Ars Magna Deck #765676 — Yu-Gi-Oh! TCG

41 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Griffoh x3, Kuriboh - Multiply! x3. Created Oct 14, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 38
Going First 56
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 56
Going Second 54
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 41 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Power Patron Link engine (Medius, Mulcharmy searchers) into Black Luster Soldier, Black Chaos, Chaos Angel and XX-Saber Gottoms boss monsters (Inferred from card text); Ritual Summon via Light and Darkness Ritual into Magician of Dark Chaos - Black Chaos (Inferred from card text)
  • Turn 1 (going first): T1 Ars Magna searcher or Medius/Mulcharmy draw engine, then a Link or Ritual line; Ash Blossom and Kuriboh held up as interaction (Inferred)
  • Turn 2 (going second): Hand-trap stack (Ash Blossom, Droll & Lock Bird, Kuriboh, Griffoh) to break the opponent's opening, then Gallant Bandit or Black Chaos through the board (Inferred)
  • Recovery: Searchers (18 searcher-text cards) and Mulcharmy draw effects refill the hand after interaction is spent (Inferred)
  • After siding: Not assessable: side_count is 0, so there is no post-side plan

Why it scores here

This list is Illegal in TCG because it runs 3 copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of 2, so it is scored as a theoretical, structural-only read and its final score is capped low. Structurally the list reliably opens the Ars Magna core: the archetype core group (17 copies) has about a 94% chance of at least one card in a 5-card opening hand (Inferred), and 18 searcher-text cards support hand refill. The deck has several interaction layers (Ash Blossom, Droll & Lock Bird, Kuriboh, Griffoh, Gallant Bandit, Spell Shattering Sword), which lifts its resilience and end-board scores. Its closing power comes from 3000+ ATK bosses, but there is no side deck and no recorded combos, so the floor and median are estimates only. Popularity and usage stats confirm the list is a real, accessible build, but they did not earn points; card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in 5-card opening hand) ~0.94 across 17 core copies; searcher-text group ~0.96 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Archetype-core proxy brick ~0.06 in hand 5; mixed Link/Ritual/Fusion roles and 41 cards over 23 distinct main-deck cards (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards (total_combos 0); conversion read from card text only: Power Patron Link engine into 3000-ATK bosses (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown and estimated from text only; starter diversity unmeasured (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Five hand traps and Kuriboh/Griffoh give multiple independent answers to one disruption; no recorded lines confirm this (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and Mulcharmy draw effects offset resource spend; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Droll & Lock Bird, Gallant Bandit and Spell Shattering Sword cover negation and removal text; no end-board data (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density is high (Droll and Ash in the 6-card hand estimate ~0.57 to have a hand trap) but board-breaking relies on the same negations (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss monsters include Black Luster Soldier 3000, Black Chaos 3000, Chaos Angel 3500 and XX-Saber Gottoms 3100 ATK (verified stats)
D10 Main Deck Efficiency & Flexibility 55 41 main-deck cards within the 40-60 limit, 23 distinct, mostly 3-copy staples; one card over the copy limit lowers the score (verified)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards: 9 Link, 4 Fusion, 2 Synchro, all within the 15-card limit; Link access is well covered (verified, Inferred for use)
D12 Side Deck Adaptability 15 Side deck is empty (side_count 0), so there is no post-side adaptability to score (verified)
D13 Matchup Coverage & Format Fit 45 No tournament link, no dated meta sample; format fit is Provisional and not computed
D14 Pilotability & Error Tolerance 40 Multi-summon chains (Ritual, Link, Fusion) and conditional hand-trap timing give a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 56, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Banlist exposure: over copy limit (-12); Illegal-list cap (-8). Final formula: No dated meta: 0.80*Structural(53) + 0.20*TournamentReliability(38) = 50, then -12 illegal-list modifier = 38, then capped to 30 under the Illegal rule (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong archetype-core access (about 94% in a 5-card opening hand, Inferred)
  • Five hand traps and several negation effects give layered interaction
  • Boss monsters at 3000+ ATK provide closing power

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring
  • No side deck, so there is no post-side plan
  • No recorded combos, so floor and median are unmeasured

Critical choke points

  • The Power Patron Link engine depends on Medius and Mulcharmy searches (Inferred)
  • Ash Blossom and Droll compete for the same hand slots (Inferred)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring any legal 1-of tech or a second copy of a non-limited card Brings the list to a legal copy count (verified, BanList: Semi-Limited limit 2)
2 none a 15-card side deck side_count is 0 and post-side adaptability is the lowest-scoring dimension (verified)

Evidence & confidence

  • Verified: Main Deck 41 cards and Extra Deck 15 cards, both within size rules; Ash Blossom & Joyous Spring run 3 copies against a Semi-Limited limit of 2 (Illegal); Boss monster ATK values from card data; Searcher-text count 18 and negation-text count 6 from the tag scaffold
  • Inferred: Opening-hand starter access ~0.94 from the archetype-core hypergeometric estimate; Brick rate ~0.06 from the same estimate; Going-first and going-second plans from card text; Interaction density from hand-trap and negation text
  • Provisional: Meta Power and format fit (no dated metagame sample); Tournament Reliability (no tournament link)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN, so going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied side deck is empty, so post-side behavior cannot be assessed

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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