Yummy Deck #765644 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Alligator's Dragon Knight x3, Marshmao☆Yummy x3, Mulcharmy Fuwalos x3. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (55)
- Alligator's Dragon Knight x3
- Cooky☆Yummy x1
- Cupsy☆Yummy x1
- Droll & Lock Bird x2
- Fisherman of Legend x1
- Jinzo - Energy Shocker x1
- Lollipo☆Yummy x1
- Marshmao☆Yummy x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Swiftwind Panther Warrior x3
- The Great Gallant Bandit x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Called by the Grave x1
- Dark Time Wizard x3
- Graceful & Skull Dice x3
- Sky Striker Mecha - Hornet Drones x1
- Sleepy Scapegoats x3
- Yummy☆Surprise x1
- Yummyusment☆Mignon x1
- Foolish Graverobber x2
- Reversal Box x1
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Red-Eyes Black Dragon Exceed x1
- I:P Masquerena x1
- Link Spider x1
- Linkuriboh x1
- Mediclius the Extraordinary Power Patron x1
- S:P Little Knight x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Kagari x1
- Yummy★Snatchy x1
- Goyo Defender x2
- Cooky★Yummy Way x1
- Cupsy★Yummy Way x1
- Lollipo★Yummy Way x1
- M-X-Saber Invoker x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link/Synchro-driven Yummy beatdown supported by Red-Eyes Black Dragon Exceed, Mediclius and The Great Gallant Bandit, if the engine goes live; Dark Time Wizard recursion and Mulcharmy draw engines grinding card advantage while hand traps hold the board
- Turn 1 (going first): Open a Yummy/Mulcharmy/Dark Time Wizard starter, Link-1 or Level-2 Synchro bridge, then keep up Ash Blossom, Ghost Belle and Droll as interaction
- Turn 2 (going second): Use the six-card hand's hand traps (Ash, Droll, Ghost Belle, Effect Veiler, Ghost Ogre) to break the opponent's first summon or activation, then convert through Nibiru or Gallant Bandit
- Recovery: Recycle Dark Time Wizard and Foolish Graverobber from the GY, and use Mulcharmy draws to rebuild after a hand-trap exchange
- After siding: Not evaluable: the deck has no side deck, so there is no post-side plan to score
Why it scores here
The deck is scored as a system, not as an average of its cards. Its Yummy Link-1 and Level-2 Synchro bridges are present, but exact-name Yummy purity is only 17%, with Dark Time Wizard (14 copies) and Mulcharmy (6) carrying much of the main deck, so engine coherence is moderate. Interaction is the strongest part: 14 hand-trap and 14 negation-text cards, with Ash Blossom, Droll and Ghost Belle giving a high chance of a hand trap on the going-second turn (P≈0.84 in six cards). Brick risk is real, since 11 of 28 distinct main-deck cards are singletons and many are non-engine tech or hand traps. Ceiling (Red-Eyes Exceed, Mediclius, Gallant Bandit) cannot be measured because no combo boards exist, and the deck has no side deck and no tournament or meta data. The list is over the copy limit for Marshmao and Ash Blossom and runs Limited cards, so it is illegal; the score is capped at 30 as a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Starter access: P(≥1 copy of a 3-copy card in 5-card opening hand) ≈ 0.25 per card and archetype-core P(≥1) ≈ 0.97 across 26 copies, but the bridge needs a Link-1 or Level-2 Synchro, which is a two-card bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Brick and conflict risk: 14 hand traps, 18 tech and 10 searchers across 55 cards, with 11 singleton distinct cards and mixed sub-archetypes (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Ceiling: text-only read of Red-Eyes Exceed, Mediclius and Gallant Bandit payoffs behind a Yummy/Dark Time Wizard engine; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output: no combos_evidence, so floor and median are unmeasured and estimated from starter density only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Resilience: multiple independent negations (Ash, Ghost Belle, Effect Veiler, Droll, Ghost Ogre) and recursion via Dark Time Wizard and Foolish Graverobber (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Resources: Mulcharmy draw triggers and GY recursion offset the cost of 15 Extra Deck summons, with no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | End-board interaction: 14 negation-text cards plus Solemn Judgment, Solemn Warning, Called by the Grave and Jinzo, which is broad and layered (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going second: P(≥1 hand trap in a 6-card hand) ≈ 0.84 plus Nibiru and Jinzo for board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Closing: Red-Eyes Exceed 3400 ATK and Mediclius 3000 ATK are strong bosses, but no end-board ATK or conversion data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Efficiency: 55 main cards at 17% exact-name purity, with 17 off-core copies and a mix of three sub-archetypes (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck: 15 cards across Synchro, Link, XYZ and Fusion, with some needing Dark Time Wizard monsters to summon; coverage is wide but unevenly supported (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck: side_count is 0, so there is no post-side plan and no side-deck adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | Format fit: no tournament link and no archetype meta-share in the evidence; the Limited and Semi-Limited cards are a legality factor, not a fit signal (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Pilotability: multi-step Link and Synchro sequencing with several archetype-conditional activations and many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange profile; Stun used as the secondary read only for interaction emphasis, not reweighted. Modifiers: none.
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