Other Deck #765540 — Yu-Gi-Oh! Duel Links

20 Main, incl. Snoww, Unlight of Dark World x3, Dark World Dealings x3, Jackpot 7 x3 - Skill: Princess Adena's Protection. Created Oct 14, 2026 by YGO Mod.

Deck Other Duel Links

Created by: YGO Mod (20517634)

Created On: 10/14/2026

Princess Adena's Protection
 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 17, 2026
29± 8/ 100
Power Score
Structural 31
Reliability 30
Going First 28
Going Second 30

Deck — Deck Power Evaluation

Final Contextual Deck Power: 29/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 31
Going First 28
Going Second 30
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Tempo
  • Format: duel-links

Legality

Main 20 / Extra 0 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: No clear win condition. Dark World discard-search value plus Jackpot 7 and Dark World Dealings card flow, with no Extra Deck to close the game.; Chip damage from Broww and Snoww on-field pressure, which is limited without a reliable board.
  • Turn 1 (going first): Open a Dark World searcher (Snoww) or Pot of Duality to find a Dark World card, then draw or recycle with Into the Void, Dark World Dealings, or Broww. The end board is thin.
  • Turn 2 (going second): Use Hiro's Shadow Scout and Reverse Reuse as a low-cost board presence, then rely on Allure of Darkness and Spellbook of Knowledge for card advantage. The line is not reliably lethal.
  • Recovery: Recover with Gates of Dark World's once-per-turn draw, Broww's discard draw, and Snoww's recursion of opponent-graveyard monsters. Recovery depends on the opponent discarding to the Graveyard.
  • After siding: Not applicable. The deck runs no Side Deck (side_count 0), so there is no post-side adjustment.

Why it scores here

The deck scores low because its 20 Main Deck cards do not form a connected engine. Snoww (x3) is a Dark World searcher that needs an opponent's discard to start, and the rest of the list (Jackpot 7, Dark World Dealings, Into the Void, Spellbook of Knowledge, Allure of Darkness) is card-flow filler with no shared payoff. Anchamoufrite is an Extra-Deck-summoned card placed in the Main Deck with zero Extra Deck cards, so it is effectively a dead slot. The deck can draw and recycle, but it does not reliably open a functional T1 plan, convert one into pressure, or close the game. Popularity or archetype presence did not earn points, and no card-level scores were averaged into the result. The score rests on consistency, median output, interaction, and closing power assessed at the system level, with combo and matchup data missing.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 Snoww x3 gives P(>=1 in 5-card opening) ≈ 0.60, and the searcher text group gives P(>=1 searcher) ≈ 0.72. The engine needs an opponent's discard to start, which is unreliable (Inferred)
D2 Opening-Hand Quality & Brick Management 30 Four searchers plus draw spells help hand quality, but the Main Deck has no reliable hand-trap or board-building starter, and Anchamoufrite is a dead card in hand (Inferred)
D3 Combo Conversion & Ceiling 25 No recorded boards exist (combos_evidence total 0). The best realistic line is a single Snoww search leading to a modest one-card board (Inferred)
D4 Combo Floor & Median Output 25 No recorded boards exist, so median output is text-only inference. The typical turn is card flow with little board impact (Inferred)
D5 Interruption Resilience & Route Redundancy 30 Recursion through Snoww and Broww adds some recovery, but there are no independent backup lines after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Draw and recycle cards (Into the Void, Allure of Darkness, Gates of Dark World, Broww) give resource regrowth, but no sustained engine supports it (Inferred)
D7 End-Board & Interaction Quality 25 Interaction is limited to Jackpot 7 as a removal-style card and Hiro's Shadow Scout as a flip effect. No hand traps or floodgates are present (Verified tags, Inferred strength)
D8 Going-Second & Board-Breaking Power 20 Going-second board breaking is weak. No hand traps, floodgates, or recorded going-second splits exist (Inferred)
D9 Offensive Pressure & Closing Power 20 Closing power is low. No Extra Deck summons or boss monsters are present, and the deck's ATK is small (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 Compact 20-card Main Deck with consistent copy counts. Some slots are dead (Anchamoufrite) or low-impact (All-Out Attacks, Reverse Reuse) (Inferred)
D11 Extra Deck Efficiency & Coverage 40 No Extra Deck is run, so the slot cannot be used. This is neutral and not penalised as a failing (Verified: extra_count 0)
D12 Side Deck Adaptability 35 No Side Deck exists, so there is no post-side adjustment (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 30 No tournament share or matchup data exists. This score is provisional and based only on the archetype's stated context (Provisional)
D14 Pilotability & Error Tolerance 40 Moderate pilot demands. Several branching card choices and recursion timing, but few complex sequences are required (Inferred)

How the score was computed

Strategy profile: Balanced (default; strategy unclear, no clear engine). Structural ≈ 31, Going First ≈ 28, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Engine conflict: Extra-Deck card in Main Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.6 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal in Duel Links with the Limited card at its legal copy limit
  • Draw and recycle cards add card flow
  • Snoww recursion gives some recovery after discards

Weaknesses

  • No cohesive win condition or Extra Deck closers
  • Engine depends on opponent discards to start
  • Anchamoufrite is dead in the Main Deck
  • Little interaction or board-breaking

Critical choke points

  • Snoww's search requires an opponent's card effect to discard the Snoww to the Graveyard
Priority Remove Add Reason
1 Anchamoufrite A Main Deck card that starts a turn-1 action, such as a second searcher or a hand trap Anchamoufrite cannot be summoned from the Main Deck and has no Extra Deck to pull from, so it is a dead card that lowers consistency.
2 All-Out Attacks A board-presence or interaction card All-Out Attacks has low impact without a strong monster engine behind it.

Evidence & confidence

  • Verified: Legality: 20 Main cards, 0 Extra, 0 Side, Allure of Darkness at 1 copy (Limited legal copies 1); Card text for Snoww, Broww, Pot of Duality, Into the Void, Jackpot 7, Hiro's Shadow Scout, Anchamoufrite; Core-card usage statistics: 13 of 13 core cards present
  • Inferred: Starter probability from hypergeometric calculation; Brick and dead-card rates from composition; Power ceiling and median from card text, with no recorded boards
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament data)
  • Data gaps: No combos supplied, so the combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry, so going-first, going-second, matchup, and brick rates are inferred Meta Power is provisional without a dated metagame sample

More Duel Links Info

Other

Other Breakdown

 
 

 

 

 

 

 

 
 

 

 
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