Archfiend Deck #765757 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Crimson Resonator x3, Crimson Gaia x3, Resonator Call x3. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (40)
- Bone Archfiend x1
- Droll & Lock Bird x2
- Iron Dragon Tiamaton x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x1
- Power Vice Dragon x1
- Red Lotus King, Flame Crime x2
- Wandering King Wildwind x2
- Ash Blossom & Joyous Spring x2
- Chain Resonator x1
- Crimson Resonator x3
- Ghost Belle & Haunted Mansion x1
- Red Resonator x2
- Soul Resonator x2
- Synkron Resonator x2
- Vision Resonator x2
- Absolute Powerforce x1
- Crimson Gaia x3
- Resonator Call x3
- Resonator Command x1
- Fiendish Golem x1
- Red Reign x2
- Red Zone x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±9 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.5 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Stun, Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro-summon Red Dragon Archfiend monsters (Hot Red Dragon Archfiend Bane, Red Nova Dragon, Red Supernova Dragon) from a Resonator-driven Tuner and non-Tuner board, then attack for 3000-4000 ATK.; Hot Red Dragon Archfiend Abyss and Scarred Dragon Archfiend pressure through a Red Dragon Archfiend-based board; Crimson King and Kuibelt provide additional Synchro boards.
- Turn 1 (going first): Open Resonator Call, Crimson Gaia or Chain Resonator to search a Tuner or Level 4 Fiend, Normal Summon a Tuner, and build a Synchro board while holding Ash Blossom or Ghost Belle to protect the line.
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx "C", Ghost Belle, Nibiru) to break the opponent's opening, then Synchro Summon through the resulting board.
- Recovery: Searchers (18 text-tagged cards) and Resonator Command or Synkron Resonator returning a Resonator from the GY restart the Tuner chain after a disruption.
- After siding: Not applicable: the deck has no Side Deck and Master Duel is a single-game format with no side-deck step, so post-side strength is not scored.
Why it scores here
The deck reliably opens into a Resonator Tuner chain: 18 searcher-tagged cards and a 0.96 probability of at least one searcher in the opening five cards give it consistent early access to a Tuner and a Synchro board. Its interaction is the strongest part of the system, with seven hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Maxx "C", Nibiru and others) plus Red Nova Dragon and Hot Red Dragon Archfiend Abyss negations, so it can continue through common disruption. Its closing power comes from 3000-4000 ATK Synchro monsters (Red Supernova Dragon, Hot Red Dragon Archfiend Bane, Red Nova Dragon). The score is held down by the absence of recorded boards, so floor and median output are weakly evidenced, by a split engine (only 11 of 55 cards are the exact Archfiend name), and by the absence of tournament or win-rate data. The score is derived from consistency, median output and interaction on the system; it is not an average of card scores, and the deck's popularity earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 searcher in 5-card opening) = 0.96; P(>=1 Resonator core card in opening) = 0.24 for 2 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Hand traps and Tuner-plus-Resonator redundancy keep most hands functional, but Synchro-only Extra Deck and 14 single-copy cards raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling read from Bane, Nova and Supernova text plus Resonator chain (Inferred semantic) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards; median output is unmeasured and only weakly inferred from Resonator and searcher density (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Seven hand traps and two Synchro negations give independent answers; recursion via Resonators in GY (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searcher density and Resonator recursion regenerate resources, while Maxx "C" and Droll provide card economy (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash, Ghost Belle, Red Nova and Hot Red Archfiend Abyss negate; Red Reign, Red Zone and Fiendish Golem remove boards (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand traps and Maxx "C" make going-second strong; Iron Dragon Tiamaton and Red Reign break boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Red Supernova Dragon 4000 ATK, Bane 3500 ATK and Nova 3500 ATK are Verified stats; closing relies on the Synchro summon going through (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 24 distinct main-deck cards in 40 slots, with 11 singles and 3 triples; Resonator family is spread across 18 cards (Observed composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | All 15 Extra Deck cards are Synchro monsters across 9 distinct cards, covering 9-12 Level bosses (Verified composition) |
| D12 | Side Deck Adaptability | 35 | No Side Deck (0 cards); Master Duel has no post-side step, so the score is a low structural placeholder (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or meta-share data; format fit cannot be checked (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Requires multi-step Tuner and Resonator sequencing and several negation timings; complexity is high (Inferred) |
How the score was computed
Strategy profile: Combo profile primary; Stun is a secondary characteristic via interaction density, not a blended weight profile. Structural ≈ 60.5, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-1); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Final = 0.80*60.5 + 0.20*55 - 3 modifiers = 56
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 18 searcher-tagged cards give 0.96 probability of a searcher in the opening five
- Seven hand traps plus Synchro negations give layered interaction
- 3000-4000 ATK Synchro finishers from a compact Extra Deck of 15 Synchros
Weaknesses
- No recorded boards, so floor and median output are unmeasured
- Engine is split across Resonator, Archfiend, King and generic cards (exact archetype name only 20%)
- No tournament or win-rate data; format fit cannot be verified
Critical choke points
- Synchro Summon of Red Dragon Archfiend monsters needs a live Tuner on the field; Ash Blossom, Ghost Belle and Droll can stop it
- Several Synchro-only boards depend on Maxx "C" and Droll survival; Fiend-type Tuner access is required
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one Chain Resonator | one more Level 4 or lower Tuner or searcher | Chain Resonator needs a Synchro already on the field, which is unreliable on a going-first turn; a second searcher-compatible Tuner makes the opening more consistent (Inferred) |
Evidence & confidence
- Verified: Legal status: 40 Main, 15 Extra, 0 Side, Maxx "C" 1 of 1 legal copy, Droll & Lock Bird 2 of 2 legal copies; Card stats and text for the Synchro finishers (ATK, Level, negation text); Searcher probability 0.96 and hand-trap probability 0.71 from the hypergeometric table
- Observed: Usage stats: Maxx "C" 70% and Ghost Belle 60% inclusion in the archetype
- Inferred: Consistency and brick estimates from the hypergeometric model and card text; Ceiling reads of Synchro boards and interaction density from card text; Going-second hand-trap advantage
- Provisional: Meta Power (no dated metagame sample); Matchup and format-fit dimensions (D13); Post-side score (no Side Deck, single-game format)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck; post-side plan is not applicable in this format
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