Darklord Deck #765501 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Darklord Djehuty x3, Nervedo the Shadebeast Power Patron x3, Vidolium the Unstable Power Patron of Unity x3. Created Oct 14, 2026 by YGO Mod.

Deck Darklord Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
51± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Link/Xyz/Synchro
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion, Link, Xyz and Synchro extra-deck threats (The First Darklord, Darklord Eveningstar, Jupiter, Junora, Exceed the Pendulum) reached through Darklord Dance, Power Patron searches and GY recursion; Darklord Morningstar and Darklord Ixchel as high-ATK beaters once summoned; Nerva and Non-Finito as additional Fusion closers
  • Turn 1 (going first): Open Darklord Djehuty or Gulgolet to Special Summon Darklord tokens or a Darklord from the Deck, then search with Medius or Banishment of the Darklords and build a Link or Synchro board with Condemned Darklord and Herald of Mirage Lights
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Herald of Orange Light and Maxx 'C' to stop the opponent's first Special Summon or search, then rebuild from the GY through Darklord Contact and the Darklord Gulgolet GY effect
  • Recovery: Recover from the GY with Darklord Contact, Djehuty and Gulgolet GY effects, and Medius re-entry, while Mulcharmy Fuwalos refills the hand from opponent Special Summons
  • After siding: No side deck is registered, so no post-side plan can be verified; the list stays fixed for the whole match

Why it scores here

This Darklord list reliably opens a live engine: the 18 archetype-core copies give a 0.96 chance of at least one in a 5-card opening hand (Inferred, hypergeometric), while each single-copy starter (Djehuty, Gulgolet) sits near 0.24 to 0.34. Its interaction package is the strongest part of the score: 8 hand traps, Droll & Lock Bird, Ash Blossom and Infinite Impermanence give a 0.76 chance of at least one hand trap in a going-second six-card hand, which keeps going-second and end-board interaction high. Conversion is credible on paper through four Fusion, one Synchro, seven Link and three Xyz extra-deck threats, but YGOVN holds no recorded boards for this list, so the ceiling and median are text-only inferences and are scored conservatively. The score is held down by weak system cohesion: exact-name Darklord purity is only 27%, with Power Patron, Artmage, Herald, Charmer, Pendulum, Mulcharmy and Medius all competing for the same slots, and there is no side deck. The score is built from the deck as a system, not from averaging card scores, and it is not raised by the Darklord archetype's popularity or usage statistics.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 64 P(at least one starter in 5) about 0.34 for 3-copy starters and 0.24 for 2-copy starters; archetype-core group P(>=1 in 5) = 0.96 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 9 Pendulum/Patron cards and several off-engine trap/spell tech are dead without their zone or partner; no full-brick model applied, estimated 4% core-brick proxy (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from text of Fusion/Synchro/Xyz/Link extra-deck threats and Dance/Eveningstar/Morningstar enablers (Inferred)
D4 Combo Floor & Median Output 50 Median output cannot be observed; floor depends on Darklord summon count and tech density, scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Route redundancy from Djehuty, Gulgolet, Contact and Medius GY/Deck searches; 8 hand traps across lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Resource spend is in LP for Ixchel and in tributes or banishes for Fusion; GY recursion limited by Power Patron cards not in the GY (Inferred)
D7 End-Board & Interaction Quality 65 Hand traps, Droll & Lock Bird, Infinite Impermanence and Artmage Impasto give layered negation; Maxx 'C' and Herald are Limited (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 P(at least one hand trap in going-second 6) = 0.76 (Inferred); board-breaking from Crossout Designator and Banishment is limited (Inferred)
D9 Offensive Pressure & Closing Power 60 Morningstar 3000 ATK, Ixchel 2500 ATK and Fusion 3300/4000 threats close, but no direct-attack or ATK-boost route is confirmed (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 50 40 main with 28 distinct cards, 21 singletons, and 9 tech cards; exact-name purity 27% (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 extra slots cover 4 Fusion, 7 Link, 3 Xyz and 1 Synchro, but only one Dance is on-list to Fusion Summon them (Verified composition, Inferred access)
D12 Side Deck Adaptability 20 No side deck registered; no post-side plan is possible (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 45 Many interlocking Pendulum, Patron and Fusion options, several conditional GY effects and 2 Limited cards; execution load is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-3); banlist exposure (-1). Final formula: No reliable metagame: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*56.05 + 0.20*50 - 4 = 50.84, rounded to 51

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Darklord starters are triple-copied and the archetype-core group reaches 0.96 in a 5-card opening hand
  • 8 hand traps plus Droll & Lock Bird give a 0.76 chance of at least one hand trap in a going-second 6-card hand
  • Extra Deck covers Fusion, Link, Xyz and Synchro, so the deck has multiple boss routes

Weaknesses

  • Exact-name archetype purity is 27%, so the deck runs several unrelated engines
  • No side deck is registered, so post-side adaptation cannot be verified
  • Only one Darklord Dance is on the list to Fusion Summon the four Fusion monsters
  • Nine Pendulum and Patron cards are conditionally dead when their zone or partner is missing

Critical choke points

  • Darklord Dance is the only Fusion enabler in the Main Deck, so losing it leaves four Fusion monsters unreachable
  • Ash Blossom, Droll & Lock Bird and Herald of Orange Light are the main early interaction; losing two to a single sweep leaves the going-second plan thin
Priority Remove Add Reason
1 Shade the Obscure or Junoldo the Shadespirit Power Patron (the weakest Pendulum-conditional cards) A second Darklord Dance or a Darklord Fusion enabler Adds a Fusion route for the four Fusion monsters and removes a conditionally dead Pendulum card
2 Forbidden Droplet A Darklord Spell or Trap that keeps the GY engine running Forbidden Droplet is an off-archetype tech; a Darklord card raises exact-name purity
3 One off-archetype Power Patron card A side deck of 15 cards A side deck lets the list adapt to a matchup, which the current build cannot do

Evidence & confidence

  • Verified: Main deck 40 cards and Extra deck 15 cards; legal under master-duel size rules; Limited cards: Crossout Designator (1), Herald of Orange Light (1), Maxx 'C' (1); Semi-Limited Droll & Lock Bird (2); Archetype spread: Darklord 15, Power Patron 11, Artmage 5 copies; exact-name purity 27.3%; Draw-table hypergeometric values match the evidence
  • Observed: Usage statistics: Darklord Contact, Maxx 'C', Ash Blossom, Morningstar and Darklord Dance at 100% inclusion in the archetype sample
  • Inferred: Starter consistency and brick rate from hypergeometric estimates and card text; Combo ceiling, floor and median from text only, since no recorded boards exist; Interaction quality and going-second hand-trap coverage
  • Provisional: Meta Power and D13 matchup fit, pending a dated metagame sample
  • Data gaps: no combos supplied, so the combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists for this deck no side deck registered, so D12 is scored from composition only malformed archetype strings on Shade the Obscure ('| supports_archetypes Power Patron') and Maxx 'C' ('"C"') in the evidence; treated as archetype-tagging noise Meta Power is provisional without a dated metagame sample

More Master Duel Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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