Mitsurugi Deck #765727 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ice Ryzeal x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3.

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
61± 6/ 100
Power Score
Structural 64
Reliability 62
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon Mitsurugi Reptile monsters (Murakumo 3200 ATK, Habakiri 2400 ATK, Futsu no Mitama) and close with Xyz boss monsters (Ryzeal Detonator 3000, Ryzeal Duo Drive 2500, Dragluxion) after Ryzeal Xyz setups; Ryzeal Xyz plays (Ext/Sword/Node Ryzeal) feeding Xyz Summons from Level 4 monsters, with Mitsurugi recursion through Aramasa, Saji and Kusanagi
  • Turn 1 (going first): T1 Normal Summon Mitsurugi no Mikoto (Aramasa/Saji/Kusanagi) to search a Mitsurugi or Spell/Trap, Pre-Preparation of Rites or Seventh Tachyon for the Ritual route, and keep Ash Blossom or Maxx "C" up for interaction
  • Turn 2 (going second): Hold Droll & Lock Bird, Ash Blossom and Maxx "C" as hand traps against the opponent's first summon or search, then rebuild through Mitsurugi searchers and Ritual Summon the Murakumo
  • Recovery: Mitsurugi Prayers and Mitsurugi Mirror recover Reptile monsters from the GY, Aramasa/Saji/Kusanagi recur as searchers when Tributed, and Ryzeal Duo Drive and Detonator recycle Ryzeal monsters from the GY
  • After siding: No side deck is registered (Side Deck size 0); post-side adjustments are not represented in the evidence and are assumed unavailable for this list

Why it scores here

The deck reliably opens a functional Mitsurugi or Ryzeal starter: the archetype core group (23 copies) has a 0.99 chance of at least one copy in a 5-card opening hand, and 22 searcher-text cards push that further, so the engine is live on T1-T2 in most hands. Conversion runs through Ritual Summons of Murakumo and Habakiri and through Ryzeal Xyz boss monsters, and the eight hand-trap and negation-text cards (Ash Blossom, Droll & Lock Bird x2, Maxx "C", Mitsurugi Great Purification, Crossout Designator) give it real interaction on both turn orders. Scores were built on the system (consistency, interaction, and closing power together), not by averaging card strength, and the deck's popularity (the Mitsurugi core is in 100% of stat rows) was not credited as strength. The score is held back by the absence of recorded boards (combo floor and median are text-only inference), a missing side deck with no post-side plan, and no meta or matchup data, so Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one core Mitsurugi/Ryzeal starter in a 5-card hand) ≈ 0.99 on the archetype core group; searcher text on 22 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 68 Hand-trap and searcher density keeps most hands functional, but Crossout Designator, Mitsurugi Great Purification and single-copy tech introduce dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 62 Ritual Summons into 3200 and 2400 ATK Reptiles plus Ryzeal Xyz bosses give a high ceiling by card text; no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards exist, so median output is unmeasured; Ritual and Xyz routes depend on specific starters (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Six hand-trap cards and multiple Reptile recursion routes (Aramasa, Saji, Kusanagi, Prayers) give independent continuation after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searchers and GY recursion from Mitsurugi Prayers, Mirror and the Reptile monsters regenerate resources, though Tributes are costly (Inferred)
D7 End-Board & Interaction Quality 62 Negation text on Murakumo, Ash, Droll, Great Purification and Crossout gives layered interaction, but card-based breadth is limited to single copies in some slots (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap plan with Droll x2, Ash and Maxx "C" is credible; no going-second win data exists (Inferred)
D9 Offensive Pressure & Closing Power 70 Murakumo 3200, Habakiri 2400, Ryzeal Detonator 3000 and Dragluxion 2500 provide strong closing ATK by card text (Verified)
D10 Main Deck Efficiency & Flexibility 62 40 Main slots with 24 distinct cards and 14 singletons; several one-of tech and Ritual spells reduce compactness (Verified)
D11 Extra Deck Efficiency & Coverage 64 15 Extra slots: 13 Xyz and 2 Link, with off-archetype Xyz (Number 104, Dragluxion, Zeus) diluting Ryzeal coherence (Verified)
D12 Side Deck Adaptability 30 No Side Deck registered (Side Deck size 0), so post-side adaptability is unrepresented and scored low as provisional (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Ritual Summon with Tribute totals and Xyz material decisions demands moderate pilot skill (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Near-certain starter access from a 23-copy core and 22 searcher-text cards
  • Six hand traps plus negation-text cards give interaction on both turn orders
  • Murakumo and Habakiri give strong Ritual closing ATK

Weaknesses

  • No recorded boards, so combo floor and median are unverified
  • No Side Deck, so no post-side adjustment
  • Off-archetype Xyz dilutes the engine and adds Extra-slot clutter

Critical choke points

  • Mitsurugi Ritual and Pre-Preparation of Rites as the Ritual route: losing them leaves Ritual monsters stranded in hand
  • Droll & Lock Bird as a common-interruption dependency for the going-second plan
Priority Remove Add Reason
1 Crossout Designator Second copy of Mitsurugi Prayers or a searcher within the Reptile/Mitsurugi package Reduces one-of tech dead-card risk in the opening hand and adds consistency to the Ritual route

Evidence & confidence

  • Verified: Deck is legal: 40 Main, 15 Extra, 0 Side within the size rules; all restricted cards at or under legal copy limits; Core card text and ATK/DEF values for the Ritual, Xyz and hand-trap cards; Archetype core and searcher counts from the probabilities block
  • Observed: Mitsurugi core cards appear in 100% of archetype usage rows (usage statistics)
  • Inferred: Starter hypergeometric estimates (0.99 core, 0.987 searcher) and brick proxy 0.0094; Going-first and going-second plans, interaction layering and closing estimates from card text
  • Provisional: Meta Power (null) and matchup fit (D13) lacking a dated metagame sample; Post-side plan, since no side deck is registered
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck registered; post-side adaptability cannot be assessed

More Master Duel Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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