Forbidden Deck #765743 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Ash Blossom & Joyous Spring x3. Created Oct 14, 2026 by YGO Mod.

Deck Forbidden Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
50± 8/ 100
Power Score
Structural 55
Reliability 50
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Yummy Synchro/Link board built from Lollipo, Cooky, Cupsy and Marshmao Level 1 starters, converted into large Synchro and Link bodies that Yummy effects buff and protect; Yummyusment Mignon ATK buff on LIGHT Beast boards, backed by Forbidden Crown and Crossout Designator as interaction
  • Turn 1 (going first): Open a Yummy starter with Piri Reis or a Level 1 Yummy, reach a Link-1 or Level 2 Synchro to unlock the self-summons, then use Yummy Surprise or Cupsy to add enablers while holding hand traps
  • Turn 2 (going second): Use hand traps (Impermanence, Ash, Droll, Maxx C, Nibiru) to strip the opponent's first board, then rebuild through the Yummy Way Synchros and Dominus Spark or Purge
  • Recovery: Yummy Surprise and Yummyusment Acroquey recover Yummy monsters from the GY; Cupsy and Marshmao search Yummy cards from the Deck
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan to evaluate

Why it scores here

The deck's Yummy core (17 copies, including 3-copy Lollipo, Cooky and Cupsy engines) gives a real, repeatable engine, but its starters need a Link-1 or Level 2 Synchro on board, and the main deck has no Link-1 to supply that, so the engine depends on luck to go live (D1 52, Inferred). Interaction is the deck's real strength: about ten hand traps and eleven negation-text cards give layered answers on both turns (D7 72, Inferred from text), and the hand-trap redundancy keeps the deck alive after one disruption (D5 62). The combo ceiling and median are text-only estimates because no recorded boards exist, so the scores stay near the middle (D3 55, D4 45). Popularity and archetype usage confirm the list is real, but they did not add points, and the score was not built by averaging card scores. Extra Deck slots are spread across Yummy Way Synchros, Links and several unrelated Synchros, which lowers D11. Meta Power is null because no dated metagame sample is supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(≥1 Lollipo in 5-card opening hand) ≈ 0.34 for 3 copies; engine needs a Link-1 or Level 2 Synchro that the Main Deck does not supply (Inferred)
D2 Opening-Hand Quality & Brick Management 50 About 10 situational or dead-leaning cards (Maxx C, Droll, Crossout, Droplet, Crown, Piri Reis) against 40 cards; brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from Yummy Way Synchro and Link chain text and the Mignon ATK buff (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence absent; median output is a text-only inference with heavy uncertainty (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ten hand-trap-flagged cards in the Main Deck give redundant answers to a single disruption; recursion via Surprise and Acroquey (Inferred)
D6 Resource Economy, Recovery & Grind 55 Piri Reis costs half LP for a searcher; Yummy Surprise and Acroquey recover GY monsters; 6 searcher-text cards (Inferred from text)
D7 End-Board & Interaction Quality 72 Eleven negation-text cards and 10 hand-trap flags give layered answers, including Forbidden Crown and Dominus Purge (Inferred from card text)
D8 Going-Second & Board-Breaking Power 62 Going-second relies on hand traps and Dominus Spark banish; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 58 Yummy Mignon adds 500 ATK per LIGHT Beast; Zalen 2800, Wind Pegasus 2300 and Malong 2200 give bodies, but no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 main with 21 distinct cards; 7 cards at three copies; 53 off-archetype copies lower the purity (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots: 6 Links and 9 Synchros; four Yummy Way Synchros, but several Extra cards (Zalen, Star Ham, Spright, Shamisen, Pegasus) have low synergy with the Yummy plan (Inferred)
D12 Side Deck Adaptability 35 side_count 0; no side plan exists, so adaptability is unmeasured and scored low (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta share; format fit is not measurable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro and Link chains with several optional triggers and once-per-turn limits; many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun as a secondary read on interaction, reported only; the scoring uses the Midrange profile weights. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-2); engine_conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 55.35, TR 50, modifiers -4.0 → 50.3

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: ten hand traps, eleven negation-text cards and two Forbidden answers
  • Compact Yummy core with 3-copy starters and self-summon enablers
  • Hand-trap redundancy keeps the deck alive after one disruption

Weaknesses

  • No Link-1 in the Main Deck to start the Yummy Synchro and Link engine
  • Heavy off-archetype splash dilutes the engine (3.6% exact-name purity)
  • Several Extra Deck cards have weak synergy with the Yummy plan
  • No side deck, so no post-side adaptability

Critical choke points

  • Starting a Link-1 or Level 2 Synchro to unlock the Yummy self-summons
  • Dependence on restricted cards (Maxx C, Herald, Crossout) for interaction
Priority Remove Add Reason
1 One Dominus Purge One additional Link-1 or Level 2 enabler (for example a Yummy Level 1 monster) Improves the engine's first-turn starter access, the main consistency gap (D1)
2 One Mulcharmy Fuwalos One Yummy Level 1 monster Reduces off-archetype clutter and raises Yummy purity

Evidence & confidence

  • Verified: Legal status; 40/15/0 size; Limited and Semi-Limited copy counts; Card text for hand traps and negation cards; Usage statistics show a Yummy core and a 15 of 25 core-card presence
  • Inferred: Starter probability ≈ 0.34 for 3-copy Lollipo in a 5-card hand; Interaction density from negation and hand-trap text; Synchro and Link chain viability from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and tournament reliability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck — post-side plan cannot be evaluated no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Forbidden

Forbidden Breakdown

 
 

 

 

 

 

 

 
 

 

 
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