Call of the Haunted Deck #765663 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Kozmo Dark Destroyer x3, Kozmo Sliprider x3, Kozmo Tincan x3. Created Oct 14, 2026 by YGO Mod.

Deck Call of the Haunted TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
30± 8/ 100
Power Score
Structural 59
Reliability 50
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Call of the Haunted and Kozmo recursion build a Xyz or Synchro board that the 2800-4000 ATK monsters convert into attacks; Kozmo searcher and draw chains through Kozmo Tincan, Kozmo Farmgirl and Kozmotown to refill resources
  • Turn 1 (going first): Open a Kozmo starter, search or special summon a second Kozmo monster, then use Call of the Haunted or a Kozmo Level 4-8 monster to set up a Xyz follow-up (Inferred from card text)
  • Turn 2 (going second): Use the Level 0 and hand-trap suite (Solemn Strike, Effect Veiler, Quaking Mirror Force) to stop the opponent, then recover the board through Kozmo recursion (Inferred)
  • Recovery: Banish Kozmo monsters from the graveyard to special summon lower-level Kozmo monsters, and use Kozmotown to return banished monsters to hand (Inferred)
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck is scored as a system: its Kozmo core (about 27 archetype copies, roughly 97% chance of at least one in a 5-card opening hand per the proxy group) gives reliable early access, and its many searchers and draw cards help it recover. Interaction is dense, with about 37 removal-text and 11 negation-text cards plus two hand traps, which gives strong end-board control. Scoring is held back by the absence of any recorded boards, so the ceiling and median are text-only inferences, and by the lack of a side deck. Popularity of the archetype and the Kozmo core did not earn points by itself, and card scores were not averaged. The legality failure (Card of Demise at 3 copies and Anti-Spell Fragrance at 2 copies, both Limited to 1) caps the final score at 30 as a theoretical, structural-only read. (Inferred)

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in opening hand) about 0.97 proxy; P(at least one of a 3-copy card in 5 cards) about 0.25; engine is largely Kozmo-based (Inferred)
D2 Opening-Hand Quality & Brick Management 60 36 Level 0 spells and traps against 19 Level 5+ monsters suggests low brick risk, but no hand simulation is available (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is read from text only, with Call of the Haunted and Xyz recursion as the main route (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo median; text-only inference puts the typical output well below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple negation and recursion sources (Kozmo recursion, Kozmoll Dark Lady, Stardust Dragon) give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 Kozmo Tincan, Kozmo Farmgirl and Kozmotown provide searching and draw, while Card of Demise adds card draw (Inferred from card text)
D7 End-Board & Interaction Quality 75 37 removal-text and 11 negation-text cards plus Effect Veiler and Solemn Strike give layered end-board interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 65 Effect Veiler, Solemn Strike and Mask of Restrict give going-second resistance; Kozmo removal covers the board (Inferred)
D9 Offensive Pressure & Closing Power 65 Kozmo Forerunner (2800 ATK), Kozmo Dark Destroyer (3000 ATK) and Xyz monsters provide closing power if the board survives (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 55 55 main cards across 26 distinct names with a 3-copy core; mixed sub-archetype use (Kozmo 21 cards, generic 26) lowers coherence (Verified composition, Inferred score)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots: 12 Xyz, 2 Fusion, 1 Synchro; the Fusion pair needs specific materials (Verified composition)
D12 Side Deck Adaptability 10 No side deck was supplied, so post-side adaptability cannot be assessed; scored as a gap (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Kozmo engine and Call of the Haunted sequencing demands several decision points, but the lines are readable (Inferred)

How the score was computed

Strategy profile: primary Midrange only; Toolbox secondary noted but not blended. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12); no side deck (0); illegal list cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 57, then modifiers (-12) = 45, then legality cap for Illegal deck = 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Kozmo core with searchers and recursion
  • Layered removal and negation (about 37 removal-text, 11 negation-text cards)
  • Strong stats on Kozmo Dark Destroyer and Kozmo Forerunner

Weaknesses

  • Illegal copy counts for Card of Demise and Anti-Spell Fragrance
  • No side deck
  • No recorded boards, so the ceiling and median are unverified
  • Low archetype purity (4.3% exact name) with 67 off-archetype copies

Critical choke points

  • Call of the Haunted and the Kozmo starters are the only route to the engine
  • Anti-Spell Fragrance and Card of Demise cannot be legally run at current counts
Priority Remove Add Reason
1 2 Card of Demise (of 3) and 1 Anti-Spell Fragrance (of 2) Legal-count replacements from the existing pool Fixes the copy-limit violations so the list can receive a normal score
2 Off-archetype tech slots with weak fit Additional Kozmo or Call of the Haunted core cards Raises engine coherence (D10) and starter density (D1)
3 None A 15-card side deck Gives post-side adaptability (D12) something to score

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0; Main and Extra sizes are legal; Card of Demise run 3 vs limit 1 (Limited); Anti-Spell Fragrance run 2 vs limit 1 (Limited); Solemn Warning run 1 at Semi-Limited limit 2 (legal)
  • Inferred: Engine accessibility about 0.97 from the Kozmo core proxy; Interaction density from card text (37 removal, 11 negation); Turn-1 and turn-2 plans from card text
  • Provisional: Meta power and format fit (no dated metagame sample)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no side deck supplied no win-rate telemetry exists in YGOVN for this deck Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Call of the Haunted

Call of the Haunted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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