Ryzeal Deck #765801 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ice Ryzeal x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 15, 2026 by YGO Mod.

Deck Ryzeal Master Duel

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
59± 8/ 100
Power Score
Structural 64
Reliability 58
Going First 64
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63.9
Going First 64
Going Second 68
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz and Ritual board presence (Ryzeal Detonator, Ryzeal Duo Drive, Ame no Murakumo no Mitsurugi) converted into attacks while hand traps protect the setup; Mitsurugi Ritual Summons of Reptile ritual monsters, with Ame no Murakumo destroying all opposing monsters on Special Summon
  • Turn 1 (going first): Open with a Ryzeal starter (Ice Ryzeal, Node Ryzeal, Sword Ryzeal, or Ext Ryzeal) or a search spell, reach a Level 4 Xyz base, and hold Ash Blossom, Droll and Lock Bird, or Forbidden Droplet for the opponent's first response
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll and Lock Bird, Maxx C, Mulcharmy Fuwalos) to break the opponent's first-turn line, then build a Xyz or Mitsurugi ritual board with Dominus Impulse or Mitsurugi Great Purification as follow-up interaction
  • Recovery: Recover from GY through Ice Ryzeal and Ryzeal GY attach effects, Mitsurugi Saji, Aramasa and Kusanagi add-to-hand effects, and Pre-Preparation of Rites to refetch Ritual Spells and Ritual Monsters
  • After siding: No side deck is run (side_count 0, legal for Master Duel); post-side adaptation is not available in this deck

Why it scores here

The deck reliably opens a functional plan through its dense starter and search package: Pre-Preparation of Rites, Bonfire, Mitsurugi Prayers, the Ryzeal starters, and 15 searcher-text cards give a 92 percent chance of at least one searcher in a 5-card opening hand (Inferred hypergeometric estimate). Its strongest structural feature is interaction density, with three Ash Blossom, three Forbidden Droplet, three Dominus Impulse, two Droll and Lock Bird, Maxx C, and Crossout Designator, which earns the high end-board interaction score. Conversion is the weak point: no recorded boards exist, so combo ceiling and median are text-only inferences and are held near the middle. The Ryzeal and Mitsurugi engines are split (exact archetype-name purity is only 16 percent), and the deck runs no side deck, which keeps adaptability low. The score comes from consistency, interaction, and recovery on the system, not from Ryzeal's popularity or from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of 3 Ice Ryzeal in 5-card hand) is about 0.34 for one specific card, but the Ryzeal and Mitsurugi searcher group reaches 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Hand traps and Ritual pieces can dead-draw without an opposing play or a Reptile tribute source; 14 singletons add redundancy (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from text, including Ame no Murakumo Special Summon destruction and Ryzeal Detonator removal (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so median output is unknown; estimate from starter diversity and redundant searchers only (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent lines through Ryzeal starters, Mitsurugi GY recursion, and Pre-Preparation of Rites recovery (Inferred)
D6 Resource Economy, Recovery & Grind 68 Ice Ryzeal and Mitsurugi GY add-to-hand effects, plus Ryzeal Duo Drive GY attach, regenerate resources (Inferred)
D7 End-Board & Interaction Quality 80 Three copies each of Ash Blossom, Forbidden Droplet, and Dominus Impulse, plus Droll, Maxx C, Crossout, Great Purification, and Murakumo, give broad layered interaction (Inferred from text; no interaction telemetry)
D8 Going-Second & Board-Breaking Power 70 Going-second hand traps (65 percent chance of at least one in 6 cards) and Murakumo Ritual board wipe support challenging an established board (Inferred)
D9 Offensive Pressure & Closing Power 70 Ryzeal Detonator at 3000 ATK, Ryzeal Duo Drive at 2500 with buffs, and Murakumo at 3200 give strong closing power (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 66 40 cards with 24 distinct, 14 singletons, and heavy generic interaction; the Ryzeal and Mitsurugi split limits coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 distinct Extra Deck cards across Xyz and Link, with several flexible 4-rank and 2-link options; some usage-stat in_this_deck flags conflict with the resolved list (Verified composition, data conflict noted)
D12 Side Deck Adaptability 30 No side deck (side_count 0); no post-side plan or side-deck performance data exists (Provisional)
D13 Matchup Coverage & Format Fit 55 No tournament link and no dated metagame sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple hand-trap timing decisions, Ritual tribute arithmetic, and Xyz material routing create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63.9, Going First ≈ 64, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist_exposure (-2); engine_conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*63.9 + 0.20*58 - 4 = 58.7, rounded to 59


More Master Duel Info

Ryzeal

Ryzeal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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