Sky Striker Deck #765822 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Sky Striker Mobilize - Engage! x3. Created Oct 15, 2026 by YGO Mod.

Deck Sky Striker Master Duel

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
57± 7/ 100
Power Score
Structural 63
Reliability 56
Going First 66
Going Second 67

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 63.1
Going First 66
Going Second 67
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link-based boards (Sky Striker Ace Link monsters such as Zero, Kagari, Hayate and Shizuku) converting Sky Striker Spell recursion into direct attacks and removal; Sky Striker Mobilize (Linkage and Engage) search and Raye or Roze Special Summon engines feeding the Link Extra Deck
  • Turn 1 (going first): Open a Sky Striker Mobilize or Raye starter, use Mobilize to search, and build a Link board. Keep Ash Blossom, Droll and Effect Veiler up as interaction for the opponent's first answer.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Droll and Lock Bird, Effect Veiler, Infinite Impermanence, Ghost Belle) to stop the opponent's first board, then rebuild through Sky Striker Spells in the Graveyard.
  • Recovery: Use Sky Striker Ace Link recursion (Camellia, Zeke, Azalea) and the Graveyard Spell count to rebuild the engine from Deck and GY after a board wipe or Mystical Space Typhoon.
  • After siding: No Side Deck is registered (side_count 0), so no post-side plan can be evaluated. Scored as provisional.

Why it scores here

The deck is scored as a connected system and not as an average of its card scores. Consistency comes from three copies each of the Sky Striker Mobilize and Raye starters, a 3-copy Ash Blossom and about 0.995 probability of at least one archetype-core card in the opening hand (a proxy; Inferred). Interaction is dense, with 16 negation-text cards and 10 removal-text cards, and about 85% of going-second hands hold at least one hand trap, which carries the going-second game. The ceiling is credible because the 12 Link Extra Deck monsters give many routes to pressure, but no recorded boards exist, so the median is set low and the ceiling is only inferred from card text. Popularity did not earn points: the archetype core is present (about 56% of core cards run), and exact archetype purity is only 51%, which costs points on engine coherence. The weak spots are the Branded and Ecclesia splash, which lacks Fallen of Albaz monsters, and the absence of a Side Deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one Mobilize or Raye in a 5-card opening hand) is about 0.34 per 3-copy card and about 0.995 for the archetype-core group as a proxy; the bootstrap is 2 to 3 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 58 16 tech and 10 hand-trap cards plus 25 Spells compete for slots, so hands can clog with reactive cards; the Spell count raises brick risk (Inferred)
D3 Combo Conversion & Ceiling 66 12 Link and 1 Synchro, Xyz and Fusion Extra Deck monsters give a high theoretical ceiling; no combos are recorded, so this is text-only (Inferred)
D4 Combo Floor & Median Output 55 no recorded boards exist, so the median output is estimated from starter density and interaction-heavy hands (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Link recursion (Camellia, Zeke, Azalea), multiple engines and Mobilize redundancy give some route redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Desires and Mobilize draw and search carry the grind, but several effects need 3 or more Spells in the GY, which limits the recovery window (Inferred)
D7 End-Board & Interaction Quality 74 16 negation-text cards and 10 removal-text cards including Crossout Designator, Forbidden Crown, Blizzard and Infinite Impermanence give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 70 about 85% of going-second 6-card hands hold a hand trap, and the removal and negation package challenges an established board (Inferred)
D9 Offensive Pressure & Closing Power 66 Link monsters with 1500 to 2000 ATK, direct-attack Hayate and the Link Zero route give closing pressure; no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 56 40 Main Deck cards with 25 distinct, but only 51% exact archetype purity and 16 generic or tech slots dilute the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is 12 Link monsters, mostly Sky Striker Aces, with Ecclesia, Albion and TY-PHON as one-copy or splash slots; the Branded and Ecclesia slots are weakly supported (Inferred)
D12 Side Deck Adaptability 35 No Side Deck is registered (side_count 0), so post-side adaptability is unknown and scored as provisional (Provisional)
D13 Matchup Coverage & Format Fit 50 no tournament link or dated meta sample, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 58 many conditional effects (for example, no monsters in the Main Monster Zone) and a multi-link line add decision points, though the core line is readable (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63.1, Going First ≈ 66, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Off-archetype dilution (-2); Engine conflict (Branded/Ecclesia splash) (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*63.1 + 0.20*56 - 5 ≈ 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and removal package with hand traps that carry going second
  • Multiple engines (Mobilize, Raye, Roze) plus Link recursion for redundancy
  • Legal list with a clear Link route and 12 Link Extra Deck monsters

Weaknesses

  • Only 51% exact archetype purity; 27 off-archetype copies dilute the engine
  • Branded and Ecclesia Extra Deck slots lack the Fallen of Albaz support they need
  • No Side Deck, so no post-side plan

Critical choke points

  • Sky Striker Mobilize and Raye starters (3 copies each), each about 34% to be in a 5-card opening hand
  • Several effects require 3 or more Spells in the GY, which slows recovery
Priority Remove Add Reason
1 Albion the Branded Dragon or Ecclesia and the Dark Dragon A Sky Striker Ace Link or a Sky Striker Spell Removing the Branded and Ecclesia splash strengthens engine coherence, since Fallen of Albaz is not in the deck
2 One of Forbidden Droplet or Forbidden Crown A core Sky Striker Spell Reduces off-archetype dilution and raises the archetype-core rate

Evidence & confidence

  • Verified: Legal Master Duel list: 40 Main, 15 Extra, 0 Side; Banlist: 7 Limited or Semi-Limited cards, all within legal copy counts; Usage: core cards present 14 of 25 (56%)
  • Inferred: Starter access about 0.34 per 3-copy starter in a 5-card hand; About 85% of going-second hands hold a hand trap; Engine conflict from the Branded and Ecclesia splash
  • Provisional: Meta Power (no dated metagame sample); Side Deck adaptability (no Side Deck); Matchup fit
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot match record absent No win-rate telemetry: going-first, going-second and matchup rates are unknown Meta Power is provisional without a dated metagame sample No Side Deck registered, so post-side adaptability cannot be measured

More Master Duel Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top