Heros Deck #765520 — Yu-Gi-Oh! Duel Links

29 Main, 9 Extra, incl. Elemental HERO Stratos x3, E - Emergency Call x3, Droll & Lock Bird x2 - Skill: Miracle Neos Contact. Created Oct 14, 2026 by YGO Mod.

Deck Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 10/14/2026

Miracle Neos Contact
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
62± 8/ 100
Power Score
Structural 67
Reliability 58
Going First 70
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 70
Going Second 62
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Fusion
  • Format: duel-links

Legality

Main 29 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Contact-fused or Fusion-summoned Elemental HERO boss (Rainbow Neos 4500, Shining Neos Wingman 3100, Marine Neos 2800) after Neos and Neo-Spacian Aqua Dolphin are on board; Elemental HERO Sunrise and Wake Up Your Elemental HERO attrition via repeated Fusion Summons
  • Turn 1 (going first): Emergency Call or Stratos to fetch an Elemental HERO, then Spirit of Neos or Neos plus Aqua Dolphin to Contact Fuse into a boss; Protection of the Elements and Stratos hold the board
  • Turn 2 (going second): Hold Droll & Lock Bird (lock draws) and Spirit of Neos (defence-position hand summon) against the attack; use Instant Contact or Favorite Contact to rebuild a boss from the GY and banished zones
  • Recovery: Solid Soldier and Liquid Soldier recur from the GY to the field; Emergency Call and Stratos restock searches; Neos Fusion and Miracle Fusion re-fuse from the GY
  • After siding: Not applicable: Duel Links is a single game with no side deck (side_count 0), so no post-side plan exists

Why it scores here

The deck reliably opens a functional plan: 21 Elemental HERO core copies give a near-certain opening (P≥1 ≈ 0.9995), and 10 searcher-text cards put at least one searcher in the opening 5 about 90% of the time. Conversion is the strength: Neos plus Neo-Spacian Aqua Dolphin, Spirit of Neos, and Marine Neos/Aqua Neos/Rainbow Neos/Shining Neos Wingman give a high-ceiling fusion board with several 2500–4500 ATK bosses, though this is text-only inference because no recorded boards exist. Survival comes from layered interaction (Stratos, Protection of the Elements, Droll & Lock Bird, Forbidden Droplet, Shining Neos Wingman and Rainbow Neos destruction and shuffle effects) and from recursion through Solid and Liquid Soldier. The score is held down by single-point dependence on Elemental HERO Neos for most bosses, a dead-in-hand Rainbow Dragon, and a median output that cannot be verified without combos. Popularity did not earn points: the archetype core presence and usage statistics confirm a real list but say nothing about strength, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(≥1 archetype-core card in opening 5) ≈ 0.9995; P(≥1 searcher in opening 5) ≈ 0.90; Neos starter only P≈0.32 going first (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Eleven singleton slots and dead-in-hand pieces (Rainbow Dragon needs 7 Crystal Beast, Book of Eclipse, Forbidden Droplet) lower hand quality (Inferred)
D3 Combo Conversion & Ceiling 74 Neos Contact and Fusion lines to 2500–4500 ATK bosses give a high ceiling; no recorded boards, so text-only (Inferred)
D4 Combo Floor & Median Output 55 Median output depends on Neos being present; no median_power_index available, so the floor is estimated (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent routes via Emergency Call, Stratos, Favorite Contact, Miracle Fusion, Neos Fusion, and EN Shuffle; Neos is still a single choke point (Inferred)
D6 Resource Economy, Recovery & Grind 70 Three Emergency Call, three Stratos, and two Spirit of Neos searches plus Soldier recursion restock resources (Inferred, text-based)
D7 End-Board & Interaction Quality 72 Removal and negation text (11 removal, 4 negation) plus Stratos, Droll, Forbidden Droplet and Shining Neos Wingman destruction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Only two Droll & Lock Bird for board-breaking on the opponent's turn; Spirit of Neos is a defence-position hand summon and Protection of the Elements a negation (Inferred)
D9 Offensive Pressure & Closing Power 78 Rainbow Neos 4500, Shining Neos Wingman 3100, and Marine Neos 2800 provide closing bodies and shuffle or destruction on conversion (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 66 Compact 19 distinct cards with 11 singletons and high spell/non-monster density; some slots are niche tech (Inferred)
D11 Extra Deck Efficiency & Coverage 74 Nine fusions with broad boss coverage, but most depend on Neos as a material (Inferred)
D12 Side Deck Adaptability 30 No side deck exists in Duel Links (side_count 0), so adaptability is not applicable and scored low (Verified structure)
D13 Matchup Coverage & Format Fit 50 No tournament or dated meta data; archetype core present in 72% of usage stats (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Contact Fusion sequences and mixed material requirements raise decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 67, Going First ≈ 70, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Single-point Neos dependency (-2); Dead-in-hand Rainbow Dragon (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*66.8 + 0.20*58 - 3 ≈ 62

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Near-certain archetype-core opening
  • Several high-ATK fusion closers
  • Layered removal and negation text across the main and extra decks
  • Strong searcher and recursion density

Weaknesses

  • Single dependence on Elemental HERO Neos
  • No recorded boards, so the median is unverified
  • Dead-in-hand Rainbow Dragon and tech cards
  • No side deck to adapt

Critical choke points

  • Elemental HERO Neos (2 copies) as material for most Contact and Fusion bosses
  • Super Polymerization (1 copy, Limited) as an alternate fusion route
Priority Remove Add Reason
1 Rainbow Dragon A second Neo-Spacian or Elemental HERO searcher Removes a dead-in-hand card and reinforces the Neos Contact engine

Evidence & confidence

  • Verified: Legal Duel Links size (29 main, 9 extra, 0 side); Super Polymerization Limited with 1 copy run; Core presence 72% of archetype usage stats
  • Inferred: Opening probabilities (hypergeometric); Combo ceiling and median from card text; Interaction density read from text; Resource and recursion estimates
  • Provisional: Meta power and matchup fit (no dated meta sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

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