Yummy Deck #765644 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Alligator's Dragon Knight x3, Marshmao☆Yummy x3, Mulcharmy Fuwalos x3. Created Oct 14, 2026 by YGO Mod.

Deck Yummy TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link/Synchro-driven Yummy beatdown supported by Red-Eyes Black Dragon Exceed, Mediclius and The Great Gallant Bandit, if the engine goes live; Dark Time Wizard recursion and Mulcharmy draw engines grinding card advantage while hand traps hold the board
  • Turn 1 (going first): Open a Yummy/Mulcharmy/Dark Time Wizard starter, Link-1 or Level-2 Synchro bridge, then keep up Ash Blossom, Ghost Belle and Droll as interaction
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash, Droll, Ghost Belle, Effect Veiler, Ghost Ogre) to break the opponent's first summon or activation, then convert through Nibiru or Gallant Bandit
  • Recovery: Recycle Dark Time Wizard and Foolish Graverobber from the GY, and use Mulcharmy draws to rebuild after a hand-trap exchange
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan to score

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Yummy Link-1 and Level-2 Synchro bridges are present, but exact-name Yummy purity is only 17%, with Dark Time Wizard (14 copies) and Mulcharmy (6) carrying much of the main deck, so engine coherence is moderate. Interaction is the strongest part: 14 hand-trap and 14 negation-text cards, with Ash Blossom, Droll and Ghost Belle giving a high chance of a hand trap on the going-second turn (P≈0.84 in six cards). Brick risk is real, since 11 of 28 distinct main-deck cards are singletons and many are non-engine tech or hand traps. Ceiling (Red-Eyes Exceed, Mediclius, Gallant Bandit) cannot be measured because no combo boards exist, and the deck has no side deck and no tournament or meta data. The list is over the copy limit for Marshmao and Ash Blossom and runs Limited cards, so it is illegal; the score is capped at 30 as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Starter access: P(≥1 copy of a 3-copy card in 5-card opening hand) ≈ 0.25 per card and archetype-core P(≥1) ≈ 0.97 across 26 copies, but the bridge needs a Link-1 or Level-2 Synchro, which is a two-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Brick and conflict risk: 14 hand traps, 18 tech and 10 searchers across 55 cards, with 11 singleton distinct cards and mixed sub-archetypes (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling: text-only read of Red-Eyes Exceed, Mediclius and Gallant Bandit payoffs behind a Yummy/Dark Time Wizard engine; no recorded boards (Inferred)
D4 Combo Floor & Median Output 40 Median output: no combos_evidence, so floor and median are unmeasured and estimated from starter density only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Resilience: multiple independent negations (Ash, Ghost Belle, Effect Veiler, Droll, Ghost Ogre) and recursion via Dark Time Wizard and Foolish Graverobber (Inferred)
D6 Resource Economy, Recovery & Grind 58 Resources: Mulcharmy draw triggers and GY recursion offset the cost of 15 Extra Deck summons, with no resource data (Inferred)
D7 End-Board & Interaction Quality 72 End-board interaction: 14 negation-text cards plus Solemn Judgment, Solemn Warning, Called by the Grave and Jinzo, which is broad and layered (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Going second: P(≥1 hand trap in a 6-card hand) ≈ 0.84 plus Nibiru and Jinzo for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing: Red-Eyes Exceed 3400 ATK and Mediclius 3000 ATK are strong bosses, but no end-board ATK or conversion data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Efficiency: 55 main cards at 17% exact-name purity, with 17 off-core copies and a mix of three sub-archetypes (Inferred)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck: 15 cards across Synchro, Link, XYZ and Fusion, with some needing Dark Time Wizard monsters to summon; coverage is wide but unevenly supported (Inferred)
D12 Side Deck Adaptability 10 Side deck: side_count is 0, so there is no post-side plan and no side-deck adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 45 Format fit: no tournament link and no archetype meta-share in the evidence; the Limited and Semi-Limited cards are a legality factor, not a fit signal (Provisional)
D14 Pilotability & Error Tolerance 35 Pilotability: multi-step Link and Synchro sequencing with several archetype-conditional activations and many decision points (Inferred)

How the score was computed

Strategy profile: Midrange profile; Stun used as the secondary read only for interaction emphasis, not reweighted. Modifiers: none.


More TCG Info

Yummy

Yummy Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top