Ars Magna Deck #765676 — Yu-Gi-Oh! TCG
41 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Griffoh x3, Kuriboh - Multiply! x3. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (41)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x3
- Black Chaos x2
- Droll & Lock Bird x2
- Griffoh x3
- Kuriboh - Multiply! x3
- Magicians' Souls x1
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Skull Archfiend of Chaos x1
- The Great Gallant Bandit x2
- Theorealized Medius x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ars Magna "Citrinitas" x1
- Light and Darkness Ritual x2
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- Theorealize Liberation x1
- Mind Shuffle x1
Extra Deck (15)
- Artmage Diactorus x1
- Dark Magician of Destruction x1
- Magistus Chorozo x1
- Red-Eyes Dark Dragoon x1
- Barricadeborg Blocker x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
- Chaos Angel x1
- XX-Saber Gottoms x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 56 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: tcg
Legality
Main 41 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Power Patron Link engine (Medius, Mulcharmy searchers) into Black Luster Soldier, Black Chaos, Chaos Angel and XX-Saber Gottoms boss monsters (Inferred from card text); Ritual Summon via Light and Darkness Ritual into Magician of Dark Chaos - Black Chaos (Inferred from card text)
- Turn 1 (going first): T1 Ars Magna searcher or Medius/Mulcharmy draw engine, then a Link or Ritual line; Ash Blossom and Kuriboh held up as interaction (Inferred)
- Turn 2 (going second): Hand-trap stack (Ash Blossom, Droll & Lock Bird, Kuriboh, Griffoh) to break the opponent's opening, then Gallant Bandit or Black Chaos through the board (Inferred)
- Recovery: Searchers (18 searcher-text cards) and Mulcharmy draw effects refill the hand after interaction is spent (Inferred)
- After siding: Not assessable: side_count is 0, so there is no post-side plan
Why it scores here
This list is Illegal in TCG because it runs 3 copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of 2, so it is scored as a theoretical, structural-only read and its final score is capped low. Structurally the list reliably opens the Ars Magna core: the archetype core group (17 copies) has about a 94% chance of at least one card in a 5-card opening hand (Inferred), and 18 searcher-text cards support hand refill. The deck has several interaction layers (Ash Blossom, Droll & Lock Bird, Kuriboh, Griffoh, Gallant Bandit, Spell Shattering Sword), which lifts its resilience and end-board scores. Its closing power comes from 3000+ ATK bosses, but there is no side deck and no recorded combos, so the floor and median are estimates only. Popularity and usage stats confirm the list is a real, accessible build, but they did not earn points; card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one archetype-core card in 5-card opening hand) ~0.94 across 17 core copies; searcher-text group ~0.96 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Archetype-core proxy brick ~0.06 in hand 5; mixed Link/Ritual/Fusion roles and 41 cards over 23 distinct main-deck cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards (total_combos 0); conversion read from card text only: Power Patron Link engine into 3000-ATK bosses (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown and estimated from text only; starter diversity unmeasured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Five hand traps and Kuriboh/Griffoh give multiple independent answers to one disruption; no recorded lines confirm this (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and Mulcharmy draw effects offset resource spend; no resource_signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom, Droll & Lock Bird, Gallant Bandit and Spell Shattering Sword cover negation and removal text; no end-board data (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap density is high (Droll and Ash in the 6-card hand estimate ~0.57 to have a hand trap) but board-breaking relies on the same negations (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Boss monsters include Black Luster Soldier 3000, Black Chaos 3000, Chaos Angel 3500 and XX-Saber Gottoms 3100 ATK (verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 41 main-deck cards within the 40-60 limit, 23 distinct, mostly 3-copy staples; one card over the copy limit lowers the score (verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards: 9 Link, 4 Fusion, 2 Synchro, all within the 15-card limit; Link access is well covered (verified, Inferred for use) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (side_count 0), so there is no post-side adaptability to score (verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link, no dated meta sample; format fit is Provisional and not computed |
| D14 | Pilotability & Error Tolerance | 40 | Multi-summon chains (Ritual, Link, Fusion) and conditional hand-trap timing give a high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 56, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Banlist exposure: over copy limit (-12); Illegal-list cap (-8). Final formula: No dated meta: 0.80*Structural(53) + 0.20*TournamentReliability(38) = 50, then -12 illegal-list modifier = 38, then capped to 30 under the Illegal rule (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong archetype-core access (about 94% in a 5-card opening hand, Inferred)
- Five hand traps and several negation effects give layered interaction
- Boss monsters at 3000+ ATK provide closing power
Weaknesses
- Illegal copy count on Ash Blossom & Joyous Spring
- No side deck, so there is no post-side plan
- No recorded combos, so floor and median are unmeasured
Critical choke points
- The Power Patron Link engine depends on Medius and Mulcharmy searches (Inferred)
- Ash Blossom and Droll compete for the same hand slots (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | any legal 1-of tech or a second copy of a non-limited card | Brings the list to a legal copy count (verified, BanList: Semi-Limited limit 2) |
| 2 | none | a 15-card side deck | side_count is 0 and post-side adaptability is the lowest-scoring dimension (verified) |
Evidence & confidence
- Verified: Main Deck 41 cards and Extra Deck 15 cards, both within size rules; Ash Blossom & Joyous Spring run 3 copies against a Semi-Limited limit of 2 (Illegal); Boss monster ATK values from card data; Searcher-text count 18 and negation-text count 6 from the tag scaffold
- Inferred: Opening-hand starter access ~0.94 from the archetype-core hypergeometric estimate; Brick rate ~0.06 from the same estimate; Going-first and going-second plans from card text; Interaction density from hand-trap and negation text
- Provisional: Meta Power and format fit (no dated metagame sample); Tournament Reliability (no tournament link)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN, so going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied side deck is empty, so post-side behavior cannot be assessed
Couldn't load the combos





