Artmage Deck #765780 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Artmage Finmel x3, Ash Blossom & Joyous Spring x3, Artmage Academic Arcane Arts Acropolis x3. Created Oct 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/15/2026
Main Deck (40)
- Artmage Finmel x3
- Artmage Graflare x2
- Artmage Litera x2
- Artmage Power Patron x2
- Droll & Lock Bird x2
- Maxx "C" x1
- Medius the Pure x2
- Ash Blossom & Joyous Spring x3
- Artmage Academic Arcane Arts Acropolis x3
- Artmage Masterwork -Succession- x1
- Artmage Vandalism -Assault- x3
- Artmage Varnish -Alteration- x3
- Illusion Gate x1
- Super Polymerization x2
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Artmage Impasto -Recapture- x1
- Artmage Pact -Awakening- x1
- Evenly Matched x3
- Infinite Impermanence x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Artmage Diactorus x2
- Artmage Non-Finito x2
- Azamina Ilia Silvia x1
- Garura, Wings of Resonant Life x1
- Magistus Chorozo x1
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x1
- Predaplant Dragostapelia x1
- S:P Little Knight x1
- Ecclesia and the Dark Dragon x1
- Arc Rebellion Xyz Dragon x1
- Raider's Knight x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 62 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Artmage boss monsters (Diactorus, Non-Finito, Nerva) through Artmage Power Patron, Medius the Pure and Artmage Varnish/Acropolis searches, then attack or negate through the end-board; Hand-trap and negation-backed midrange boards (Ash Blossom, Impermanence, Evenly Matched, Droll, Maxx C) that protect a single Fusion boss
- Turn 1 (going first): Open with Artmage Academic Arcane Arts Acropolis or Varnish to search Medius or Power Patron, Normal Summon Medius, add a Power Patron, then Fusion Summon a boss from the Extra Deck
- Turn 2 (going second): Hold Ash Blossom, Droll and Maxx C to answer the opponent's first draw or search, then rebuild the Artmage engine from Litera, Graflare and Medius in the GY
- Recovery: Recur Artmage cards from the GY with Artmage Litera and Medius (GY effects), then re-enter Fusion materials through Super Polymerization or Power Patron
- After siding: Not defined: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
The deck reliably opens an Artmage engine: the 19 archetype-core copies give about a 97% chance of at least one in a five-card opening hand, and 16 searcher-text cards give about 94%, so the starter is usually live on turn one or two. Its conversion ceiling comes from a Fusion Extra Deck (11 Fusion monsters plus Synchro, Xyz and Link) that can reach high-ATK bosses such as Nerva and Diactorus, while the median output is unknown because no recorded boards were supplied. Interaction is layered across 10 hand traps and 12 negation-text cards, which lets the deck protect a boss through one interruption, and resource recovery comes from GY effects on Litera and Medius. The score is driven by consistency, closing power and interaction measured on the whole system; it is not an average of card scores, and Artmage popularity or usage share did not earn points. The deck has no side deck and no tournament or win-rate data, so tournament reliability and meta fit are held down and the uncertainty band is wide.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(at least one archetype-core card in 5-card hand) = 0.969 across 19 copies; searcher text P = 0.935 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 8 single-copy cards and 17 spells/traps with narrow conditions (Triple Tactics, Illusion Gate) raise brick risk; 17 monsters in 40 (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | No recorded boards; ceiling inferred from Fusion boss texts (Diactorus, Non-Finito, Nerva) and Artmage Fusion enablers (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded boards, so the floor and median are unknown; estimate reflects starter redundancy only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Five independent starters (Power Patron, Medius, Litera, Finmel, Graflare) and 10 hand traps give a second route after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Artmage GY recursion (Litera, Medius, Graflare) and searchers offset spend; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Negation and removal text on Impermanence, Impasto, Ash, Evenly Matched and Diactorus gives layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second 6-card hand: P(hand trap present) = 0.845; boss negation and Droll/Maxx C cover the board-break case (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | Boss ATK up to 3300 (Nerva) and piercing/double-damage texts on Garura, Azamina and Non-Finito (Verified card text) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 21 distinct main cards in 40 slots with limited dead slots, but several narrow tech choices (Triple Tactics x2, Illusion Gate) lower the score (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 52 | Fusion-heavy Extra Deck of 15; 8 of 15 extra cards are off-archetype singletons (Garura, Mudragon, Arc Rebellion, Raider's Knight) (Verified composition) |
| D12 | Side Deck Adaptability | 12 | No Side Deck (0 of 0 allowed cards used), so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion lines with several once-per-turn restrictions and many decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 64, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no side deck (-2); fusion extra-deck dependence (-2); off-archetype splash (-1); compact engine core (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*64.3 + 0.20*55.3 = 62.5, then modifiers -3 = 59.5, rounded to 60
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core density gives near-certain starter access (0.969 in a 5-card hand)
- Layered interaction: 10 hand traps and 12 negation-text cards
- Strong closing bosses with high ATK and piercing or double-damage texts
- Multiple independent starters for interruption recovery
Weaknesses
- No Side Deck, so zero post-side adaptability
- Low exact archetype purity (45.5%) with several off-archetype Extra Deck singletons
- High execution complexity from multi-step Fusion lines
- No recorded combos, so median output cannot be verified
Critical choke points
- Artmage Power Patron and Medius the Pure (2 copies each) gate Fusion Summons and searches
- Super Polymerization (2 copies) is a required Fusion enabler for off-engine bosses
- Going-second hands without a hand trap or starter (about 15.5%)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Build a 15-card Side Deck (more hand traps and anti-Branded/anti-floodgate cards) | D12 = 12 with no post-side plan; the largest single gap in the list | |
| 2 | Illusion Gate | Second Artmage Varnish or Artmage Pact copy | Illusion Gate is a one-use, off-archetype Phantasm card costing half LP; a core engine copy improves consistency |
Evidence & confidence
- Verified: Legal status: 40 main, 15 extra, 0 side within master-duel size rules; All restricted cards within copy limits (Maxx C 1/1, Droll 2/2, Super Polymerization 2/2, Fallen and Virtuous 2/2); Card text and archetype composition for all 36 distinct cards; Archetype usage statistics available (36 rows)
- Inferred: Starter hypergeometric probabilities (0.969 archetype core, 0.935 searcher); Structural dimension scores D1 to D14; Interaction density from text read; Going-first and going-second estimates
- Provisional: Meta Power (null); Matchup fit (D13); Tournament reliability (no win-rate or match data)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied no Side Deck supplied, so post-side performance cannot be assessed
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