Snake-Eye Deck #765549 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Diabellstar the Black Witch x3, Droll & Lock Bird x3, Snake-Eyes Poplar x3 - Skill: Eyes of Sovereign Defiance. Created Oct 14, 2026 by YGO Mod.

Deck Snake-Eye Duel Links

Created by: YGO Mod (20517634)

Created On: 10/14/2026

Eyes of Sovereign Defiance
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
62± 8/ 100
Power Score
Structural 65
Reliability 62
Going First 66
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 66
Going Second 68
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Snake-Eye engine (FIRE monsters sent to Spell/Trap zone, then re-summoned) followed by Link and Xyz boards (Promethean Princess, Amblowhale, Zealantis, Underworld Goddess) and Snake-Eyes Flamberge Dragon.; Sinful Spoils recursion grinding the GY and banish zones through repeated Diabellstar and Sinful Spoils activations.
  • Turn 1 (going first): Open Snake-Eye starter (Ash, Birch, or Oak; P(at least one of the 22 archetype-core cards in hand of 5) ≈ 0.9996), search a Level 1 FIRE via Ash or Oak, and convert into a Link or Xyz board while holding Cosmic Cyclone or a hand trap for the opponent's first response.
  • Turn 2 (going second): Hold a hand trap (Droll & Lock Bird, Infinite Impermanence, Ghost Ogre & Snow Rabbit; P(at least one in 6 cards) = 0.83) to interrupt the opponent's first board, then rebuild through Poplar or Sinful Spoils.
  • Recovery: Recover from a single removal or negation by reviving FIRE monsters from the GY or banish zone through Snake-Eye Oak, Original Sinful Spoils, and Diabellstar recursion.
  • After siding: No side deck in this Duel Links export (side 0); no post-side plan is available, so the deck relies on the main-deck hand traps and removal for matchup adjustments.

Why it scores here

The deck reliably opens a Snake-Eye starter: 22 archetype-core cards give a near-certain opening (P ≈ 0.9996 for at least one core card in a 5-card hand, Inferred), and the 10 searcher-text cards add a further draw route. Its interaction is the strongest part of the system: 7 hand traps and 11 removal-text cards give P ≈ 0.83 of at least one hand trap in a going-second 6-card hand (Inferred). Its recursion through Sinful Spoils, Snake-Eye Oak, and the GY/banish engine supports grinding after a single disruption. Its ceiling and median cannot be measured because no recorded boards exist, so combo scores rest on card text only (Inferred). Popularity and the guide's Tier 1 claim did not earn points because they are unverified and not a win rate, and the score was built from the system rather than an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 core Snake-Eye starter in 5 cards) ≈ 0.9996; per-starter odds at 3 copies ≈ 0.43 (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Hand-trap P(≥1 in 6 cards going second) ≈ 0.83; some dead-on-hand risk from 1-copy Continuous Spell and Sinful Spoils cards (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards (total combos = 0); ceiling read from card text only, e.g. Flamberge and Temple lines (Inferred)
D4 Combo Floor & Median Output 52 No combo evidence, so the median is an estimate from starter diversity alone (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Seven hand traps, Oak and Birch revival, and Sinful Spoils recursion give independent routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 10 searcher-text cards, Oak and Ash search, and GY/banish recursion support grinding (Inferred)
D7 End-Board & Interaction Quality 74 3 negation-text and 11 removal-text cards, plus 7 hand traps and Sinful Spoils of Betrayal (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Hand-trap density and removal-text cards challenge a going-second board; Flamberge continuous-spell revival (Inferred)
D9 Offensive Pressure & Closing Power 72 Link and Xyz bosses with ATK 2500–3000 (Flamberge 3000, Underworld Goddess 3000, Amblowhale 2600) (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 65 30 Main cards with 16 distinct cards and 5 three-of; exact-name purity 28.2%, but 17 generic cards keep the engine coherent (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 Nine Extra cards (8 Link, 1 Xyz) with flexible Link-material routes; Lyrilusc Limited to 1 copy (Verified)
D12 Side Deck Adaptability 35 No side deck in this export (side 0); no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 60 Archetype share and match record absent; guide-claimed Tier 1 status is unverified (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Snake-Eye summon chains with decision points around hand traps (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun secondary (interaction weighted). Structural ≈ 65, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: no side deck / post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*65 + 0.20*62 = 64.4, minus 2 for no side deck = 62.4, rounded to 62

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Near-certain archetype starter access in the opening hand
  • Strong interaction: 7 hand traps plus removal and negation text
  • Recursion via Sinful Spoils and Snake-Eye revival
  • Diverse Link and Xyz closing bosses in the Extra Deck

Weaknesses

  • No recorded boards, so the ceiling and median are unmeasured
  • Exact-name archetype purity is only 28%, so a large share of the list is generic
  • No side deck in this export
  • Usage data conflicts with the Extra Deck list (see data gaps)

Critical choke points

  • Snake-Eye starter Ash/Oak/Birch: at most 1–2 copies each, so a single starter may be missing
  • Diabellstar and Sinful Spoils chains depend on the GY being populated
  • Hand-trap dependence on going second
Priority Remove Add Reason
1 Sinful Spoils of Subversion - Snake-Eye (1 copy) A second Snake-Eye starter (e.g. Snake-Eye Birch copy) Usage shows Birch typically runs 2 copies but this list runs 1; a second starter would reduce the single-card choke point (Inferred)

Evidence & confidence

  • Verified: Legal status, 30 main / 9 extra / 0 side against Duel Links size rules; Copy histogram (7 one-of, 4 two-of, 5 three-of); Card text and stats for all 25 distinct cards; Usage stats: 23 rows, 12 core cards present
  • Observed: Usage inclusion rates (e.g. Flamberge 100%, Diabellstar 95%)
  • Inferred: Starter access ≈ 0.9996 and hand-trap ≈ 0.83 (hypergeometric); Interaction quality and recursion routes from card text; Going-first and going-second splits
  • Provisional: Meta Power (no dated sample); Matchup and format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Usage data says Knightmare Phoenix, I:P Masquerena, Underworld Goddess, Lyrilusc, Amblowhale, and Promethean Princess have in this deck=false, but the same card_ids appear in cards[] with zone=extra; likely a usage-stat matching or main-only inclusion bug, not used to score No side deck in this export (side 0); the post-side plan cannot be evaluated

More Duel Links Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
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