Artmage Deck #765664 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 14, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55.3
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion and Link pressure from Artmage / Power Patron engine monsters (Artmage Non-Finito, Nerva-type boards, Vidolium, Mediclius, Junora) converting a Pendulum-driven hand into a wide, ATK-heavy board; Hand-trap-supported disruption (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Nibiru) buying time for Extra Deck summons
  • Turn 1 (going first): Open Artmage Power Patron or Artmage Finmel with Pendulum Treasure / Artmage Varnish to reach Fusion materials, then build a Link or Fusion board behind Artmage Impasto and Artmage Pact protection
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Infinite Impermanence to stop the opponent's first summon chain, then rebuild through Artmage searchers and Theorealize Past Lull
  • Recovery: Searchers (21 texts) and recursive Power Patron / Medius effects from GY and banish zones refill the hand after a broken turn
  • After siding: Not evaluable: the deck carries no side cards, so there is no post-side plan

Why it scores here

This Artmage list is Illegal as submitted: it runs three copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of two, so under the rubric it receives no normal Final Contextual score and the result is capped at 30 and labeled theoretical/structural-only. Structurally the deck reliably opens an Artmage or Power Patron starter (about 95% for the 24-card archetype core in a five-card hand, Inferred) and carries dense interaction: 11 hand traps, 15 negation texts and 24 removal texts. It closes through Fusion and Link pressure (Vidolium at 5000 ATK, Nerva-type and Mediclius-type boards), though several recorded core Extra Deck cards are absent. Its weaknesses are the absence of any recorded boards, so the combo ceiling and median are text-only inference, the 15-card Extra Deck mixing off-archetype Link and Fusion targets, and a deck with no side plan. The score reflects consistency, interaction and closing power on the system; it does not come from Artmage's popularity or from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 of 24 archetype-core cards in opening hand of 5) ≈ 0.95; Artmage starters at 2 copies give ≈ 0.18 each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Brick proxy ≈ 0.05 for the archetype core; 21 searcher texts and 11 hand traps keep hands functional, but 6 Mulcharmy and 3 Typhoon-type dead-card risks (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards, so ceiling is text-only inference: Fusion-summon chains from Artmage Power Patron to Non-Finito and Nerva-type targets (Inferred, no recorded combo support)
D4 Combo Floor & Median Output 45 combos_evidence reports 0 boards, so median output cannot be measured and is inferred from the engine's starter count only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Hand traps (11), Droll & Lock Bird, Ash Blossom ×3 and recursive Medius / Power Patron effects give several independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Pendulum Treasure, Artmage Litera and Theorealize searchers plus GY/banish recursion recover resources across turns (Inferred from card text)
D7 End-Board & Interaction Quality 70 Negation and removal text in 15 and 24 cards, with Infinite Impermanence, Artmage Impasto and Artmage Graflare layers (Inferred semantic read; the 3-copy Ash line is illegal)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap probability ≈ 0.76 for 11 hand traps in a six-card hand; Vidolium and Nerva-type boards pressure a set board (Inferred)
D9 Offensive Pressure & Closing Power 65 Vidolium 5000 ATK, Nerva 3300 ATK, Mediclius 3000 ATK and Junora 3100 ATK give high end-board ATK; several recorded closers are missing (Verified card stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 48 55 main-deck cards in the 40–60 range, but 31 distinct main cards with spread across Pendulum, Power Patron and Ars Magna sub-engines reduces compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck of 15 with 14 distinct cards including Predaplant Dragostapelia, Varudras and Charmer Quartet, which have no archetype synergy (Verified list, Inferred use)
D12 Side Deck Adaptability 10 No side deck is present (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Pendulum, Fusion, Link and hand-trap sequencing with many decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun secondary; structural weights from the Midrange profile. Structural ≈ 55.3, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist / copy-limit violation (-8); No side deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*55.3 + 0.20*45 = 53.2; modifiers -12 gives 41.2; Illegal legality caps the result at 30 (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always reachable in an opening hand (about 95%, Inferred)
  • Dense interaction: 11 hand traps and 15 negation texts across both turn orders
  • High end-board ATK from Power Patron Extra Deck monsters
  • Deep searcher and recursion text (21 searchers) supports resource recovery

Weaknesses

  • Illegal as submitted: Ash Blossom & Joyous Spring exceeds its copy limit
  • No recorded boards, so combo ceiling and median cannot be measured
  • Extra Deck contains off-archetype targets (Predaplant, Varudras, Charmer) with no engine link to the core
  • No side deck, so no post-side plan

Critical choke points

  • Starter Artmage Power Patron / Finmel count is only 2 copies each, so a single missed starter can stall the Fusion route
  • Fusion summons depend on Artmage Non-Finito and Medius being present in the hand or GY
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring None required; the list becomes legal at 2 copies Fixes the only legality violation so the deck can receive a normal score
2 Predaplant Dragostapelia or Varudras, the Final Bringer of the End Times A second Artmage Non-Finito or Artmage Diactorus Keeps Extra Deck summons inside the Artmage / Power Patron engine, which the usage stats show as the core
3 One Mulcharmy Purulia A side deck of 5 to 10 cards aimed at the most-played Stun or Blind-Second decks Adds post-side adaptability, which the deck currently lacks

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is run at 3 copies against a Semi-Limited limit of 2 (violation); Main deck 55 cards and Extra Deck 15 cards are within TCG size rules; Deck contains 0 side cards; Core group coverage 15 of 25 usage-core cards present (60%)
  • Observed: No recorded boards; combos_evidence is empty
  • Inferred: Opening-hand starter probability ≈ 0.95 for the 24-card archetype core; Going-second hand-trap probability ≈ 0.76 for 11 hand traps; Interaction density is high from negation and removal text; Midrange with Stun secondary is the closest strategy profile
  • Provisional: Meta Power is null because no dated metagame sample is supplied; Matchup fit (D13) is provisional without a dated meta
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record are absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred no side deck, so post-side performance cannot be assessed no guides attached to the archetype

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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