Albion and TY-PHON as one-copy or splash slots; the Branded and Ecclesia slots are weakly supported (Inferred) |
| D12 | Side Deck Adaptability | 35 | No Side Deck is registered (side_count 0), so post-side adaptability is unknown and scored as provisional (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | no tournament link or dated meta sample, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | many conditional effects (for example, no monsters in the Main Monster Zone) and a multi-link line add decision points, though the core line is readable (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 63.1, Going First ≈ 66, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Off-archetype dilution (-2); Engine conflict (Branded/Ecclesia splash) (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*63.1 + 0.20*56 - 5 ≈ 57
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense negation and removal package with hand traps that carry going second
- Multiple engines (Mobilize, Raye, Roze) plus Link recursion for redundancy
- Legal list with a clear Link route and 12 Link Extra Deck monsters
Weaknesses
- Only 51% exact archetype purity; 27 off-archetype copies dilute the engine
- Branded and Ecclesia Extra Deck slots lack the Fallen of Albaz support they need
- No Side Deck, so no post-side plan
Critical choke points
- Sky Striker Mobilize and Raye starters (3 copies each), each about 34% to be in a 5-card opening hand
- Several effects require 3 or more Spells in the GY, which slows recovery
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Albion the Branded Dragon or Ecclesia and the Dark Dragon | A Sky Striker Ace Link or a Sky Striker Spell | Removing the Branded and Ecclesia splash strengthens engine coherence, since Fallen of Albaz is not in the deck |
| 2 | One of Forbidden Droplet or Forbidden Crown | A core Sky Striker Spell | Reduces off-archetype dilution and raises the archetype-core rate |
Evidence & confidence
- Verified: Legal Master Duel list: 40 Main, 15 Extra, 0 Side; Banlist: 7 Limited or Semi-Limited cards, all within legal copy counts; Usage: core cards present 14 of 25 (56%)
- Inferred: Starter access about 0.34 per 3-copy starter in a 5-card hand; About 85% of going-second hands hold a hand trap; Engine conflict from the Branded and Ecclesia splash
- Provisional: Meta Power (no dated metagame sample); Side Deck adaptability (no Side Deck); Matchup fit
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot match record absent No win-rate telemetry: going-first, going-second and matchup rates are unknown Meta Power is provisional without a dated metagame sample No Side Deck registered, so post-side adaptability cannot be measured
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