Artmage Deck #765780 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Artmage Finmel x3, Ash Blossom & Joyous Spring x3, Artmage Academic Arcane Arts Acropolis x3. Created Oct 15, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
60± 8/ 100
Power Score
Structural 64
Reliability 55
Going First 62
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Artmage boss monsters (Diactorus, Non-Finito, Nerva) through Artmage Power Patron, Medius the Pure and Artmage Varnish/Acropolis searches, then attack or negate through the end-board; Hand-trap and negation-backed midrange boards (Ash Blossom, Impermanence, Evenly Matched, Droll, Maxx C) that protect a single Fusion boss
  • Turn 1 (going first): Open with Artmage Academic Arcane Arts Acropolis or Varnish to search Medius or Power Patron, Normal Summon Medius, add a Power Patron, then Fusion Summon a boss from the Extra Deck
  • Turn 2 (going second): Hold Ash Blossom, Droll and Maxx C to answer the opponent's first draw or search, then rebuild the Artmage engine from Litera, Graflare and Medius in the GY
  • Recovery: Recur Artmage cards from the GY with Artmage Litera and Medius (GY effects), then re-enter Fusion materials through Super Polymerization or Power Patron
  • After siding: Not defined: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens an Artmage engine: the 19 archetype-core copies give about a 97% chance of at least one in a five-card opening hand, and 16 searcher-text cards give about 94%, so the starter is usually live on turn one or two. Its conversion ceiling comes from a Fusion Extra Deck (11 Fusion monsters plus Synchro, Xyz and Link) that can reach high-ATK bosses such as Nerva and Diactorus, while the median output is unknown because no recorded boards were supplied. Interaction is layered across 10 hand traps and 12 negation-text cards, which lets the deck protect a boss through one interruption, and resource recovery comes from GY effects on Litera and Medius. The score is driven by consistency, closing power and interaction measured on the whole system; it is not an average of card scores, and Artmage popularity or usage share did not earn points. The deck has no side deck and no tournament or win-rate data, so tournament reliability and meta fit are held down and the uncertainty band is wide.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one archetype-core card in 5-card hand) = 0.969 across 19 copies; searcher text P = 0.935 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 8 single-copy cards and 17 spells/traps with narrow conditions (Triple Tactics, Illusion Gate) raise brick risk; 17 monsters in 40 (Inferred)
D3 Combo Conversion & Ceiling 66 No recorded boards; ceiling inferred from Fusion boss texts (Diactorus, Non-Finito, Nerva) and Artmage Fusion enablers (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so the floor and median are unknown; estimate reflects starter redundancy only (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Five independent starters (Power Patron, Medius, Litera, Finmel, Graflare) and 10 hand traps give a second route after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Artmage GY recursion (Litera, Medius, Graflare) and searchers offset spend; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 72 Negation and removal text on Impermanence, Impasto, Ash, Evenly Matched and Diactorus gives layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second 6-card hand: P(hand trap present) = 0.845; boss negation and Droll/Maxx C cover the board-break case (Inferred)
D9 Offensive Pressure & Closing Power 78 Boss ATK up to 3300 (Nerva) and piercing/double-damage texts on Garura, Azamina and Non-Finito (Verified card text)
D10 Main Deck Efficiency & Flexibility 58 21 distinct main cards in 40 slots with limited dead slots, but several narrow tech choices (Triple Tactics x2, Illusion Gate) lower the score (Inferred)
D11 Extra Deck Efficiency & Coverage 52 Fusion-heavy Extra Deck of 15; 8 of 15 extra cards are off-archetype singletons (Garura, Mudragon, Arc Rebellion, Raider's Knight) (Verified composition)
D12 Side Deck Adaptability 12 No Side Deck (0 of 0 allowed cards used), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with several once-per-turn restrictions and many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 64, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no side deck (-2); fusion extra-deck dependence (-2); off-archetype splash (-1); compact engine core (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*64.3 + 0.20*55.3 = 62.5, then modifiers -3 = 59.5, rounded to 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core density gives near-certain starter access (0.969 in a 5-card hand)
  • Layered interaction: 10 hand traps and 12 negation-text cards
  • Strong closing bosses with high ATK and piercing or double-damage texts
  • Multiple independent starters for interruption recovery

Weaknesses

  • No Side Deck, so zero post-side adaptability
  • Low exact archetype purity (45.5%) with several off-archetype Extra Deck singletons
  • High execution complexity from multi-step Fusion lines
  • No recorded combos, so median output cannot be verified

Critical choke points

  • Artmage Power Patron and Medius the Pure (2 copies each) gate Fusion Summons and searches
  • Super Polymerization (2 copies) is a required Fusion enabler for off-engine bosses
  • Going-second hands without a hand trap or starter (about 15.5%)
Priority Remove Add Reason
1 Build a 15-card Side Deck (more hand traps and anti-Branded/anti-floodgate cards) D12 = 12 with no post-side plan; the largest single gap in the list
2 Illusion Gate Second Artmage Varnish or Artmage Pact copy Illusion Gate is a one-use, off-archetype Phantasm card costing half LP; a core engine copy improves consistency

Evidence & confidence

  • Verified: Legal status: 40 main, 15 extra, 0 side within master-duel size rules; All restricted cards within copy limits (Maxx C 1/1, Droll 2/2, Super Polymerization 2/2, Fallen and Virtuous 2/2); Card text and archetype composition for all 36 distinct cards; Archetype usage statistics available (36 rows)
  • Inferred: Starter hypergeometric probabilities (0.969 archetype core, 0.935 searcher); Structural dimension scores D1 to D14; Interaction density from text read; Going-first and going-second estimates
  • Provisional: Meta Power (null); Matchup fit (D13); Tournament reliability (no win-rate or match data)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied no Side Deck supplied, so post-side performance cannot be assessed

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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